Mentoring System
Contents |
Mentoring System
- All characters of level 1 and above can make a mentoring contract with another character on the same server who has completed Awakening (Awakening). The contract binds two characters and gives additional strong buffs and increased XP gain if the Mentor and Mentee are online at the same time.
- You can also find all the relevant information in the game by talking to NPC Mentor Guide in any town.
Contract terms and requirements
- Only a character who has completed the 4th class change quest (Seize Your Destiny) can be a Mentor.
- Only a character on their main class, below level 86 and carrying
Mentee Certificate can be a Mentee. - A Mentor can have a contract with at most three Mentees at a time. A Mentee can have only one Mentor.
How to get Mentee Certificate
-
Mentee Certificate is given to all new characters and to characters who have been absent from the game for 3 or more months. Mentee Certificate can also be obtained from any Dimensional Merchant on first entering the game, or on entering the game after a break of 3 months.
- On the European official server, this item can be obtained through the website by meeting certain conditions:
- When your character reaches level 40, visit Path to Awakening. You don't have to log out of the game.
- Specify the server and the character who has reached level 40.
- At the bottom of the page, press Claim Reward next to the line named Level 40 The second class transfer. Characters who reached level 40 before the Goddess of Destruction update was installed can't get this reward.
- Find NPC Dimensional Merchant in any large town and choose the Retrieve a Dimensional Item function. A list of items you can take will open, including Mentee Certificate.
- Note: The way to get Mentee Certificate will change in the future. You can also keep using Path to Awakening to get the other rather nice bonuses.
How to sign a contract
- For this, the Mentee just needs to find a character who meets the requirements, using in-game communication or the forum. As soon as a suitable Mentor sends a contract offer, the Mentee will get a message showing the Mentor's name, class and level.
- To send a contract offer, both characters must be online, and the Mentor needs to do the following:
- Open the system menu, choose the Friend Manager function (Alt+Y) and go to the Mentoring tab.
- Press the + symbol to add a Mentee.
- Enter the name of a character who meets the Mentee requirements and press Add to list, after which the character will be sent an invitation.
- When the character accepts the offer, they officially become your Mentee and you their Mentor. From this moment all buffs and bonuses are activated, and all buffs become available.
- The Mentor and Mentee can break the contract at any time. After the contract is broken, the Mentor can't make a new contract with any other Mentee for 7 days. The Mentee gets no penalties and can immediately make a new contract with another Mentor.
- The Mentoring tab is visible only to characters who can become Mentors and to Mentees who have already made a contract.
Drill Sergeant
- When the contract is concluded, the Mentor gets the following buffs:
| Name | Description |
|---|---|
| With Mentee's Appreciation, experience points and SP gained are increased by 10%. Although a Mentor can have up to 3 mentees, the buff is applied only once. |
- Mentee Coin
- Every time the Mentee gains a new level, the Mentor receives by mail a certain number of
Mentee Coin, which can be exchanged for useful items with Mentor Guide in any town. The higher the level the Mentee reaches, the more Mentee Coin the Mentor gets.
