Lineage 2 Chapter 1 - Awakening, Patch Notes - Item
| Section | Section summary | |
|---|---|---|
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Character | This section contains information about changes and new features - character base stats, skills, classes and subclasses. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - System | This section contains information about changes and new features in global game systems: clans and clan wars, the Grand Olympiad and Heroes, Fame, the Seven Signs, the party system, leveling, the experience system and Vitality. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Location | This section contains information about changes and new features - locations, Bosses and Raid Bosses. |
| Items | This section contains information about changes and new features - items, item-related systems, equipment, epic jewelry and enchanting. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Quest | This section contains information about changes and new features - quests, quest zones and campaigns. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Other | This section contains information about changes and new features - interfaces, the map, character creation and skill learning. |
Contents |
Items
New items
- Lots of new R-grade items have been added to the game, such as accessories, potions, shirts, talismans, etc.
- Accessories (Jewelry): 4 new jewelry sets were added to go with the new 4 R-grade armor sets: Immortal, Twilight, Seraph and Eternal. Like any new equipment, the jewelry initially has the Unidentified state and changes it to Bound, Standard or Blessed after identification.
- Shirts (Shirts): 3 kinds of new R-grade shirts were added: Immortal, Twilight and Seraph. Shirts add P. Def., and some of them give extra HP, CP and MP. You can get them for Territory Badge, reputation or Adena from Territory Manager.
- Bracelets (Bracelets): 4 new craftable bracelets were added to go with the new 4 R-grade armor sets: Immortal, Twilight, Seraph and Eternal. Each bracelet increases MP and opens 5 talisman slots.
- Talismans (Talismans): New R-grade talismans were added. They can be bought from Adventurer Guildsman in exchange for seals received as rewards for completing certain instances. They can also be bought from Supply Captain for active participation in PvP during castle and fortress sieges.
- Belts (Belts): New R-grade belts were added. Some of them can be crafted, while others can only be obtained as drops from certain monsters. Magic Rune Clip and Magic Ornament can be inserted into crafted belts by talking to Territory Manager.
- Life Stones (Life Stones): New R-grade regular Life Stones and Life Stones for jewelry were added. The new life stones no longer have level grades, but still have quality grades (Low, Mid, High, Top).
- Dyes and Tattoos (Dyes): New R-grade dyes (aka tattoos) were added. Dyes can be used by characters who have completed the 4th class quest, with no class restrictions. The new dyes can be bought from Dye Merchant in any town or obtained as a reward for PvP.
- Elixirs (Elixirs): New R-grade HP, CP and MP. recovery elixirs were added. They can only be used by characters of level 85 and above. The new
Elixir of Blessing gives an Awakened character a set of certain buffs for 30 minutes:
Superior Sigil Mastery,
Superior Sigil Mastery,
Superior Sigil Mastery,
Superior Sigil Mastery and
Superior Sigil Mastery. The reuse time of Elixir of Blessing is 2 minutes. All elixirs can be crafted.
- New territory jewelry was added as a reward for taking part in Territory Wars. Different rings, earrings and necklaces give different bonuses.
- A new arrow system was added to the game. You can now buy Infinite Quiver or Infinite Bolt Container containing an unlimited number of arrows or bolts. Regular arrows can still be used, but they've been removed from all monster drops. Containers can be bought from any NPC who sells consumables (Grocer) in any town except Talking Island Awakening. Container names differ by grade:
- No-grade:
- D-grade:
- C-grade:
- B-grade:
- A-grade:
- S-grade:
- R-grade:
Aden Donation System
- Donation system for rebuilding Aden:
- The towns and people of Aden suffered greatly from Shilen's awakening. Travelers are asked to help by donating resources to rebuild the damaged towns in exchange for rewards. Talk to Moe in Town of Giran or to Eeny in Talking Island Villaghe.
- Members of the association were sent to Talking Island Village and Giran Castle Town to help with the reconstruction.
