Lineage 2 Chapter 1 - Awakening, Patch Notes - Character
| Section | Section summary | |
|---|---|---|
| Character | This section contains information about changes and new features - character base stats, skills, classes and subclasses. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - System | This section contains information about changes and new features in global game systems: clans and clan wars, the Grand Olympiad and Heroes, Fame, the Seven Signs, the party system, leveling, the experience system and Vitality. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Location | This section contains information about changes and new features - locations, Bosses and Raid Bosses. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Item | This section contains information about changes and new features - items, item-related systems, equipment, epic jewelry and enchanting. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Quest | This section contains information about changes and new features - quests, quest zones and campaigns. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Other | This section contains information about changes and new features - interfaces, the map, character creation and skill learning. |
Contents |
Character
Base stat changes
- For balance, the base stats of characters after Awakening were doubled for every race:
| Human Fighter | Human | Elf | Dark Elf | Orc | Dwarf | Kamael |
|---|---|---|---|---|---|---|
| STR | 88 | 82 | 92 | 88 | 87 | 88 |
| DEX | 55 | 61 | 56 | 50 | 53 | 57 |
| CON | 82 | 82 | 77 | 87 | 85 | 80 |
| INT | 39 | 41 | 42 | 37 | 39 | 43 |
| WIT | 39 | 38 | 39 | 38 | 37 | 36 |
| MEN | 38 | 37 | 35 | 41 | 40 | 37 |
| Mystic | Human | Elf | Dark Elf | Orc | Dwarf | Kamael |
|---|---|---|---|---|---|---|
| STR | 38 | 36 | 39 | 40 | 40 | 40 |
| DEX | 27 | 32 | 30 | 23 | 24 | 28 |
| CON | 41 | 38 | 37 | 43 | 42 | 38 |
| INT | 79 | 74 | 85 | 77 | 82 | 82 |
| WIT | 78 | 84 | 77 | 74 | 72 | 78 |
| MEN | 78 | 77 | 73 | 84 | 81 | 75 |
- The bonuses from base stats were also changed:
| Base stat | Previous bonus | New bonus |
|---|---|---|
| STR | P. Atk. | P. Atk., P. Crit. Dmg. |
| DEX | P. Crit. Rate, Accuracy, Evasion, Atk. Spd., Spd., Shield Block Rate | P. Crit. Rate, P. Accuracy, P. Evasion, Atk. Spd. |
| CON | HP, HP Regen., CP, CP Regen., Weight Limit, Breath, P. Resist.5 | HP, HP Regen., CP, CP Regen., Weight Limit, Breath, Shield Block Rate, P. Debuff Resist. |
| INT | M. Atk. | M. Atk., M. Crit. Dmg. |
| WIT | M. Crit. Rate, Casting Spd., M. Def. | M. Crit. Rate, M. Accuracy, M. Evasion, Casting Spd., M. Def. |
| MEN | MP, MP Regen., M. Def., M. Cancel Rate | MP, MP Regen., M. Def., M. Cancel Rate, M. Debuff Resist. |
- Speed (Speed) no longer depends on DEX. The base speed of all characters has been changed.
- New main stats have been added:
- M. Accuracy (M. Accuracy): the higher your magic accuracy, the higher the chance of a successful magic attack. Depends on WIT (WIT).
- M. Evasion (M. Evasion): the higher your magic evasion, the higher the chance to dodge a magic attack. Depends on WIT (WIT).
- M. Crit. Dmg. (M. Critical Damage): a magic critical hit now deals 2 times the damage of a normal attack instead of 2.5. Depends on INT (INT).
Debuff Resistance
- Characters who have gone through Awakening have increased resistance to all types of debuffing spells and skills. There are 2 types of debuffs in total:
- Physical: Stun, Paralyze, Knockback, Knock Down, Hold, Disarm, Petrify
- Mental: Sleep, Mutate, Fear, Aerial Yoke, Silence
- When an Awakened character is hit by a debuffing skill or spell, the chance of a skill of the same type landing is reduced for 15 seconds. If a debuff is applied to the character again, the chance of yet another one landing becomes even lower:
- The first debuff has the normal chance to land.
- The second debuff has 60% of the normal chance to land.
- The third debuff has 30% of the normal chance to land.
- A character under 3 debuffs at once becomes temporarily immune to debuffs.
- On top of that, some Awakened classes have skills that increase resistance to physical and mental debuffs.
Death Penalty system changes
- The
Clan Imperium system has been removed. - Now, when a character dies, there is a chance to get the debuff File:Skill10050 0.jpg Shield Charge VII.
- Also, with a 100% chance, a character gets the debuff File:Skill10050 0.jpg Shield Charge VII if killed in instance zones or by a raid boss:
- Shilen's Breath has 5 stages:
- Level 1: Dark Resistance +5, HP +5% recovery. Duration 10 minutes.
- Level 2: Dark Resistance +5, HP +10% recovery, bonus experience. Duration 10 minutes.