- Every time the Mentee gains a new level, the Mentor receives by mail a certain number of
| Level | Signs | Level | Signs | Level | Signs | Level | Signs | Level | Signs |
|---|---|---|---|---|---|---|---|---|---|
| 10 | 1 | 20 | 25 | 30 | 30 | 40 | 63 | 50 | 68 |
| 51 | 16 | 52 | 7 | 53 | 9 | 54 | 11 | 55 | 13 |
| 56 | 16 | 57 | 19 | 58 | 23 | 59 | 29 | 60 | 37 |
| 61 | 51 | 62 | 20 | 63 | 24 | 64 | 30 | 65 | 36 |
| 66 | 44 | 67 | 55 | 68 | 67 | 69 | 84 | 70 | 107 |
| 71 | 120 | 72 | 92 | 73 | 114 | 74 | 139 | 75 | 172 |
| 76 | 213 | 77 | 629 | 78 | 322 | 79 | 413 | 80 | 491 |
| 81 | 663 | 82 | 746 | 83 | 850 | 84 | 987 | 85 | 1149 |
| 86 | 2015 |
Reward
- Mentee Coin can be exchanged for useful items with any Mentor Guide in any town:
- From
Mentor's Surprise Chest Event you can get:
Mentee
- When the contract is concluded, the Mentee gets several strong buffs identical to the buffs of Iss Enchanter:
| Name | Description |
|---|---|
| | With the Mentor's help, XP and SP points gained are increased by 200%. The spell works only while the Mentor is logged in. |
| | With the Mentor's help: P. Atk. +17%, P. Def. +15%, M. Atk. +79%, M. Def. +30%. Duration: 30 min. The spell works only while the Mentor is logged in. |
| | With the Mentor's help: Max MP +20%, HP +20% recovery bonus, M. Critical Rate +2. On a normal attack: Critical Rate +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, Resistance to negative effects +10%. When receiving Critical Damage: P. Def., Speed -15%. Increases the Critical Damage of normal attacks of party members who have melee weapons equipped and have taken a certain amount of damage. Duration: 30 min. The spell works only while the Mentor is logged in. |
| | With the Mentor's help: Atk. Spd. +34%, Casting Spd. +31%. With a 9% chance applies a Vampiric Effect. Duration: 30 min. The spell works only while the Mentor is logged in. |
| | With the Mentor's help: Max HP +37%, Max MP +37%, Max CP +37%, HP +20% recovery bonus. Duration: 30 min. The spell works only while the Mentor is logged in. |
| | With the Mentor's help: P. Critical Rate +32%, P. Critical Damage +35%, M. Critical Rate +2. MP consumption of physical skills -20%, magic -10%, and also of enhanced skills Iss Enchanter -20%. Duration: 30 min. The spell works only while the Mentor is logged in. |
| | With the Mentor's help: P. Accuracy +5, P. and M. Evasion +5, Speed +34. Critical damage received -30%. Duration: 30 min. The spell works only while the Mentor is logged in. |
- End of training:
- Once your character reaches level 86, you'll get
Mentor's Qualification, and your contract with your mentor will be terminated, and you can no longer be a Mentee. A brand-new Mentor can make contracts 5 days after Awakening (completing the 4th class transfer).
- Once your character reaches level 86, you'll get
Reward
- Diploma
- After you complete the 4th class transfer, you can exchange Mentee Certificate for
40 Diploma with any Mentor Guide:
- After you complete the 4th class transfer, you can exchange Mentee Certificate for
Changes in the update Harmony
Mentee search functions
- A new feature has been added to the game to make it easier for Mentors to find potential Mentees. You can get there by opening the system menu and choosing Friend Manager (or pressing Alt+Y) and choosing the Mentoring tab (the tab is only visible if the character meets the requirements and can be a Mentor).
- To start a search, click the + symbol on the Mentoring tab. A new window appears with three categories:
- Enter Name: You can enter a character's name to take them as a mentee if they meet the requirements.
- Clan List: You can choose a Mentee from the list of clan members, if you're in a clan.
- Mentee search: You can choose a level category to search for Mentees.
- Search results aren't updated in real time, so before doing anything, make sure you've used the Refresh button. Characters currently on a subclass or not matching the level category you chose won't be included in the search list.
Drill Sergeant
- New skills added:
| Name | Description |
|---|---|
| | Increases the selected mentee's P. Atk. by 12%, P. Def. by 45%, shield defense rate by 30%, shield P. Def. by 50%, P. Critical Damage by 35% and P. Critical Rate by 100% for 2 hours. |
| | Increases the selected mentee's P. Atk. by 8%, M. Atk. by 40%, Atk. Spd. and Casting Spd. by 8%, M. Def. by 14%, M. Critical Rate by 100%, MP recovery bonus by 20%, Speed by 8 and decreases P. Def. by 8%, P. Evasion by 4, MP Consumption of magic skill by 15%, MP Consumption of physical skill by 5%, and skill re-use time by 20% for 2 hours. |
| | Increases the selected mentee's P. Atk. by 35%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8%, P. Critical Damage by 35%, P. Critical Rate by 100, Speed and decreases M. Def. by 16%, P. Def. by 8%, and P. Evasion by 4 for 2 hours. |
Mentee
- New skills added:
| Name | Description |
|---|---|
| | Summons the Mentor. If the Mentor accepts the summon, they're teleported to the Mentee. Can't be used if the Mentor or the Mentee is in a zone where summoning is forbidden. |
Mentoring System - related pages
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