Swordsinger High Five guide — Swordsinger and Sword Muse
Swordsinger class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Class overview
RaceElf, fighter
Rolesupporting the party with songs
Swordsinger (Swordsinger) is the second class of the Light Elf fighter, from level 40 to 76. From level 76, the third class is Sword Muse. The full path: Elven Knight (20–40) → Swordsinger (40–76) → Sword Muse (76+).
This is a bard: the main value of the Swordsinger is songs that buff the whole party for 2 minutes. Each new song or dance cast while the previous ones are still active costs more MP, so a mana pool matters more to a bard than damage. Songs protect (Song of Earth (264), Song of Warding (267), Song of Vitality (304)), speed things up (Song of Wind (268)) and boost attack (Song of Hunter (269), Battle Whisper (988)); from level 76, the Sword Muse adds songs that reduce MP consumption and skill cooldowns.
Getting the classes
How to play
Below are combinations that follow directly from the skill descriptions in the game.

MP consumptionEach new song cast while others are active costs more MP. At level 78, Inner Rhythm (428) lowers the MP cost of dances and songs by 10%, and Song of Champion (364) reduces the MP cost of the party's songs and dances by 20% and their cooldown by 10%.
Skills by level
The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Elven Knight (High Five), Swordsinger (High Five) and Sword Muse (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Elven Knight (20–40)

Charm (15) Charm · active, debuff skillLv. 20Reduces the target's desire to attack. Power 132.

Defense Aura (91) Defense Aura · active, buff skillLv. 20Increases P. Def. by 8%. Duration: 20 min.

Ultimate Defense (110) Ultimate Defense · active, buff skillLv. 20Increases P. Def. by 1800, M. Def. by 1620, and resistance to buff removal by 80%. You can't move. Duration: 30 sec.

M. Def. (147) M. Def. · passive, abilityLv. 20Increases M. Def. by 22.

Shield Mastery (153) Shield Mastery · passive, equipment skillLv. 20Increases shield defense by 30% and shield block chance by 50%.

Heavy Armor Mastery (232) Heavy Armor Mastery · passive, equipment skillLv. 20Increases P. Def. by 17.7 and reduces critical damage received by 15% when wearing heavy armor.

Aggression (28) Aggression · active, physical skillLv. 24Increases your enemy's desire to attack. Power 3928.

Deflect Arrow (112) Deflect Arrow · active, buff skillLv. 24Increases defense against bow attacks by 16% and crossbow attacks by 8%. Duration: 20 min.

Attack Aura (77) Attack Aura · active, buff skillLv. 28Increases P. Atk. by 8%. Duration: 20 min.

Sprint (230) Sprint · active, buff skillLv. 32Increases Speed by 22. Duration: 20 min.

Entangle (102) Entangle · active, debuff skillLv. 36Decreases the enemy's Speed by 20%. Duration: 1 min.

Focus Mind (191) Focus Mind · passive, abilitiesLv. 36Increases MP regeneration speed by 3.1.
Swordsinger (40–76)

Spirit Barrier (123) Spirit Barrier · active, buff skillLv. 40Increases M. Def. by 15%. Duration: 20 min.

Song of Hunter (269) Song of Hunter · active, buff skilllv. 40Increases party members' Critical Rate by 100%. Duration: 2 min. Subsequent songs and dances consume additional MP if previous ones are still active.

Deadly Strike (986) Deadly Strike · active, physical skillLv. 40Attacks the enemy and deals additional damage. Power 833. Cannot be used with a bow, crossbow or fists equipped. Over-hit.

Divine Blade (196) Divine Blade · active, toggle skillLv. 43The ability to attack with holy power.

Song of Warding (267) Song of Warding · active, buff skilllv. 43Increases party members' M. Def. by 30%. Duration: 2 min. Subsequent songs and dances consume additional MP if previous ones are still active.

Song of Wind (268) Song of Wind · active, buff skilllv. 46Increases party members' Speed by 20. Duration: 2 min. Subsequent songs and dances consume additional MP if previous ones are still active.

Battle Whisper (988) Battle Whisper · active, buff skilllv. 46P. Atk. +5%, Critical Damage +5%, Atk. Spd. +5%. If a song is sung while a song/dance effect is active, additional MP. is consumed. Duration: 2 min.

Song of Invocation (270) Song of Invocation · active, buff skilllv. 49Increases party members' resistance to Dark attacks by 20. Duration: 2 min. Subsequent songs and dances consume additional MP if previous ones are still active.

Song of Life (265) Song of Life · active, buff skilllv. 52Speeds up party members' HP recovery by 20%. Duration: 2 min. Subsequent songs and dances consume additional MP if previous ones are still active.

Sword Symphony (98) Sword Symphony · active, debuff skilllv. 55Deals damage to the enemy with 825 power and blocks the use of magic skills for 10 sec. Overhit is possible.

Song of Earth (264) Song of Earth · active, buff skilllv. 55Increases party members' P. Def. by 25%. Duration: 2 min. Subsequent songs and dances consume additional MP if previous ones are still active.

Arrest (402) Arrest · active, debuff skillLv. 55Provokes the enemy to attack, then temporarily holds them in place. Duration: 10 sec.

Psycho Symphony (407) Psycho Symphony · active, debuff skilllv. 55Deals an extra 687 damage to nearby enemies. Lowers Speed/Atk. Spd./Casting Spd. by 10%. Overhit is possible. Critical hits are possible. Duration: 10 sec.