- Level 3: Non-critical decrease of the character's stats. Duration 5 minutes.
- Level 4: Critical decrease of the character's stats. Duration 5 minutes.
- Level 5: Okaaay, take it off already. Seriously. Duration 5 minutes.
- Shilen's Breath of level 3 and above can be reduced to stage 2 at Newbie Guide or Adventurers' Guide in any town.
- Characters still lose experience on death, but can no longer lose a level.
- If a level 70 character with 1% experience dies, they lose 1% experience but stay at level 70.
- Increased the amount of experience lost when the character is in PK status.
-
Clan Imperium still applies in the same order when a player is killed on the battlefield.
Awakening classes
| Class after Awakening | Patron Giant's name | Class before Awakening |
|---|---|---|
| Tyrr Warrior | Tempest Leader Sapyros | Dreadnought, Duelist, Titan, Grand Khavatari, Maestro, Doombringer |
| Sigel Knight | Golden Commander Abelius | Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar |
| Othell Rogue | Ruthless Assassin Ashagen | Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker |
| Yul Archer | Abyssal Eye Cranigg | Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster |
| Feoh Wizard | Silver Sage Soltkrieg | Archmage, Soultaker, Mystic Muse, Storm Screamer, Soul Hound |
| Wynn Summoner | Nabiarov the Dimensionalist | Arcana Lord, Elemental Master, Spectral Master |
| Aeore Healer | Ruler of Light Laksis | Cardinal, Eva's Saint, Shillien Saint |
| Iss Enchanter | Sorcerer of Dawn Leister | Hierophant, Sword Muse, Spectral Dancer, Dominator, Doomcryer, Judicator |
Skills
Awakening racial skills
- Added new skills unique to each race.
- The skills are given as a reward after Awakening.
- The skills can only be used on the Awakened class, so they are only available to the main class and subclass.
| Race | Name | Description | MP | HP | |
|---|---|---|---|---|---|
| Humans
| | Unbind (1904) Unbind | Cancels Poison/Bleed/Hold/Stun and renders immune for 10 seconds. | 0 | 0 |
| | Fitness (1903) Fitness | Increases HP Recovery bonus by 1 and MP Recovery bonus by 1. | 0 | 0 | |
| | Mental Fortress (1902) Mental Fortress | M. Def. +18, P. Atk. +31, and M. Atk. +32. | 0 | 0 | |
| | Aim (1901) Aim | Accuracy +3 and -3% chance of receiving a critical attack. | 0 | 0 | |
| Elves
| | Prevision (1907) Prevision | For 15 seconds, increases physical and magical Evasion by 30. | 0 | 0 |
| | Water Blessing (1906) Water Blessing | Increases Water attack by 10, Water resistance by 10, and MP recovery bonus by 2. | 0 | 0 | |
| | Swiftness (1905) Swiftness | Increases Atk. Spd. by 4, Casting Spd. by 3, and Speed when not in combat by 13. | 0 | 0 | |
| | Delicacy (1908) Delicacy | P. Critical Rate + 15 and M. Critical Rate + 10. | 0 | 0 | |
| Dark Elves
| | Disparition (1912) Disparition | Cancels all your debuffs. For 5 seconds, increases Speed by 30 and you cannot be targeted. | 0 | 0 |
| | Wind Blessing (1911) Wind Blessing | Increases Wind attack by 10 and Wind resistance by 10. | 0 | 0 | |
| | Life Siphon (1913) Life Siphon | Absorbs 1% of the damage inflicted as HP. | 0 | 0 | |
| | Sharpness (1909) Sharpness | Increases P. Critical Damage and M. Critical Damage by 208. | 0 | 0 | |
| | Dark Presence (1910) Dark Presence | STR and INT + 1 at night. | 0 | 0 | |
| Orcs
| | Savage (1914) Savage | For 60 seconds, increases Atk. Spd. by 17% and decreases P. Def. by 15%. | 0 | 0 |
| | Fire Blessing (1915) Fire Blessing | Increases Fire attack by 10 and Fire resistance by 10. | 0 | 0 | |
| | Energetic (1916) Energetic | Increases HP Recovery Bonus by 3. | 0 | 0 | |
| | Undying Will (1917) Undying Will | When receiving damage while HP is below 20%, becomes invincible for 5 seconds. The effect can only occurs 1 time every 5 minutes. | 0 | 0 | |
| Dwarves
| | Endurance (1920) Endurance | For 5 seconds, returns 50% of the damage received from melee attacks back to the attacker and recovers 92 HP every second. | 0 | 0 |
| | Earth Tremor (1922) Earth Tremor | Knocks Down nearby enemies for 3 seconds. | 0 | 0 | |
| | Summon Siege Golem (19088) Summon Siege Golem | Summons a siege weapon. Requires 400 R-grade Crystals. Automatically acquired by dwarves at level 85. | 530 | 0 | |