- As a reward for donating
50,000 and a certain amount of basic resources or crystals you get
A Treasure Box, or you can donate
2,570,000 and a certain amount of A, S- or R-grade crystals to get Hero's Treasure Box.
New item system
- Since the Goddess of Destruction update, all regular equipment obtained in any way gets the Unidentified (Unidentified) state. To use the item, you first need to identify it by double-clicking it with the left mouse button (or single-clicking with the right), after which the item randomly takes one of three states: Bound (Bound), Standart (Common) or Blessed (Blessed).
- Unidentified (Unidentified): These items aren't equipment. Double-clicking the item gives you the corresponding equipment; opening it can give items of the following types: for grades D - S80, Bound and Common; for grade R and above, Bound, Common and Blessed. Unidentified items can't be worn or upgraded in any way. Unidentified items can be sold to the NPC shop, sold in a private store, sold through the commission trade system, dropped on the ground or destroyed. Unidentified items can be obtained by killing monsters, bought in shops and crafted.
- Bound (Bound): When an Unidentified item is opened, it may "bind" to your character, placing certain restrictions on the item. Bound items can't be traded, dropped on the ground, sold in a private store or commission shop, or sent by mail, but can be sold to NPC. PvP bonuses can't be added to Bound items. Bound items count toward armor sets (if one or more items in a set are Bound, they count as full set pieces) from grade B and above. For C - S80-grade weapons, after opening an Unidentified item, the resulting Bound weapon automatically gets one of 3 possible special abilities (aka SA, SA). A randomly obtained special ability can't be cancelled or exchanged for another. A Bound item of R grade and above can be turned into a Normal one with Unbind Scroll, which can be bought from special NPC or obtained as loot after killing a Raid boss. When turned into a Normal item, a Bound item keeps its enchant level, attribute enhancement and inserted SA; armor keeps its set type. Augmented Bound items can't be turned into normal ones; the augmentation has to be removed first.
- Standart (Common): Has the same restrictions and options as any regular weapon before the Goddess of Destruction update.
- Blessed (Blessed): Blessed items can be traded, dropped on the ground, sold in a private store or commission shop, and sold to NPC. Blessed items count toward armor sets (if one or more items in a set are Blessed, they count as full set pieces). When Blessed items are modified, their stats increase 2 times more than those of Bound and Common items.
- Bound items can be turned into Standard with special scrolls, keeping their attribute, SA and enchantment. Augmented items can't be converted.
- The special Unbind Scrolls scrolls are divided into grades R, R95 and R99. They can be obtained in the following hunting grounds:
Unbind Scroll (R-grade) - Istina (Lv. 84).
Unbind Scroll (R95-grade) - Octavis (Lv. 92).
-
Unbind Scroll (R99-Grade): Extreme Istina (lv. 84) and Octavis (lv. 92).
- Bound items can be turned into Standard at the Blacksmith of Mammon.
- No Bound items can be turned into PvP items.
R-grade items
- New items that can be equipped at levels 85+ were added.
- The new items belong to the R, R95 and R99 grades; their names are as follows:
| Class | Level | Weapons | Armor |
|---|---|---|---|
| Low R-grade | 85 | Requiem Weapon | Immortal Armor |
| Top R-grade | 90 | Apocalypse Weapon | Twilight Armor |
| R95-grade | 95 | Specter Weapon | Seraph Armor |
| R99-grade | 99 | Amaranthine Weapon | Eternal Armor |
- Starting with R-grade, there will be no more conversions or special Kamael weapons for the Kamael race. Awakened Kamael can use any R-grade weapons and armor without restrictions, including robes, heavy and light armor. Also, all R-grade armor will look different for each race, character type (fighter or mystic) and gender.
- Starting with R-grade, there will be no more two-handed blunts for fighters; instead, dual blunts have been added to the game (like dual swords, but with a blunt in each hand). R-grade dual swords, dual daggers and dual blunts are crafted from the corresponding one-handed versions of a lower grade.
