Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path of the Wizard!
The quest to change class to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Agony and meet the fire spirit salamander.
Key of Flame
Target: The Entrance to the Ruins of Agony
The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Agony, slay the ratman warriors there and recover the key of flame.
Flame Salamander
Target: Flame Salamander
You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Agony.
Wind Sylph
Target: Wind Sylph
Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
Silence the Noise of Lizardman
Target: Wasteland Lizardman
The Wind Sylph complains to you that the racket created by the Lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
Return to Wind Sylph
Target: Wind Sylph
Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
Water Undine
Target: Water Undine
Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
Water Seer
Target: Water Seer
The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
Return to Undine
Target: Water Undine
Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
Earth Snake
Target: Earth Snake
The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
Red Soil
Target: Fellmere Harvesting Grounds
The Earth Snake asks you to collect Red Soil, which contains the life energy of the earth, from the Red Bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
Let's Return to the Earth Snake
Target: Earth Snake
Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
Path of the Human Wizard
Target: Parina
You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard.
In Search of the Spirit of Flame
Target: Flame Salamander
The quest to change class to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Agony and meet the fire spirit salamander.
Key of Flame
Target: The Entrance to the Ruins of Agony
The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Agony, slay the ratman warriors there and recover the key of flame.
Return to the Flame Salamander
Target: Flame Salamander
You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Agony.
In Search of Wind Sylph
Target: Wind Sylph
Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
Silence the Noise of Lizardman
Target: Lizardman of the Wastelands
The Wind Sylph complains to you that the racket created by the Lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
Return to Wind Sylph
Target: Wind Sylph
Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
In Search of Water Undine
Target: Water Undine
Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
Destroy Water Seer
Target: Water Seer
The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
Return to Undine
Target: Water Undine
Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
In Search of Earth Snake
Target: Earth Snake
The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
In Search of Red Soil
Target: Fellmere Harvesting Grounds
The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
Let's Return to the Earth Snake
Target: Earth Snake
Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
Path of the Human Wizard
Target: Parina
You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard.
You need to recover Key of Flame, stolen by a spider. Kill Ratman Warrior (lv. 2) west of the ruins. Return the key to Flame Salamander, and he will give you Flame Earring.
In Wasteland, find Wasteland Lizardman and give him the mirror; in return you receive Wind Feather. Take the feather to Wind Sylph, and she will give you Wind Bangle. All monsters in Wasteland are above level 20 and aggressive, so be careful.
Go to Fellmere Lake northeast of Gludin Village, find Water Undine there and talk to him. He wants you to kill the Quest Monster Water Seer (lv. 80, 81) living on the other side of the river. Kill Quest Monster Water Seer until you collect 2 Sparkle Pebble, then take them to Water Undine. He will give you Water Necklace.
Go to Ruins of Agony west of Town of Gludio, find Earth Snake there and talk to him. He will give you Rust Gold Coin and ask you to bring Red Soil, which can be taken from slain Red Bear (lv. 83, 86). The bears can be found on the hills south of the ruins.
Take Red Soil to Earth Snake and receive Earth Ring.
Having collected Flame Earring, Wind Bangle, Water Necklace and Earth Ring, return to Gludin Village and talk to Parina. She will take the items and give you Bead of Season.
Talk to High Priestess Levian in the Temple of Einhasad to become a Wizard.