| | Summon Wild Hog Cannon (19089) Summon Wild Hog Cannon | Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict long-range attacks. Switching modes takes 30 seconds. Requires 600 R-grade Crystals. Automatically acquired by dwarves at level 85. | 530 | 0 | |
| | Summon Swoop Cannon (19090) Summon Swoop Cannon | Summons a Swoop Cannon. Requires 500 R-grade Crystals. Automatically acquired by dwarves at level 85. | 530 | 0 | |
| | Earth Blessing (1921) Earth Blessing | Increases Earth attack by 10 and Earth resistance by 10. | 0 | 0 | |
| | Dexterity (1919) Dexterity | Increases Power of attack skills by 2%. | 0 | 0 | |
| Kamael
| | Soul Protection (1925) Soul Protection | For 20 seconds, blocks debuff attacks 2 times. | 0 | 0 |
| | Body Reinforcement (1926) Body Reinforcement | For 5 minutes, transforms into ultimate combat form. | 0 | 0 | |
| | Flying Body Reinforcement (1954) Flying Body Reinforcement | Transforms into final flying combat form. | 0 | 0 | |
| | Battle Instinct (1923) Battle Instinct | Increases PVP damage by 1%. Decreases skills' MP Consumption by 5%. | 0 | 0 | |
| | Dark Blessing (1924) Dark Blessing | Increases Dark attack by 10, Dark resistance by 10, and resistance to Silence and Fear by 20. | 0 | 0 |
New skills
| Name | Description | MP | HP | |
|---|---|---|---|---|
| | Unbind (1904) Unbind | Cancels Poison/Bleed/Hold/Stun and renders immune for 10 seconds. | 0 | 0 |
| | Fitness (1903) Fitness | Increases HP Recovery bonus by 1 and MP Recovery bonus by 1. | 0 | 0 |
| | Mental Fortress (1902) Mental Fortress | M. Def. +18, P. Atk. +31, and M. Atk. +32. | 0 | 0 |
| | Aim (1901) Aim | Accuracy +3 and -3% chance of receiving a critical attack. | 0 | 0 |
| | Jump Attack (10269) Jump Attack | Jumps to attack frontal enemies with 10508 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. | 111 | 0 |
| | Hurricane Rush (10267) Hurricane Rush | Shoulder charge the target to Stun it for 3 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. | 38 | 0 |
| | Eruption (10265) Eruption | Attacks nearby enemies with 11557 Power added to P. Atk., Stuns them for 2 seconds and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. | 122 | 0 |
| | Power Revival (10298) Power Revival | Recovers all of your HP. | 38 | 0 |
| | Hurricane Blaster (10263) Hurricane Blaster | Attacks the target with 551 power and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. | 58 | 0 |
| | Mega Strike (10260) Mega Strike | Attacks the target with 15303 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. | 65 | 0 |
| | Power Bomber (10262) Power Bomber | Inflicts a powerful strike on the target with 20483 power added to P. Atk. and Knock Down the target for 2 seconds, and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Critical. Ignores shield defense. | 84 | 0 |
| | Armor Destruction (10258) Armor Destruction | Attacks the target with 11159 power added to P. Atk. Weakens P. Def. and absorbs Momentum. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. | 50 | 0 |
| | Infinity Strike (10275) Infinity Strike | Inflicts a powerful attack on the target with 34026 Power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. | 220 | 0 |
| | Sonic Star (10281) Sonic Star | Attack nearby enemies at the speed of light with 21958 power added to P. Atk. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. | 390 | 0 |
| | Hurricane Storm (10288) Hurricane Storm | Attacks the target and nearby enemies with 11557 Power added to P. Atk. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 50% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. | 161 | 0 |
| | Tyrr Aura (1929) Tyrr Aura | Gives Tyrr Force that increases P. Critical Rate by 1% to a party member. | 0 | 0 |
| | Giant Barrier (10279) Giant Barrier | Removes all debuffs and for 10 seconds, becomes invincible against attacks, skills, and debuffs. Increases Speed + 30%. Can be used when HP is below 20%. | 42 | 0 |
| | Berserker Rage (10274) Berserker Rage | You have reached your physical limit. Increases debuff resistance, Speed, P. Atk., Accuracy, P. Def., Atk. Spd., and Critical Damage. When the target is killed, recovers HP by 20%. When HP falls below 60%, increases P. Atk. by 10% and Critical Rate by 100. When HP falls below 30%, increases P. Atk. by 30% and Critical Rate by an additional 300. Can be used when HP is below 60%. | 38 | 0 |