- A new Infinity weapon was added to the game for the heroes of Grand Olympiad, which only characters of level 85 and above can use. Any of the weapons can be chosen regardless of the character's class. The weapon has no time limit while the character is a hero and disappears as soon as the character stops being a hero. Infinity weapons, like Olympiad cloaks, can't be equipped during an Olympiad match.
Cloaks
- New cloaks were added to the game. Eight new class-specific cloaks, one for each Awakened class, can be obtained while completing the 4th class quest. A character can't wear a cloak meant for another class.
New set effects
- Different armor types have different properties, and the higher the enchant, the higher these values:
| Slot type | Effect |
|---|---|
| Head | Increases P. Evasion and M. Evasion |
| Chest | Increases P. Atk. and M. Atk. |
| Legs | Increases P. Critical Rate and M. Critical Rate |
| Hands | Increases P. Accuracy and M. Accuracy |
| Feet | Increases Spd. |
- The effects of R-grade and higher armor set versions can be activated in parts. If you put on 2 pieces of one version, part of the set bonus is activated. Putting on the remaining pieces of the same version increases the set bonuses further. This is due to the new set system: one set of one type can now have 2 different effects, i.e. two different versions. Set effects stay active as long as the character wears pieces of one version, regardless of their state: Bound, Standard or Blessed.
- To wear a cloak, it's enough to put on just the armor top.
- If the character equips a shield, the shield effects are active regardless of the character's set.
| Armor | Type | Version | Full set effect |
|---|---|---|---|
| Immortal | Heavy | Attack | STR +1, Critical Damage +209, hold resistance +5, HP +463, P. Atk. +155, resistance to the four elements +10, P. Def. +7%. |
| Defense | CON +1, HP +463, chance of receiving a Critical Attack -3.3%, stun resistance +5, M. Def. +38, P. Def. +77, resistance to the four elements +10, P. Def. +7%. | ||
| Light | Assassin | DEX +1, Evasion +2.3, Sleep resistance +5, MP consumption for skills -4%, Critical Rate +3.3%, resistance to the four elements +10, Atk. Spd. +3%, P. Atk. +7%. | |
| Enhance | STR +1, P. Atk. +155, skill MP consumption -4%, hold resistance +5, HP +463, Atk. Spd. +3%, resistance to the four elements +10, P. Atk. +7%. | ||
| Robe | Magic | INT +1, Casting Spd. +3%, MP +185, Sleep resistance +5, Recovery MP +0.6, M. Critical Rate +3%, elemental resistance +10, Casting Spd. +12%, M. Atk. +15%. | |
| Recovery | WIT +1, Casting Spd. +3%, MP +185, stun resistance +5, MP +0.6 regeneration, Healing effectiveness +65, resistance to the four elements +10, Casting Spd. +12%, M. Atk. +15%. | ||
| Twilight | Heavy | Attack | STR +2, CON -1, Critical Damage +242, hold resistance +7, skill MP consumption -4%, P. Atk. +180, resistance to the four elements +10, P. Def. +7%. |
| Defense | CON +2, STR -1, HP +487, MP +202, stun resistance +7, M. Def. +44, P. Def. +87, resistance to all four elements +10, P. Def. +7%. | ||
| Light | Assassin | DEX +2, STR -1, Evasion +2.3, sleep resistance +7, P. Atk. +180, Critical Rate +3.3%, resistance to the four elements +10, P. Atk. +7%. | |
| Enhance | STR +2, CON -1, P. Atk. +180, skill MP consumption -10%, hold resistance +7, HP +487, Critical Damage +242, resistance to the four elements +10, P. Atk. +7%. | ||
| Robe | Magic | INT +2, MEN -1, Casting Spd. +3%, MP +202, Sleep resistance +7, M. Atk. +184, Magic Critical Rate +3%, resistance to the four elements +10, Casting Spd. +12%, M. Atk. +15%. | |
| Recovery | WIT +2, MEN -1, Casting Spd. +3%, MP +202, stun resistance +7, MP +0.7 regeneration, Healing effectiveness +85, resistance to the four elements +10, Casting Spd. +12%, M. Atk. +15%. | ||
| Seraph | Heavy | Attack | STR +3, CON -2, Critical Damage +281, Hold Resistance +10, HP +511, skill attack +6%, P. Atk. +214, Resistance to all four elements +15, P. Def. +7%. |
| Defense | CON +3, STR -2, HP +511, Chance to receive a critical hit -3.3%, stun resistance +10, Damage from received critical hits -281, M. Def. +50, P. Def. +96, resistance to all four elements +15, P. Def. +7%. | ||
