Quest Path of the Human Wizard

Wizards must have a deep understanding of the power and meanings of each of the four elements. A token of fire is essential if you are to follow the Path of the Wizard!

  1. Flame Spirit
    • Target: Flame Salamander
    • The quest to change class to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Agony and meet the fire spirit salamander.
  2. Key of Flame
    • Target: The Entrance to the Ruins of Agony
    • The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Agony, slay the ratman warriors there and recover the key of flame.
  3. Flame Salamander
    • Target: Flame Salamander
    • You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Agony.
  4. Wind Sylph
    • Target: Wind Sylph
    • Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
  5. Silence the Noise of Lizardman
    • Target: Wasteland Lizardman
    • The Wind Sylph complains to you that the racket created by the Lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
  6. Return to Wind Sylph
    • Target: Wind Sylph
    • Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
  7. Water Undine
    • Target: Water Undine
    • Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
  8. Water Seer
    • Target: Water Seer
    • The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
  9. Return to Undine
    • Target: Water Undine
    • Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
  10. Earth Snake
    • Target: Earth Snake
    • The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
  11. Red Soil
    • Target: Fellmere Harvesting Grounds
    • The Earth Snake asks you to collect Red Soil, which contains the life energy of the earth, from the Red Bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
  12. Let's Return to the Earth Snake
    • Target: Earth Snake
    • Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
  13. Path of the Human Wizard
    • Target: Parina
    • You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard.

  1. In Search of the Spirit of Flame
    • Target: Flame Salamander
    • The quest to change class to Wizard. Parina asks that you find tokens which symbolize earth, fire, water, and wind. Go to the Ruins of Agony and meet the fire spirit salamander.
  2. Key of Flame
    • Target: The Entrance to the Ruins of Agony
    • The key of flame once kept by the fire spirit salamander has been stolen. Go to the northwest corner of the Ruins of Agony, slay the ratman warriors there and recover the key of flame.
  3. Return to the Flame Salamander
    • Target: Flame Salamander
    • You have recovered the key of flame from the ratman warriors. Return it to the fire spirit salamander in the Ruins of Agony.
  4. In Search of Wind Sylph
    • Target: Wind Sylph
    • Your curiosity knows no bounds! Your endless quest for knowledge is not unlike the wandering wind... Your next teacher shall be the Wind Sylph, located at the northwestern entrance of the Wastelands.
  5. Silence the Noise of Lizardman
    • Target: Lizardman of the Wastelands
    • The Wind Sylph complains to you that the racket created by the Lizardman who recently appeared in the south of the Wastelands has made it impossible for her to hear the wind. Go meet with him and ask him not to make so much noise.
  6. Return to Wind Sylph
    • Target: Wind Sylph
    • Wastelands Lizardman apologizes for the noise, and hands over Wind Feather which seems to belong to Wind Sylph to you. Take this to Wind Sylph.
  7. In Search of Water Undine
    • Target: Water Undine
    • Your pursuit of knowledge has led to a time of contemplation and reflection. Contemplation of acquired knowledge is much like water. Your next teacher shall be the Water Undine. You will find her near Fellmere Lake.
  8. Destroy Water Seer
    • Target: Water Seer
    • The Water Undine asks you to defeat the Water Seer that is disturbing the energy of the water. The beast looks like an eye, and is located across the lake. Then, as proof, bring back two sparkling pebbles.
  9. Return to Undine
    • Target: Water Undine
    • Take the two sparkling pebbles you have obtained to the Water Undine across the lake.
  10. In Search of Earth Snake
    • Target: Earth Snake
    • The time for reflection is over. You must now strengthen your resolve by learning the Path of the earth. Your next teacher will be Earth Snake, found north of the Ruins of Agony.
  11. In Search of Red Soil
    • Target: Fellmere Harvesting Grounds
    • The earth snake asks that you collect red soil containing the life energy of the earth from the red bears in the Fellmere Harvesting Grounds between the Ruins of Agony and Windy Hill.
  12. Let's Return to the Earth Snake
    • Target: Earth Snake
    • Take the red soil to the Earth Snake in the Ruins of Agony and obtain a token of earth.
  13. Path of the Human Wizard
    • Target: Parina
    • You now possess all four tokens. You are well along the path to enlightenment. Now you must visit Parina in Gludin Village to continue the Path of the Wizard.
Path of the Human Wizard
Path of the Human Wizard
Type:
Level: 18+
Requirements:Human Mystic
Start:Parina (Parina)
Gludio Territory ()
Id:404
Added in:Prelude
Removed in:Awakening
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Quest walkthrough

  1. Talk to Parina , who stands at the entrance to the Temple of Einhasad in Gludin Village .
  2. Go to Ruins of Despair south of Town of Gludio and talk to Flame Salamander . He is somewhere in the area with the most Zombie Soldier, Zombie Warrior, Ruin Bat and Ruin Imp Elder.
  3. You need to recover Etc piece bone black i00 0 Key of Flame, stolen by a spider. Kill Ratman Warrior (lv. 2) west of the ruins. Return the key to Flame Salamander, and he will give you Etc piece bone black i00 0 Flame Earring.
  4. Talk to Wind Sylph , east of Gludin Village, somewhere near the entrance to Wasteland . She will give you Etc piece bone black i00 0 Broken Bronze Mirror and ask you to bring her something.
  5. In Wasteland, find Wasteland Lizardman and give him the mirror; in return you receive Etc piece bone black i00 0 Wind Feather. Take the feather to Wind Sylph, and she will give you Etc piece bone black i00 0 Wind Bangle. All monsters in Wasteland are above level 20 and aggressive, so be careful.
  6. Go to Fellmere Lake northeast of Gludin Village, find Water Undine there and talk to him. He wants you to kill the Quest Monster Water Seer (lv. 80, 81) living on the other side of the river. Kill Quest Monster Water Seer until you collect Etc piece bone black i00 02 Sparkle Pebble, then take them to Water Undine. He will give you Etc piece bone black i00 0 Water Necklace.
  7. Go to Ruins of Agony west of Town of Gludio, find Earth Snake there and talk to him. He will give you Armor t94 l i03 0 Rust Gold Coin and ask you to bring Etc piece bone black i00 0 Red Soil, which can be taken from slain Red Bear (lv. 83, 86). The bears can be found on the hills south of the ruins.
  8. Take Red Soil to Earth Snake and receive Etc piece bone black i00 0 Earth Ring.
  9. Having collected Flame Earring, Wind Bangle, Water Necklace and Earth Ring, return to Gludin Village and talk to Parina. She will take the items and give you Etc piece bone black i00 0 Bead of Season.
  10. Talk to High Priestess Levian in the Temple of Einhasad to become a Wizard.