| | Feral Rabbit Cry (10294) Feral Rabbit Cry | Shouts loudly to invoke the power of the Rabbit. For 5 minutes, increases your Atk. Spd. by 30%, Speed by 35% and P. Evasion by 15. | 38 | 0 |
| | Feral Ogre Cry (10292) Feral Ogre Cry | Shouts loudly to invoke the power of the Ogre. For 5 minutes, increases your P. Atk., P. Def. And M. Def. by 35% and P. Critical Damage and Max HP by 10%. | 38 | 0 |
| | Spirit of the Hunter (10296) Spirit of the Hunter | For 20 minutes, increases P. Atk. toward insects, plants and animals by 45%. | 38 | 0 |
| | Spirit of the Slayer (10297) Spirit of the Slayer | For 20 minutes, Increases P. Atk. toward monsters, magic creatures, giants, and dragons by 45%. | 38 | 0 |
| | Hawk Cry (10295) Hawk Cry | Shouts loudly to invoke the power of the Hawk. For 5 minutes, increases your P. Accuracy by 8, Critical Rate by 120 and Critical Damage by 30%. | 38 | 0 |
| | Boost (10289) Boost | Increases skills' effect by 30% for 60 seconds and normal/skill attack damage by 5% during PVP. | 143 | 0 |
| | Reduce Anger (10278) Reduce Anger | Decreases the aggression of nearby enemies toward the caster. | 76 | 0 |
| | Second Wind (10270) Second Wind | Immediately recovers Max HP by 35% and Max CP by 15% and for 2 minutes, increases Max HP by 35% and Max CP by 15%. | 43 | 0 |
| | Feral Bear Cry (10291) Feral Bear Cry | Shouts loudly to invoke the power of the Bear. For 5 minutes, increases your P. Atk. and P.Critical Damage by 30%. | 38 | 0 |
| | Feral Puma Cry (10293) Feral Puma Cry | Shouts loudly to invoke the power of the Puma. For 5 minutes, increases your P. Accuracy by 10 and Atk. Spd. by 20%, and decreases Critical Damage received by 40%. | 38 | 0 |
| | Force of Nature (10276) Force of Nature | Immediately increases Momentum to its maximum level. | 38 | 0 |
| | Power Provoke (10271) Power Provoke | Provokes nearby enemies. Raises their P. Atk. and Atk. Spd. for 10 seconds but lower their P. Def. | 76 | 0 |
| | Lightning Disarm (10273) Lightning Disarm | Disarms nearby enemies for 5 seconds. Lowers P. Atk. and M. Atk. by 10%. | 92 | 0 |
| | Giant Punch (10266) Giant Punch | Strikes down at the ground with a fist to Knock Down nearby enemies for 3 seconds. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. | 76 | 0 |
| | Rolling Thunder (10268) Rolling Thunder | Becomes enveloped with the energy of a whirlwind. Continuously decreases HP of nearby enemies. When used, the user's MP is continuously decreased. | 40 | 0 |
| | Momentum Charge (10280) Momentum Charge | Continuously consumes HP to produce Momentum. Possible up to stage 10. | 58 | 0 |
| | Superior HP Mastery (10256) Superior HP Mastery | STR + 2, Max HP + 606, Max CP + 296 and HP Recovery Bonus + 7.3. While sitting, HP Recovery Bonus + 7 and MP recovery bonus + 3.7. When HP falls below 30%, P. Atk. + 172. | 0 | 0 |
| | Superior Spirit Mastery (10257) Superior Spirit Mastery | STR + 2 and resistance to Hold/Sleep/Bleed/Mind/Poison attacks + 30. | 0 | 0 |
| | Superior Light Armor Mastery (10254) Superior Light Armor Mastery | STR + 2. Max HP + 5368, P. Def. + 89, P. Accuracy + 3, P. Evasion + 6, and Spd. + 10 when equipped with a Light armor. Chance of receiving a critical attack - 5%. | 0 | 0 |
| | Superior Weapon Mastery (10251) Superior Weapon Mastery | STR + 2, Atk. Spd. + 25%, P. Atk. + 376 and P. Accuracy + 3 when a sword, blunt, or spear weapon is equipped. Increases the number of possible targets during a spear attack. 50% chance of triggering Lightning Force during a critical attack. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. | 0 | 0 |
| | Superior Dual Weapon Mastery (10252) Superior Dual Weapon Mastery | STR + 2, P. Accuracy + 3 and P. Atk. + 376 when using a dualsword, dual blunt weapon, or fist weapon. | 0 | 0 |
| | Superior Momentum Mastery (10255) Superior Momentum Mastery | Absorbs Momentum by 20% during a normal physical attack and 40% during a critical attack. Can absorb up to 10 Momentum levels. | 0 | 0 |
| | Superior Heavy Armor Mastery (10253) Superior Heavy Armor Mastery | STR + 2. Max HP + 5386 and P. Def. + 104 when equipped with a Heavy armor. | 0 | 0 |
| | Superior Resistance (10286) Superior Resistance | STR + 2, M. Def. + 199, and resistance to Fire/Water/Wind/Earth + 20. When receiving damage, M. Def. and resistance to all attributes momentarily increase. | 0 | 0 |
| Name | Description | MP | HP | |