| Light | Assassin | DEX +3, STR -2, Evasion +2.3, Sleep Resistance +10, MP consumption for skills -4%, skill attack +6%, Critical Rate +3.3%, Resistance to all four elements +15, Atk. Spd. +3%, P. Atk. +7%. | |
| Enhance | STR +3, CON -2, P. Atk. +214, MP consumption for skills -4%, Hold Resistance +10, bonus to mental attacks +20, HP +511, Atk. Spd. +3%, Resistance to all four elements +15, P. Atk. +7%. | ||
| Robe | Magic | INT +3, WIT -2, Casting Spd. +3%, MP +221, Sleep Resistance +10, M. Atk. +222, lowers the chance of magic cancellation, Magic Critical Rate +3%, Resistance to all four elements +15, Casting Spd. +12%, M. Atk. +15%. | |
| Recovery | MEN +3, WIT -2, Casting Spd. +3%, MP +221, Stun Resistance +10, MP +0.8 recovery, Magic Critical Rate +3%, healing effectiveness +89, Resistance to all four elements +15, Casting Spd. +12%, M. Atk. +15%. | ||
| Eternal | Heavy | Attack | STR +3, CON -1, Critical Damage +298, Hold resistance +10, HP +521, has a chance to restore 1.86% of the damage dealt as HP, P. Atk. +246, resistance to all four elements +15, P. Def. +7%. |
| Defense | CON +3, STR -1, HP +521, Chance to receive a critical hit -3.3%, stun resistance +10, Healing received efficiency +108, M. Def. +54, P. Def. +103, resistance to all four elements +15, P. Def. +7%. | ||
| Light | Assassin | DEX +3, STR -1, Evasion +2.3, sleep resistance +10, skill MP consumption -4%, has a certain chance to restore 2% of damage dealt as HP, Critical Rate +3.3%, resistance to the four elements +15, Atk. Spd. +3%, P. Atk. +7%. | |
| Enhance | STR +3, CON -1, P. Atk. +246, skill MP consumption -4%, hold resistance +10, skill attack +6%, HP +521, Atk. Spd. +3%, resistance to the four elements +15, P. Atk. +7%. | ||
| Robe | Magic | INT +3, WIT -1, Casting Spd. +3%, MP +228, Sleep Resistance +10, M. Atk. +256, Magic Critical Damage +297, Magic Critical Rate +3%, Resistance to all four elements +15, Casting Spd. +12%, M. Atk. +15%. | |
| Recovery | MEN +3, WIT -1, Casting Spd. +3%, MP +228, Stun Resistance +10, MP +0.9 recovery, 15 bonus to mental attacks, healing effectiveness +108, Resistance to all four elements +15, Casting Spd. +12%, M. Atk. +15%. |
Armor sets
Set screenshots:
Heavy
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Light
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Robe
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Heavy
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Light
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Robe
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Heavy
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Light
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Robe
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Heavy
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Light
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Robe
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Heavy
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Light
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Robe
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
| R85 | R87 | R95 | R99 |
|---|---|---|---|
|
|
|
|
|
|
|
|
Weapons
Weapon screenshots:
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
One-handed
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
Two-handed
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
For mages
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
For fighters
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
For mages
- One-handed
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
- Two-handed
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
| Grade | Screenshot |
|---|---|
| R85 |
|
| R87 |
|
| R95 |
|
| R99 |
|
| R99 |
|
All S84 weapons were moved to grade S80 New rare accessories
- "Blessed Earring of Antharas" and "Blessed Necklace of Valakas" were added; they are R-grade accessories. These accessories are made by mixing the regular "Earring of Antharas" and "Necklace of Valakas" with special bottles.