Song of Water (266) Song of Water · active, buff skilllv. 58Increases party members' Evasion by 3. Duration: 2 min. Subsequent songs and dances consume additional MP if previous ones are still active.

Song of Flame Guard (306) Song of Flame Guard · active, buff skilllv. 62Increases party members' resistance to fire attacks by 30. The next song consumes additional MP if previous songs and dances are still active. Duration: 2 min.

Song of Vitality (304) Song of Vitality · active, buff skilllv. 66Increases party members' Max HP by 30%. The next song consumes additional MP if previous songs or dances are still active. Duration: 2 min.

Song of Storm Guard (308) Song of Storm Guard · active, buff skilllv. 70Increases party members' resistance to wind attacks by 30. The next song consumes additional MP if previous songs and dances are still active. Duration: 2 min.

Song of Vengeance (305) Song of Vengeance · active, buff skilllv. 74Reflects 20% of the damage taken by party members back to the attacker. Does not apply to damage from skills and ranged attacks. The next song consumes additional MP if previous songs or dances are still active. Duration: 2 min.
Sword Muse (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.

Health (329) Health · passive, abilitiesLv. 76Increases resistance to Poison and Bleeding by 20.

Song of Wind Storm (764) Song of Wind Storm · active, buff skilllv. 76Increases party members' resistance to bow damage by 10 and to crossbow damage by 5. The next song consumes additional MP if previous songs/dances are still active. Duration: 2 min.

Song of Renewal (349) Song of Renewal · active, buff skilllv. 77Reduces party members' MP consumption for physical/magic skills by 5% and their reuse delay by 20%. The next song consumes additional MP if previous ones are still active. Duration: 2 min.

Song of Meditation (363) Song of Meditation · active, buff skilllv. 77Increases party members' MP regeneration by 20% and reduces the MP cost of magic skills by 10%. The next song consumes additional MP if previous songs/dances are still active. Duration: 2 min.

Song of Champion (364) Song of Champion · active, buff skilllv. 78Reduces party members' MP consumption for physical skills, songs and dances by 20% and the skill reuse delay by 10%. The next song consumes additional MP if previous songs/dances are still active. Duration: 2 min.

Inner Rhythm (428) Inner Rhythm · passive, additional skillLv. 78MP consumption during dances and songs is reduced by 10%.

Song of Silence (437) Song of Silence · active, physical skilllv. 79A song that blocks the enemy's physical and magic skills. Duration: 2 min.

Song of Elemental (529) Song of Elemental · active, buff skilllv. 79Increases party members' resistance to the four elements by 30. The next song consumes additional MP if previous songs/dances are still active. Duration: 2 min.

Symbol of Noise (455) Symbol of Noise · active, physical skillLv. 80Creates a symbol that cancels all song and dance effects around. Applies to all targets within the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.

Fighter's Will (758) Fighter's Will · passive, abilitiesLv. 81When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.

Archer's Will (759) Archer's Will · passive, abilitiesLv. 81When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.

Sixth Sense (766) Sixth Sense · passive, additional skillLv. 81When your strength is running out, your senses reach their peak. The skill increases Evasion by 15 when HP drops below 30% of its maximum.

Deflect Magic (913) Deflect Magic · active, buff skillLv. 81Increases resistance to magic attacks by 100%. Duration: 20 min.

Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Song of Purification (914) Song of Purification · active, buff skilllv. 83Removes negative spell effects from a party member with a 80% chance. Increases resistance to debuffs by 30% and the effectiveness of HP recovery magic by 30%. Duration: 2 min.
What changed in High Five
According to the official update notes:
Equipment
The Swordsinger has Heavy Armor Mastery (232) and Sword/Blunt Weapon Mastery (217), so the basis is heavy armor and a one-handed sword or blunt. Shield Mastery (153) remains from the knight days, so a shield in the off hand works too.
Item stats are on the linked pages. About set enchant bonuses — Enchanting Armor Sets.
Where to level
Zone levels are approximate.
76–85In High Five Part 4, the level 80 locations listed are Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers, Fields of Silence, Primeval Isle, Den of Evil and Dragon Valley. Also: Imperial Tomb (80–84), Stakato Nest, Crypts of Disgrace, Monastery of Silence, and the Seed of Infinity and Seed of Destruction zones.
A bard is a party class: songs affect all party members. Leveling solo is slower; Psycho Symphony (407) helps against several enemies, and Ultimate Defense (110) saves you at a dangerous moment.
Tattoos
Songs cost a lot of MP, so a bard needs the stats that govern the MP pool and recovery; for combat — P. Atk. What dyes exist and what they give — Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.
Olympiad
To take part you need Noblesse; rules and rewards — Olympiad. Song of Silence (437) blocks the opponent's physical and magic skills, Sword Symphony (98) — magic ones for 10 seconds, Arrest (402) holds them in place.
FAQ
What armor and weapons does Swordsinger use in High Five?
Heavy armor and a one-handed sword or blunt; a shield is optional. Links by grade are in the "Equipment" section.
What are the key skills of Swordsinger?
Party songs — Song of Hunter (269), Song of Earth (264), Song of Warding (267), Song of Vitality (304), Song of Wind (268); from level 77 — Song of Renewal (349) and Song of Meditation (363); control — Sword Symphony (98) and Song of Silence (437).
Where to level Swordsinger in High Five?
Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.
When does Swordsinger become Sword Muse?
At level 76, after the third class quest — see Third class transfer quests. New Sword Muse skills appear up to level 83.
See also
Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.