|---|---|---|---|---|
| | Prevision (1907) Prevision | For 15 seconds, increases physical and magical Evasion by 30. | 0 | 0 |
| | Water Blessing (1906) Water Blessing | Increases Water attack by 10, Water resistance by 10, and MP recovery bonus by 2. | 0 | 0 |
| | Swiftness (1905) Swiftness | Increases Atk. Spd. by 4, Casting Spd. by 3, and Speed when not in combat by 13. | 0 | 0 |
| | Delicacy (1908) Delicacy | P. Critical Rate + 15 and M. Critical Rate + 10. | 0 | 0 |
| | King of Beasts (10023) King of Beasts | Summons the King of Beasts to attack nearby and frontal targets with 60000 power added to P. Atk. Over-hit. | 136 | 0 |
| | Superior Aggression Aura (10027) Superior Aggression Aura | Provokes nearby enemies into attacking you. | 0 | 0 |
| | Superior Aggression (10026) Superior Aggression | Provokes the selected target into attacking you. | 0 | 0 |
| | Gust Blade (10013) Gust Blade | Attacks nearby targets with P. Atk. increased by 10314. Can be used while a sword/blunt weapon is equipped. Over-hit. Critical. | 121 | 0 |
| | Chain Hydra (10016) Chain Hydra | Drags the selected target and enemies near the target to the user's location and makes them attack the user. Requires a shield to be equipped. | 123 | 0 |
| | Chain Strike (10015) Chain Strike | Drags the selected target to the user's location and makes him/her attack the user. Requires a shield to be equipped. | 58 | 0 |
| | Chain Galaxy (10014) Chain Galaxy | Attacks nearby targets with 14300 power added to P. Atk. Healing power received - 90%. | 159 | 0 |
| | Summon Knight Cubic (10043) Summon Knight Cubic | Summons a Knight Cubic. The summoned cubic removes debuffs from you. | 96 | 0 |
| | Summon Golden Lion (10040) Summon Golden Lion | Summons a golden lion to fight alongside you. | 154 | 0 |
| | Sigel Aura (1927) Sigel Aura | Gives Sigel Force that increases P. Atk. by 1% to a party member. | 0 | 0 |
| | Noble Sacrifice (10018) Noble Sacrifice | For 10 seconds, receives 60% of the damage inflicted to the party member. | 60 | 0 |
| | Party Rescue (10024) Party Rescue | Drags all party members to oneself, and for 15 seconds receives 90% of the damage inflicted to all party members. Additionally, all damage received is capped at 10. | 96 | 0 |
| | Protection of Faith (10019) Protection of Faith | For 15 seconds, all party members' P. Def. + 5000, M. Def. + 5000, and resistance to debuff + 50%. Receives 90% of the damage inflicted to each party member. | 127 | 0 |
| | Knight Frenzy (10025) Knight Frenzy | For 1 minute(s), P. Def. and M. Def. + 50%, Speed + 10, Accuracy + 4 and Atk. Spd. + 10% when equipped with a sword/blunt weapon. Additionally, Critical Rate + 30 when equipped with a sword, and Critical Damage + 30% when equipped with a blunt weapon. | 20 | 0 |
| | Final Ultimate Defense (10017) Final Ultimate Defense | For 30 seconds, P. Def. + 4000 and M. Def. + 4000. Damage received is capped at 300 and 40% of it is reflected back to the attacker. Additionally, +80% resistance to buff canceling attacks. | 58 | 0 |
| | Ignore Death (10022) Ignore Death | For 10 seconds, HP does not decrease below 1. | 38 | 0 |
| | Spike Shield (10021) Spike Shield | For 10 seconds, reflects 10% of melee damage received back to the attacker. Additionally, there is a 50% chance of reflecting magic damage back to the attacker. Can be used while a shield is equipped. | 20 | 0 |
| | Shield Wave (10012) Shield Wave | Attacks nearby targets with P. Atk. increased by 10174, and Stuns for 9 seconds. Can be used while a shield is equipped. | 59 | 0 |
| | Shield Charge (10008) Shield Charge | Uses a shield to attack the selected target with 10821 power added to P. Atk. and also P. Def. - 10%, P. Evasion - 2, and P. Critical Damage + 10%. Can be used while a shield is equipped. | 53 | 0 |
| | Shield Impact (10011) Shield Impact | Attacks the target with P. Atk. Increased by 9870, and Stuns for 5 seconds. Can be used while a shield is equipped. | 49 | 0 |
| | Justice Punishment (10010) Justice Punishment | Attacks the selected target with 17476 power added to P. Atk, and P. Atk./M. Atk. - 20%. Can be used while a sword/blunt weapon is equipped. Over-hit. Critical. | 80 | 0 |
| | Last Judgment (10009) Last Judgment | Attacks the selected target with 13673 power added to P. Atk, and Speed - 30%. Can be used while a sword/blunt weapon is equipped. Over-hit. Critical. | 64 | 0 |