- Blessed Earring of Antharas = Earring of Antharas + Bottle of Antharas' Soul
- Blessed Necklace of Valakas = Necklace of Valakas + Bottle of Valakas' Soul
- The bottles can be obtained by hunting Antharas and Valakas. Note that the bottles don't drop from instanced Antharas.
New epic jewelry
- With the increased difficulty of the Epic Raid Bosses and the addition of new ones, new epic jewelry was also added to the game.
- Blessed Earring of Antharas and Blessed Earring of Valakas can be obtained by talking to NPC Rafforty in Ice Merchant Cabin. The improved jewelry belongs to the R-grade category and has higher stats than the regular versions of Antharas' Earring and Valakas' Necklace.
| Item | Items required for the exchange | Effect |
|---|---|---|
| | | MP +59, Bleed resistance +50%, bleed chance +50%, increases healing efficiency, adds the Vampiric Rage effect, stun/mental attack resistance +40%, chance to inflict stun/mental attacks +40%, reduces MP consumption of physical/magic skills, increases Earth/Holy defense, CON +3, MEN +3. Increases P./M. Def. Lets you use a skill that cancels stun and instantly increases stun resistance by 100%. |
| | | HP +625, MP +79, Resistance to Sleep + 50%, Sleep Atk. Rate + 50%, decreased physical/magic skill cooldown, Wild Magic effect, Damage Shield effect, fire defense + 30, dark defense + 20, P. Skill Power + 5%, P. Atk. + 10%, M. Atk. + 20%, can use hold canceling skills, and momentarily increases resistance to hold + 100%. |
- Bottle of Antharas' Soul and Bottle of Valakas' Soul can be obtained from the Raid Bosses Antharas (lv. 36) and Valakas (lv. 36). However, the instanced Antharas doesn't drop Bottle of Antharas' Soul.
- Earth Wyrm Heart Ring can be obtained from the Raid Boss Earth Wyrm Trasken (lv. 84). The ring belongs to the R-grade category and has the following stats:
| Item | Effect |
|---|---|
| | MP +38, P. Atk./Mental Atk. Resistance, MP Regeneration, Critical Damage Increase, Accuracy Increase, poison resistance +50%, poison chance +50%, Knockdown, Knockback, Pull Resistance +20, Atk. Spd./Casting Spd. Increase, Wind/Water Defense; increases party members' Atk. Spd./Casting Spd. and applies Vampiric Rage. |
- New rare items that can be obtained from Istina and Octavis and their Extreme versions:
| Boss | Item | Effect |
|---|---|---|
| Istina (Lv. 84) | | MP +37, Accuracy +3, Critical Rate +54.4, Water Resistance +20. |
| | MP +56, Shock Resistance +30, chance to inflict a Shock Attack +30, Vampiric Rage, Wind Resistance. | |
| | MP +74, Holy Resistance +35, Reduces skill delay, Reflects part of the damage. | |
| Istina (Lv. 84) | | HP recovery increases, item slot + 6. |
| | MP +216. Activates 5 talisman slots when equipped. | |
| | Increases HP by 465. | |
| Octavis (Lv. 92) | | MP +37, Increased Critical Damage, Fire Resistance +20. |
| | MP +56, Hold/Sleep Resistance +40, chance to Hold/Sleep +40, Earth Resistance +30. | |
| | MP +74, Dark Resistance +35, Increases skill attack power. | |
| Octavis (Lv. 92) | | MP recovery increase, increased weight by 13000. |
| | MP +216. Activates 5 talisman slots when equipped. | |
| | MP +247. |
Auction
- An item trading system through an NPC intermediary was added, which lets players sell items even while offline, for a small fee. A lot stays active until someone buys it or its listing time expires. Sellers set the lot price themselves. When a Buyer purchases an item, the Auction sends the item straight to the buyer's inventory and transfers the money to the Seller.
