Location Guillotine Fortress
Quests
In Guillotine Fortress quests start here:
| Type | Quest name | Lv | Start | Reward |
|---|---|---|---|---|
| The Executioner's Execution Make a Pair of Dress Shoes |
60 | Woodley (Woodley) Aden Territory |
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| Seven Flowers Make a Pair of Dress Shoes |
60 | Woodley (Woodley) Aden Territory |
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| An Uninvited Guest Weeding Work |
95 | Dadphyna (Dadphyna) Dion Territory |
Quest The Executioner's Execution |
|
| Weeding Work Weeding Work |
95 | Dadphyna (Dadphyna) Dion Territory |
||
| Liberating the Spirits Weeding Work |
95 | Dadphyna (Dadphyna) Dion Territory |
| Type | Quest name | Lv | Start | Reward |
|---|---|---|---|---|
| The Invaded Execution Grounds Help Rood Raise A New Pet! |
39 — 44 | Rood (Rood) Innadril Territory |
Quest An Uninvited Guest |
| Guillotine Fortress | |
|---|---|
| Territory: | Dion Territory |
| Before editing this location (fixes, additions), please read the location reference guide | |

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NPC
- Hatched Underbug
- Centurion Nakusin
- Hatched Underbug
- Centurion Nakusin
- Hatched Underbug
- Hatched Underbug
- Hatched Underbug
- Hatched Underbug
- Hatched Underbug
- Hatched Underbug
Monsters
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
- Hell's Warden Veridan (Lv. 98)
Guillotine Fortress
In the Lineage 2 Chapter 2 - Tauti update the location Execution Grounds was updated.
The bloody rain and the plague fog struck the town of Dion. The town's ruler decided to bury all the aftermath of the calamities sent by Shilen in the Execution Grounds. The contamination gradually soaked into this land and in the end changed the monsters living there and the surrounding landscape. Ominous high walls enclose the area, fortifying it against outsiders and holding the evil in.
Hunting Zone Change
The formerly popular hunting zone Execution Grounds for players of levels 20-30 was changed, and it's now home to Guillotine Fortress, a hunting zone for groups of characters of level 95 and above.
How to get to the Guillotine Fortress
- The updated hunting zone for characters of level 95 and above, Guillotine Fortress, is located east of Town of Dion.
- Despite being located in Guillotine Fortress, you can't get there by teleport from Town of Dion; you can only travel there via Ramun (Sayune) (the travel system for Awakened characters) from Town of Dion and Town of Giran (Ramun (Sayune) next to the Temple of Einhasad).
- Remember that the end points of Ramun (Sayune) when traveling from Town of Dion and Town of Giran differ; there are 3 landing points near Guillotine Fortress in total.
- Completing quests can reward you with
Scroll of Escape: Guillotine Fortress, which you can use whenever you want to travel to Guillotine Fortress.
Guillotine Fortress features
Chaos Shield
- Most monsters that appear in Guillotine Fortress appear under the protection of
Chaos Shield (15170). -
Chaos Shield (15170) greatly increases a monster's physical and magic defense. - When XP drops to a certain level,
Chaos Shield (15170) disappears. - To lower HP faster, the skill Tyrr Warrior
Armor Destruction (10258) or "lethal" strikes can help you. - After
Chaos Shield (15170) is destroyed, the monster's defense drops sharply and it's easy to kill.
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Proof of Survival
- While hunting undead in Guillotine Fortress, there's a chance to get
Proof of Survival. - The item exists for 10 minutes; while it's in the inventory, Scaldisect the Furious may attack its owner at any moment.
- With a large number of
Proof of Survival, the chance of the monster appearing increases.
Monsters
- Most monsters in Guillotine Fortress are undead and demons; there are also monsters that appear only at night.
- Most monsters in Guillotine Fortress appear both day and night, but Krutati, Alluring Irene and Pafuron appear only at night, from 0:00 to 6:00 game time.
- The western entrance is guarded by Watchman of the Eye of Infinity Isaad.
- They're passive, but will attack you if provoked, so act carefully.
- The same goes for Fortress Scout Gazem, located near the northern entrance.
Ramun
- The location is covered by a network of Ramun (Sayune), which let you jump from one part of the location to another, including to Raid Boss Guillotine of Death.
Guillotine of Death
In his human life he was the chief executioner during the peasant revolts and killed innocents without the slightest remorse. In the end he was killed for his deeds and buried here, seemingly forever. The bloody rain and Shilen's power drove him mad, and now he wanders aimlessly, killing everyone in his path, awaiting the resurrection of his goddess.
- The former master Execution Grounds has returned.
- The fight with him takes place in three stages.
- At night appears Raid Boss Guillotine, Warden of the Execution Grounds.
- If his HP drops by 1, he transforms into stage 2 and appears as Raid Boss Guillotine of Death, a mighty human warrior with a skull for a head. He's a formidable opponent who fights with a spear and dark magic, and also summons minions as his HP decreases.
- When the stage 2 monster's HP drops to 1, he transforms again into his third and final form, Raid Boss Guillotine of Death on horseback. He summons several minions and fights with a spear and dark magic.