| | Challenge Aura (10030) Challenge Aura | When a sword or blunt weapon is equipped, increases aggression power. Additionally, increases party members' P. Atk. and Atk. Spd. by 5% and decreases skill MP Consumption by 20%. Only one Sigel Knight's Aura can be active at any time. | 0 | 0 |
| | Recovery Aura (10036) Recovery Aura | P. Atk. and Atk. Spd. + 5%. Increases resistance to P. Mez and debuffs by 20. Additionally, Healing effects are increased by 10%. Only one Sigel Knight's Aura can be active at any time. | 0 | 0 |
| | Rage Aura (10028) Rage Aura | When a sword or blunt weapon is equipped, P. Atk. and Atk. Spd. + 10% and Speed + 10. Decreases nearby enemies' P. Atk. and Atk. Spd. by 20%. Only one Sigel Knight's Aura can be active at any time. | 0 | 0 |
| | Spirit Aura (10038) Spirit Aura | P. Atk. and Atk. Spd. + 5%. Increases resistance to M. Mez and debuffs by 20. Additionally, MP recovery effects are increased by 10%. Only one Sigel Knight's Aura can be active at any time. | 0 | 0 |
| | Resistance Aura (10034) Resistance Aura | P. Atk. and Atk. Spd. + 5%, M. Def. + 10%, resistance to Fire/Water/Wind/Earth + 20. Only one Sigel Knight's Aura can be active at any time. | 0 | 0 |
| | Iron Aura (10032) Iron Aura | P. Atk. and Atk. Spd. + 5%. P. Def. + 215, shield P. Def. + 50%, shield defense rate + 100% when equipped with heavy armor. Resistance to bow/crossbows + 20%. Damage from critical attack - 15%. Only one Sigel Knight's Aura can be active at any time. | 0 | 0 |
| | Focus Shield (10020) Focus Shield | P. Def. + 350, shield P. Def. + 700, and shield defense + 35%. MP is continuously consumed. | 50 | 0 |
| | Superior Sword/Blunt Weapon Mastery (10001) Superior Sword/Blunt Weapon Mastery | STR + 2, P. Atk. + 205 when a Sword or Blunt weapon is equipped. Increases aggression toward yourself by 60% when attacking with a Sword or Blunt weapon. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. | 0 | 0 |
| | Superior Elemental Mastery (10044) Superior Elemental Mastery | STR + 2 and resistance to all attributes + 20. | 0 | 0 |
| | Superior Heavy Armor Mastery (10002) Superior Heavy Armor Mastery | STR + 2. Max HP + 6883 and P. Def. + 315 when equipped with a Heavy Armor. MP Recovery Bonus + 8.4 and Critical Damage received - 35%. Reflects 10% of incurred damage back to the attacker. When HP falls below 30%, P. Def. + 280 and Evasion + 17. | 0 | 0 |
| | Superior Shield Mastery (10003) Superior Shield Mastery | STR + 2 and Shield defense becomes possible in all directions. Shield defense success rate + 100%. When Shield defense succeeds, Shield P. Def. + 80% and an additional + 209. | 0 | 0 |
| | Superior Magic Resistance (10004) Superior Magic Resistance | STR + 2 and M. Def. + 158. Attack magic resistance rate + 25%. When receiving damage, there is a chance of M. Def. and resistance to attributes momentarily increasing. | 0 | 0 |
| | Superior Mind Resistance (10005) Superior Mind Resistance | STR + 2. Resistance + 20 to Hold, Sleep, Paralysis, Mental attack, Poison, Bleed, and Stun. In addition, there is a chance of reflecting debuffs back to the attacker. | 0 | 0 |
| | Last Patience (10006) Last Patience | STR + 2. When receiving damage, there is a chance of increasing Physical Skill Power and Shield P. Def. | 0 | 0 |
| Name | Description | MP | HP | |
|---|---|---|---|---|
| | Disparition (1912) Disparition | Cancels all your debuffs. For 5 seconds, increases Speed by 30 and you cannot be targeted. | 0 | 0 |
| | Wind Blessing (1911) Wind Blessing | Increases Wind attack by 10 and Wind resistance by 10. | 0 | 0 |
| | Life Siphon (1913) Life Siphon | Absorbs 1% of the damage inflicted as HP. | 0 | 0 |
| | Sharpness (1909) Sharpness | Increases P. Critical Damage and M. Critical Damage by 208. | 0 | 0 |
| | Dark Presence (1910) Dark Presence | STR and INT + 1 at night. | 0 | 0 |
| | Dagger Explosion (10512) Dagger Explosion | Detonates a blade to attack frontal enemies with 11903 power added to P. Atk. Can be used while equipped with a dagger/dual dagger. Over-hit. Critical. | 125 | 0 |
| | Razor Rain (10513) Razor Rain | Calls down a rain of blades to attack nearby enemies with 13649 power added to P. Atk. Can be used while equipped with a dagger/dual dagger. Over-hit. Critical. | 138 | 0 |