- The sales window has a search by item type, grade and keywords; all matching items are shown in the sales window. The list can be sorted by name, grade, quantity and price. You can also search for items by category. If the character's inventory has no free slots or the character is overweight, the purchase can't be made.
- Through the Registration window you can put your own goods up for Auction. To place an item at the auction, choose an item available for listing from your inventory, set the price and specify how many days you want the lot to stay active, after which the lot becomes active immediately. A lot can be active for a maximum of 7 days, and each day costs 0.5% of the item's price. The Registration window also shows the goods you've already put up for sale. When someone buys your lot, you'll get an in-game letter with the money. If the lot isn't bought before the maximum listing time runs out, the item is removed from the Auction. If for some reason you don't want to relist the item, you can take it back at any time, and the item will be moved to the character's inventory. The fee charged for listing a lot at the Auction isn't refunded. If the character's inventory has no free slots or the character is overweight, the item can't be taken back until the inventory is freed up.
- You can access the auction by talking to NPC Trade Broker in any big town. A character can't be deleted or transferred to another server while they have at least one active lot at the Auction.
Changes
Item changes
- S-grade elixirs can be used by characters of level 84 and below.
- All S84-grade items were moved to the S80-grade category, but Dual Daggers can only be used from level 81.
- S80-grade armor, like R-grade armor, can now give partial set effects depending on the number of set pieces equipped. The effects of S80-grade PvP inserts apply separately from the set effects, and equipping just the breastplate is enough to activate the effect.
- All Common items sold in shops and dropped by monsters now have the Unidentified state by default.
- Except for Dynasty equipment, all S-grade and lower equipment can be bought in the shop from regular NPC merchants.
- S-grade and lower weapons in the Unidentified state randomly get one of three Special Ability on identification, which can't be changed or removed.
- S-grade and lower armor, like R-grade armor, works with pieces in different states: a set made of Bound and Standard pieces gives set effects.
- NPC Blacksmiths can now craft dual swords from swords in the Bound state. The following C-grade Duals can be crafted even if the one-handed swords needed for the craft have Special Ability (SA), but the SA effects won't apply to the duals after crafting:
- Dynasty armor can be equipped by any Awakened class.
- Awakened Kamael can wear S-grade and higher heavy armor and robes, but S-grade and S80-grade robes and heavy armor will look the same as light armor. R-grade and higher robes and heavy armor have unique visuals on Awakened Kamael.
- The number of slots in the shop, private store, personal warehouses and private workshops was expanded to 42. The number of slots in the Buyback tab of the NPC shop stays at 12.
- Items can't be dropped on the ground while the item Enchant interface window is open.
- Enchanted armor pieces now give less HP.
- Awakened classes can use the new R-grade tattoos without class restrictions (Fighter, Mystic). The maximum number of Base Stat points changed by tattoos was increased from 15 to 18. As the tattoo level rises, the negative effects decrease exponentially.
Crafting and the attribute system
- Since the Goddess of Destruction update, characters of all races and classes can craft, but crafters are still the main masters of the trade. All Awakened classes can craft R-grade belts, shirts, bracelets and elixirs, but only dwarves can craft shots.
- All dwarves, regardless of class, can craft R-grade items.
- All items created by dwarves have the Unidentified state, but there's a chance to craft items with the Standard or Blessed state.
