Inspector High Five guide — Inspector and Judicator
Inspector class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Class overview
RaceKamael, subclass only
Roleparty support and curses; rapier combat
Weaponrapier — the class's attack skills require it; by grade in the "Equipment" section
Inspector (Inspector) is the second class of the Kamael race, from level 40 to 76. It can only be obtained as a third Subclass by a Kamael character. From level 76, the third class is Judicator.
Inspector is the Kamael support class. Its buffs affect the party: Appetite for Destruction (1476) instantly raises P. Atk., critical rate and critical damage, Vampiric Impulse (1477) lets party members absorb HP from damage to enemies, Soul Harmony (1480) restores the party's MP. The other side of the class is curses that trigger when the enemy takes damage: Thin Skin (1483), Enervation (1484), Spite (1485), Mental Impoverish (1486).
Getting the classes
How to play
Below are combinations that follow directly from the skill descriptions in the game.

Mana for the partySoul Harmony (1480) (lv. 70) restores 200 MP per second to the party, but lowers P. Def. by 90% and immobilizes — this skill is for a safe moment, not for combat.
Skills by level
The skills are taken from the same High Five game database the site uses to build its class pages; all levels of each skill are on the pages Inspector (High Five) and Judicator (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Inspector (40–76)
Kamael have Soul Mastery (467) from the first levels, so it isn't repeated here.

Light Armor Mastery (465) Light Armor Mastery · passive, equipment skilllv. 40When wearing light armor, increases P. Def. by 15,7 and Evasion by 6, and lowers the chance/damage of critical hits by 5%.

Magic Immunity (466) Magic Immunity · passive, abilitylv. 40Increases M. Def. by 40 and resistance to magic attacks by 10%.

Rapier Mastery (474) Rapier Mastery · passive, equipment skilllv. 40Increases P. Atk. by 17.52 and Casting Spd. by 15% when using a rapier.

Life to Soul (502) Life to Soul · active, physical skilllv. 40Sacrifices your HP to restore 1 Soul.

Triple Thrust (504) Triple Thrust · active, physical skilllv. 40Attacks with three quick strikes, dealing an additional 620 damage. Power increases when Souls are used. Consumes up to 5 Souls. Requires a rapier. Overhit is possible.

Appetite for Destruction (1476) Appetite for Destruction · active, bufflv. 40Awakens the destructive instincts of party members. Instantly increases P. Atk., critical rate and damage.

Restoration (1487) Restoration · active, bufflv. 40Restores 15 HP every second. Duration: 15 sec.

Expert Casting (1527) Expert Casting · passive, abilitylv. 40Increases Casting Spd. by 10% and reduces magic skill reuse time by 10%.
Critical Sense (626) Critical Sense · passive, extra skilllv. 43Increases critical rate by 10% and critical damage by 111.

Fast Recovery (832) Fast Recovery · passive, abilitylv. 43Increases HP, MP and CP. regeneration

Oblivion (1481) Oblivion · active, debufflv. 43When the enemy takes damage from the curse of Desolation, there's a chance it loses its target. Duration: 1 min.
Soul Gathering (625) Soul Gathering · active, physical skilllv. 46Collects nearby souls. The maximum number of souls can be collected at once. Consumes 10 Spirit Ore.

Protection Instinct (1478) Protection Instinct · active, bufflv. 46Awakens defensive instincts and increases P. Def. by 1200 and M. Def. by 900 for 15 sec.

Thin Skin (1483) Thin Skin · active, debufflv. 46A curse that weakens the enemy's skin so much that it starts bleeding when it takes damage. Duration: 1 min.

Shining Edge (505) Shining Edge · active, physical skilllv. 49Attempts a lethal attack and deals an additional 1853 damage. Power increases when Souls are used. Consumes up to 5 Souls. Requires a rapier. Overhit is possible.

Restoration Impact (1488) Restoration Impact · active, magiclv. 49While in the Recovery state, triggers an acceleration reaction and restores 10% of max HP, after which the recovery effect ends.

Spread Wing (492) Spread Wing · active, physical skilllv. 52Spreads its wings and attacks surrounding enemies, dealing an additional 866 damage. Power increases when Souls are used. Consumes up to 5 Souls. Overhit is possible.

Vampiric Impulse (1477) Vampiric Impulse · active, bufflv. 52All party members absorb 60% of the damage dealt to enemies as HP Doesn't apply to damage from skills and ranged weapons. Duration: 15 sec.