| | Blood Stab (10508) Blood Stab | Inflicts a vital spot attack with 18329 power added to P. Atk., striking the enemy's unprotected back. Inflicts Bleed. Over-hit. Critical. Half-kill. Can be used while equipped with a dagger/dual dagger. | 59 | 0 |
| | Plunder (10548) Plunder | Steals an item from the enemy. | 38 | 0 |
| | Heart Breaker (10509) Heart Breaker | Stabs the target's heart with P. Atk. increased by 19404 to inflict a powerful vital spot attack. Increases Speed by 40 and Evasion by 5. Over-hit. Critical. Half-kill. Can be used while equipped with a dagger/dual dagger. | 67 | 0 |
| | Reverse (10511) Reverse | Attempts a vital spot attack with P. Atk. Increased by 21933. Over-hit. Critical. Half-kill. Can be used while equipped with a dagger/dual dagger. | 90 | 0 |
| | Chain Blow (10510) Chain Blow | Increases P. Atk. By 20653. Over-hit. Critical. Half-kill. Can be used while equipped with a dagger/dual dagger. | 71 | 0 |
| | Clone Attack (10532) Clone Attack | Melt into a target's shadow and summons clones to attack it. Can be used while equipped with a dagger/dual dagger. | 38 | 0 |
| | Angel of Death (10531) Angel of Death | Momentarily increases Speed by 30, P. Evasion by 40, skill Evasion by 75, Critical Rate by 40%, and resistance to debuffs by 80%. Casts Crippling Poison on enemies attacking you. Requires a dagger/dual dagger to be equipped. | 45 | 0 |
| | Othell Aura (1931) Othell Aura | Gives Othell Force that increases Atk. Spd. by 1% to a party member. | 0 | 0 |
| | Final Ultimate Evasion (10520) Final Ultimate Evasion | For 30 seconds, increases P. Evasion by 60, M. Evasion by 60, M. Def. by 20%, P. Skill Evasion Rate by 60% and resistance to debuffs. Has a 40% chance of canceling the enemy's targeting when attacked. | 38 | 0 |
| | Maximum Critical (10542) Maximum Critical | Increases Critical Attack power by 609 and Vital Spot Attack Rate by 10% for 20 seconds. Increases frontal Critical Rate/Damage by 30%, side Critical Rate/Damage by 30%, and rear Critical Rate/Damage by 60%. During a critical attack, 50 % chance of triggering Maximum Critical level 2. | 38 | 0 |
| | Evasive Counterstrike (10524) Evasive Counterstrike | For 10 seconds, evades physical skill attacks and reflects part of the damage received. | 42 | 0 |
| | Shadow Dash (10525) Shadow Dash | For 15 seconds, increases Speed by 66, P. Evasion by 4, and HP Recovery Bonus by 10. | 38 | 0 |
| | Shadow Hide (10517) Shadow Hide | You go into Hide state, cancel debuffs and Hold effects on you, increase HP Recovery Bonus, and eliminate enemy enmity toward you. | 38 | 0 |
| | Scorpion Poison (10535) Scorpion Poison | During normal attacks, there is a chance of inflicting Poison on the enemy and increasing Critical Damage received as well as their chance of receiving a Critical Attack. | 39 | 0 |
| | Uppercut (10546) Uppercut | Delivers a powerful blow to Knock Down the target for 2 seconds. Can be used while equipped with a dagger/dual dagger. | 40 | 0 |
| | Throw Dagger (10539) Throw Dagger | Attacks the enemy by throwing a dagger with 7396 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger/dual dagger to be equipped. Over-hit. | 71 | 0 |
| | Mass Trick (10527) Mass Trick | Cancels the target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for 3 seconds. | 92 | 0 |
| | Power Bluff (10554) Power Bluff | Reveals the enemy's back and for 3 seconds, Stuns and stops him from targeting. Increases the enemy's aggression toward you. After Stun ends, the enemy cannot move for 5 seconds. Requires a dagger/dual dagger to be equipped. | 40 | 0 |
| | Poison Zone (10522) Poison Zone | Sprays poison onto nearby targets for 15 seconds. Decreases P. Atk., Speed, Shield Def., P. Def., and M. Def. Inflicts Poison. | 76 | 0 |
| | Throw Sand (10540) Throw Sand | Hurls poisonous sand at the enemy. For 5 seconds, greatly decreases P. accuracy and lures the enemy to you. Requires a dagger/dual dagger to be equipped. | 38 | 0 |
| | Shadow Chase (10516) Shadow Chase | Moves behind an enemy, cancels his target, and inflicts Stun. | 38 | 0 |
| | Dark Paralysis (10514) Dark Paralysis | Seals an enemy with the power of darkness. Causes the enemy's body to go completely rigid for 10 seconds and causes paralysis for 5 seconds. | 38 | 0 |