- R-grade items can't be crafted from the usual materials alone. In some cases you'll need special items like
Crafting Solvent or
Dual Sword Craft Stamp. These items can be bought from any merchant in any town.
Blacksmith of Mammon
- With the change of the item system and the addition of R-grade items, the Blacksmith of Mammon functions were changed:
- All weapon enhancements disappear when crafting a dual weapon.
- A dual weapon can't be crafted if one of the ingredients is equipped.
- A weapon with an SA can't be used as an ingredient for crafting a dual weapon unless it's a D-S-grade weapon in the Bound state.
- Inserting an SA into a weapon enhanced in any way doesn't reset the enhancement.
Attribute system changes
- The elemental attribute of a S-S80-grade weapon can be changed with
Weapon Attribute Change Crystal (S-grade): - You can get it from the chest given as a reward for completing the 4th class quest.
- The item can't be transferred, sold, dropped or destroyed.
- The item doesn't affect the weapon's enchantment or augmentation in any way and doesn't increase or decrease the attribute level.
- The item can be used on a weapon with a PvP insert, but can't be used on a weapon in the Bound state.
Crystallization and SA
- All Awakened characters, regardless of class and race, can crystallize items. Characters who haven't Awakened follow the old rules, where only dwarves can crystallize items.
- When crystallizing R-grade and higher items, there's a chance to get not only R-grade crystals but also some other useful items:
- R-grade enchant
- Rare Soul Crystal Fragment
- R-grade crafting material
Soul Crystal
- New Soul Crystal (Red, Blue and Green) and Rare Soul Crystal (Yellow, Teal and Purple) for R, R95 and R99 grade weapons were added to the game. The SAs drop from some monsters, and R-grade SAs can be bought from Adventurer Guildsman for items received as rewards for certain instances.
- Rare Soul Crystal Fragments obtained from crystallizing items can be exchanged with Merchant of Mammon at a rate of 10 shards of one color for a whole Rare Soul Crystal of the same color.
- A rare SA can be inserted into a weapon that already has an SA to get a dual SA effect. Inserting an SA into a R-grade or higher weapon requires
Gemstone (R-grade), which can be bought from Merchant of Mammon. - A weapon in the "Bound" state can't have Rare Soul Crystal inserted, and its standard Soul Crystal can't be removed.
Enchantment system changes
- With the addition of R-grade items and the new item state system, the enchanting system underwent some changes in its basic mechanics.
- When enchanting items in the Blessed state, the bonuses from the enchant level are higher than for items in the Bound and Standard states, which have standard bonuses.
- R-grade and higher items enchanted to +4 get extra effects besides the standard increases:
| Item type | Effect at enchant +4 |
|---|---|
| Dagger | Increases Critical Damage |
| Physical One-handed Sword | Increases P. Accuracy and P. Critical Rate |
| Two-handed Sword | Increases P. Atk. |
| Physical One-handed Blunt | Increases Critical Damage |
| Hand-to-hand weapons | Increases P. Atk. and Atk. Spd. |
| Halberd | Increases the Number of Targets |
| Bow | Increases Physical Skill Power |
| Crossbow | Increases Atk. Spd. |
| Magic one-handed sword | Increases M. Critical Rate and M. Accuracy |
| Magic One-handed Blunt | Increases M. Critical Damage and M. Accuracy |
| Magic Two-handed Blunt | Increases M. Atk., M. Critical Damage and Casting Speed |
| Dual-Sword Weapons | Increases P. Atk. and P. Critical Rate |
| Dual daggers | Increases P. Atk. and P. Critical Damage |
| Dual blunts | Increases P. Atk. and Physical Skill Power |
| Heavy Armor Top | Increases P. Def. and reduces Critical Damage received |
| Light Armor Top | Increases P. Evasion and resistance to physical debuffs, reduces the chance of receiving a physical critical hit |
| Robe Top | Increases P. Evasion and resistance to magic debuffs |