Magic Impulse (1479) Magic Impulse · active, bufflv. 55Releases magical abilities. M. Atk. +75%, Casting Spd. +15%, magic critical rate +100%. Duration: 15 sec.

Painkiller (837) Painkiller · active, bufflv. 58Relieves suffering and grants invulnerability. Duration: 8 sec.

Enervation (1484) Enervation · active, debufflv. 60Suppresses the opponent's will. When the enemy takes damage, its Atk. Spd., Speed and Casting Spd. may drop. Duration: 1 min. Enchant Cost: reduces MP consumption

Weak Constitution (1482) Weak Constitution · active, debufflv. 62When the target takes damage from the curse of Weakness, there's a chance it loses consciousness. Duration: 1 min.

Spite (1485) Spite · active, debufflv. 66Curses the enemy, harboring a grudge against it, after which the enemy may take big critical damage with a certain chance. Duration: 1 min.

Soul Cleanse (1510) Soul Cleanse · active, magiclv. 66Removes up to three debuffs. Can only be used within your own race.

Mental Impoverish (1486) Mental Impoverish · active, debufflv. 68Drains the enemies' minds, destroying their MP with a certain chance when they take damage. Duration: 1 min.

Soul Harmony (1480) Soul Harmony · active, bufflv. 70Uses a large part of your soul's strength to link with the souls of party members, restoring 200 MP per second, but lowers P. Def. by 90% and immobilizes. Consumes 20 Souls. Duration: 15 sec.
Judicator (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.

Health (329) Health · passive, abilitiesLv. 76Increases resistance to Poison and Bleeding by 20.

Skill Mastery (330) Skill Mastery · passive, abilityLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on STR.

Soul Rage (939) Soul Rage · active, physical skilllv. 78Deals damage to enemies and collects Souls. Can be used up to level 40. Critical hits are possible. Overhit is possible.

Final Form (538) Final Form · active, bufflv. 79Turns you into the ultimate combat form. Consumes 20 souls.

Lightning Barrier (1515) Lightning Barrier · active, bufflv. 80Covers you with a lightning shield. Paralyzes enemies who attack you. Duration: 20 min.
What changed in High Five
According to the official update notes:
- Thin Skin (1483) (High Five Part 3) — a new learning level was added at level 74.
- General changes: in High Five Part 1 the amount of SP needed to learn third class skills was reduced, and debuff success was limited to the range of 10% to 90%; in High Five Part 3 the duration and reuse of immobilizing skills were shortened; in High Five Part 4 the cost of skill enchanting in adena and SP. was cut by 30%
Equipment
The Inspector wears light armor: Light Armor Mastery (465) raises P. Def. and Evasion and lowers the chance and damage of critical hits against the character. The weapon is a rapier: Rapier Mastery (474) raises P. Atk. and Casting Spd. with it by 15%, and Triple Thrust (504) and Shining Edge (505) only work with a rapier.
Item stats are on the linked pages. About set enchant bonuses — Enchanting Armor Sets.
Where to level
Zone levels are approximate.
76–85In High Five Part 4, the level 80 locations listed are Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers, Fields of Silence, Primeval Isle, Den of Evil and Dragon Valley. Also: Imperial Tomb (80–84), Stakato Nest, Crypts of Disgrace, Monastery of Silence, and the Seed of Infinity and Seed of Destruction zones.
The Inspector is a party class: its main value is buffs and curses. For solo leveling it has rapier attacks powered by souls, and Spread Wing (492) against several enemies.
Tattoos
Priorities depend on how you use the class: for support, your MP pool and casting speed matter; for rapier combat, P. Atk. What tattoos there are and what they give — Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.
Olympiad
To take part you need Noblesse; rules and rewards — Olympiad. Curses (Enervation (1484), Weak Constitution (1482), Mental Impoverish (1486)) weaken the opponent as they take damage, Painkiller (837) gives 8 seconds of invulnerability, Protection Instinct (1478) a defense boost.
FAQ
What armor and weapons does Inspector use in High Five?
Light armor and a rapier — links by grade are in the "Equipment" section.
What are the key skills of Inspector?
Party buffs — Appetite for Destruction (1476), Vampiric Impulse (1477), Magic Impulse (1479); mana — Soul Harmony (1480); curses — Thin Skin (1483), Enervation (1484), Spite (1485); attack — Triple Thrust (504) and Shining Edge (505).
Where to level Inspector in High Five?
Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.
When does Inspector become Judicator?
At level 76, after the third class quest — see Third class transfer quests. New Judicator skills appear up to level 80.
See also
Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.