Fighting monsters
The main activity in Lineage 2 is fighting monsters and other players.
Contents |
How combat works
In Lineage 2, combat with monsters happens in real time. If you know how combat works, you can hunt safely on your own.
1. Target
Monsters live in fields and dungeons. Clicking a monster 1 time targets it: a target window with the monster's name and information about it appears at the top of the screen. The color of the monster's name tells you its level, and the additional information tells you whether the fight will be hard or relatively easy. Click the selected monster again or use an attack skill to start the fight. Monsters can be aggressive, attacking a character as soon as it enters their field of view, or non-aggressive, never attacking characters on their own. Some non-aggressive monsters are also so-called social — they attack a character on their own if it attacks their kin. You can't tell whether a monster is aggressive or social from its appearance or description, so always be careful when exploring new hunting zones.
- first click on a monster: the monster is targeted.
- second click on a monster: the monster is attacked.
If the level is below 77
| Monster name color | Level difference | XP penalty | Drop penalty |
|---|---|---|---|
| Target name | +9 and more | no | no |
| Target name | +6 ~ +8 | no | no |
| Target name | +3 ~ +5 | no | no |
| Target name | -2 ~ +2 | no | no |
| Target name | -3 ~ -5 | no | a small penalty |
| Target name | -6 ~ -8 | a small penalty | a small penalty |
| Target name | -9 and more | a serious penalty | a serious penalty |
If the level is 78 or higher
| Monster name color | Level difference | XP penalty | Drop penalty |
|---|---|---|---|
| Target name | +6 ~ +8 | no | no |
| Target name | +2 ~ +5 | no | no |
| Target name | -1 ~ +1 | no | no |
| Target name | -3 ~ -2 | no | a small penalty |
| Target name | -5 ~ -4 | a small penalty | a small penalty |
| Target name | -6 and more | a serious penalty | a serious penalty |
With the introduction of the Gracia Plus expansion, there are additional restrictions when hunting monsters of level 78 and above:
- The formula used to determine damage dealt to monsters of level 78+ was changed slightly:
- The amount of damage dealt to monsters is reduced if your level is 2 or more below the monster's level.
- Damage isn't reduced if the character is the same level as the monster or higher.
- Damage dealt by a servitor or pet depends on the owner's level, not the servitor's/pet's level.
- Damage is reduced for all types of attacks (weapons, skills, etc.)
- This change doesn't apply to PvP.
- The amount of damage dealt to monsters is reduced if your level is 2 or more below the monster's level.
- The magic damage resistance formula for monsters 78+ was changed slightly:
- If the attacker's level is 3 or more below the monster's level, the chance that the monster successfully resists magic damage increases.
- The method of determining monsters' resistance to magic attacks was changed
- A monster's chance to deflect magic damage is now based on the character's level, not on their stats or gear
- This change doesn't apply to PvP.
2. Starting combat
When you find monsters that suit your level and stats, attack them using your weapon and skills. Use Spiritshots/Soulshots to increase the damage you deal. Keep a close eye on your HP and MP. If your HP drops, use healing potions or restoring magic.
3. Ending combat
The fight ends when you kill the monster or the monster kills you. If the monster dies, at the end of the fight the character gets XP, SP and possibly some loot — adena, resources, items. If the character dies in a fight with a monster, they lose some XP and may get a Death Penalty. A dead character can be resurrected by other players, or can revive in the nearest town or village.
4. Weapons and attack types
| Melee weapons | Ranged weapons |
|---|---|
| All weapons except bows and crossbows can deal damage in melee. Melee damage is affected by P. Atk., and defense against melee (physical) attacks by P. Def. Soulshots are used to boost physical attack. | Ranged weapons include Bows and Crossbows. Each bow shot consumes the character's MP Bows have a slow attack speed, deal high damage and shoot at long range. Crossbows have a fast attack speed, deal medium damage, and their attack range is similar to bows. |
| Physical skills | Magic skills |
| Fighter classes use physical skills. Skills deal damage at a range specific to each skill and require a certain type of weapon. Soulshots are used to boost physical attack. | Mystic classes use magic skills. Magic skills belong to different elements (i.e. they have an attribute), so when choosing monsters to hunt you need to consider their magic defense and their defense against particular elements. Every magic skill takes some time to cast, and if the character takes damage while casting, the cast may be interrupted. Spiritshots and Blessed Spiritshots are used to boost magic attack (while also speeding up casting). |
Monster Hunt
While hunting monsters, the character gets XP, SP for learning skills, adena, etc.
XP
XP is needed to raise the character's level. On reaching 100%, the character levels up, and on reaching certain levels the character can learn new skills.
SP
SP - points needed to learn skills. The higher the character's level, the more SP it takes to learn skills. Choose the skills you learn carefully, or you may run out of SP
Adena
Adena is the currency used in the world of Lineage 2. You can get it, in particular, by killing monsters. Note that adena drops on the ground and must be picked up after killing monsters. If you don't pick it up within 10 minutes, it disappears, like everything else that drops from a monster after it's killed.
Items
You can get various items by killing monsters. Each monster has its own set of items. The chance of getting a whole weapon or piece of armor is very small; resources and potions drop more often.
Death while hunting monsters
Death in Lineage 2 is quite common. If a character dies while fighting monsters, they lose XP, and if they lose too much XP, the character's level drops. PK characters can lose equipped items and items in their inventory on death if their PK 5 count is or higher.
Character status
During combat, both monsters and characters can use debuffs that cause certain conditions in a character. Almost all of these are temporary effects, but sometimes they're fatal for the character or even a whole party.
| Name | Description | How to remove the effect |
|---|---|---|
| Sleep | The target falls asleep and can't move or attack. | Use a Waking Scroll on the sleeping target. The condition is canceled on taking damage. |
| Hold | The target can't move but can use ranged and magic attacks. | There is no way to quickly bring a character out of this state. |
| Poison | The target takes damage over time. | A poisoned character can use an Antidote, or a healer can use the "Cure Poison" skill and others. |
| Bleed | The target takes damage over time. | The character can use a Bandage or the Bandage skill. |
| Stun | The target is stunned and can't move or attack. | Stun may wear off on taking damage. Defensive buffs of the Elders of Eva and Shilen can raise stun defense. |
| Paralysis | The target is paralyzed and can't move or attack. | The skills of the Bishop and Shillien Elder can cure paralysis. |
| Silence | The target can't use physical or magic skills. | There is no way to quickly bring a character out of this state. |
| Slow | The target's running speed is reduced. | There is no way to quickly bring a character out of this state. |
| Attack speed slow | The target's attack speed is reduced. | There is no way to quickly bring a character out of this state. |
| Did you know that... | |
| The Elemental Summoner's servitor Unicorn Seraphim can remove sleep, hold, stun, silence and paralysis debuffs from party members. |
Attack position
Choosing an attack position
Some classes can use the advantages of positional attacks, i.e. they deal more damage when attacking from behind or from the side, or can use the advantages of Soul Crystal enhancements. For this it's very useful to have a tank in the party: he can draw the monster's aggro onto himself, while the rest of the party attacks the monster from behind or from the side.
Tank position
A tank always faces the monster, so tanks use shields to raise their defense. When shield defense triggers, the character's P. Def. is increased by the shield's P. Def. The base chance of shield defense triggering is 20%, but if the monster is within 30 degrees in front of the character, the chance increases. A shield is especially useful when several monsters attack the character at once; it raises the chances of survival for the character and the party.
Fighting monsters - related pages
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