Vitality

To the left of the experience bar is the Vitality level indicator

The Vitality System was introduced in the Gracia, Part 1 update and is meant to make leveling a character easier.

Contents

What is Energy?

The Vitality System lets you get more experience and SP for killing a monster. Vitality points accumulate while your character is offline, in a peace zone and while hunting raid bosses. When you accumulate a certain number of Vitality points, your Vitality level goes up.

When you hunt ordinary monsters, though, your Vitality points are spent.

Glossary!
Instead of "Vitality", people often say "Vitality, Vitality".

Energy Level

Each Vitality level gives a bonus to the experience and SP you get:

Energy Consumption

Vitality consumption = ( (Experience) / (Level^2)*100 ) / 9

XP = base XP gained from killing the mob, Level = mob's level

Example 1. 1xHP mob

Golem Brutal Killer 12,903xp level 70 ( (12,903) / (70^2)*100 ) / 9 Vitality points spent = 29 

Example 2. 5xHP mob

Karik 32,922xp level 70 ( (32,922) / (70^2)*100 ) / 9 Vitality points spent = 75 

Energy Accumulation

Level 0 → 1 holds 240 points; these 240 points take 1 hour to recover offline.

Level 1 → 2 holds 1560 points; these 1560 points take 6h 30m to recover offline.

Level 2 → 3 holds 12 800 points; these 12 800 points take 53h 20m to recover offline.

Level 3 → 4 holds 3 600 points; these 3 600 points take 15 hours to recover offline.

Level 4 → Maximum 1800 points; these 1800 points take 7h 30m to recover offline.

Maximum Vitality = 20 000 points; it takes 83h 20m to recover (3 days 11 hours 20 minutes to recover from 0 to 20 000).

Sources


Vitality - related pages
Basic information Section Links
Basics Installing the game and creating a character | Interface | Game videos | Game forum | Mail system | Mentoring System
Game Fighting monsters | Skills | Party | Servitor system | Pet system | Macros | Duels | Mini-games | Fantasy Isle | Vitality | Settings | Treasure chests | Lucky Pig
Everything else Help for beginners | Game Shop | Dimensional Merchant | Manor | Seven Signs