| | Shadow Flash (10529) Shadow Flash | Moves behind the enemy, cancels his target, and inflicts Stun. Additionally increases Critical Damage on the target. | 71 | 0 |
| | Kick (10549) Kick | Powerfully Knock Back the target with a kick. | 38 | 0 |
| | Mischief (10526) Mischief | Inflicts confusion on the target to stop him from attacking the target with the highest hostility. Decreases speed - 30%. | 38 | 0 |
| | Throw Poison Needle (10541) Throw Poison Needle | Throws a poison needle to cancel the enemy's skill casting. Requires a dagger/dual dagger to be equipped. | 38 | 0 |
| | Silent Step (10543) Silent Step | Allows you to move unnoticed by most monsters. Decreases P. Def. by 20% and increases Speed by 20%. MP is consumed continuously. | 1 | 0 |
| | Shadow Fake Death (10528) Shadow Fake Death | Acts dead to stop monsters from attacking. Cannot be targeted until you get back up. 20 MP is consumed per second. | 1 | 0 |
| | Superior Spirit Mastery (10506) Superior Spirit Mastery | STR + 2 and resistance to Hold/Sleep/Bleed/Mind/Poison attacks + 30. | 0 | 0 |
| | Superior Dagger Mastery (10501) Superior Dagger Mastery | STR + 2 and P. Atk. + 344 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. | 0 | 0 |
| | Superior Critical Mastery (10505) Superior Critical Mastery | STR + 2, P. Critical Damage + 539 and P. Critical Rate + 60%. + 1000% chance of triggering skill mastery. | 0 | 0 |
| | Superior Light Armor Mastery (10503) Superior Light Armor Mastery | STR + 2. Max HP + 4880, P. Def. + 89 and P. Evasion + 20 when equipped with a Light Armor. Chance of receiving Critical Damage - 35%. Spd. and P. Skill's Critical Rate changes depending on DEX. Upon Evasion, 10% chance of triggering Assassin's Reflex which increases Atk. Spd. | 0 | 0 |
| | Superior Dual Dagger Mastery (10502) Superior Dual Dagger Mastery | STR + 2 and P. Atk. + 344 when using a dual dagger. | 0 | 0 |
| | Superior Movement (10504) Superior Movement | STR + 2. While sitting, increases HP Recovery Bonus by 7 and MP recovery bonus by 3.7. While running, increases P. Evasion by 7, HP Recovery Bonus by 6.3, MP recovery bonus by 2.6, and speed by 17. Also increases P. Evasion by 17 when HP is below 30%. | 0 | 0 |
| | Superior Resistance (10552) Superior Resistance | STR + 2, M. Def. + 199, and resistance to Fire/Water/Wind/Earth + 20. When receiving damage, M. Def. and resistance to all attributes momentarily increase. | 0 | 0 |
| | Death Clock (10507) Death Clock | P. Atk. + 200. Also, when using Shadow Flash, triggers the Blind Spot effect that increases P. Atk., Critical Rate, Critical Damage, and vital spot attack success rate. | 0 | 0 |
| Name | Description | MP | HP | |
|---|---|---|---|---|
| | Savage (1914) Savage | For 60 seconds, increases Atk. Spd. by 17% and decreases P. Def. by 15%. | 0 | 0 |
| | Fire Blessing (1915) Fire Blessing | Increases Fire attack by 10 and Fire resistance by 10. | 0 | 0 |
| | Energetic (1916) Energetic | Increases HP Recovery Bonus by 3. | 0 | 0 |
| | Undying Will (1917) Undying Will | When receiving damage while HP is below 20%, becomes invincible for 5 seconds. The effect can only occurs 1 time every 5 minutes. | 0 | 0 |
| | Lure Shot (10777) Lure Shot | Draws in the enemy's attention. | 77 | 0 |
| | Tornado Shot (10760) Tornado Shot | Attacks the target with 20814 Power added to P. Atk. Bow/crossbow required. Over-hit. Critical. | 98 | 0 |
| | Remote Control (10788) Remote Control | Remotely controls a trap to set it off. | 10 | 0 |
| | Heavy Arrow Rain (10772) Heavy Arrow Rain | Showers the enemy and nearby enemies with a rain of arrows, to inflict damage with 22526 damage added to P. Atk. Bow/crossbow required. Over-hit. Critical. | 125 | 0 |
| | Flare (10785) Flare | Fires a Flare to reveal nearby hiding enemies or traps. Bow/crossbow required. | 70 | 0 |
| | Impact Shot (10769) Impact Shot | Fires an arrow at the enemy with 9947 power added to P. Atk. Stuns the enemy for 9 seconds. Bow/crossbow required. Over-hit. Chance of canceling the opponent's target. | 98 | 0 |
| | Quick Charge (10805) Quick Charge | Quickly moves 500 units of distance forward. | 41 | 0 |
| | Phoenix Arrow (10781) Phoenix Arrow | Attacks a target within a designated area with Atk. Power of 120000. Enchant Cost: Decreases MP Consumption. | 219 | 0 |
| | Quick Evasion (10774) Quick Evasion | Quickly moves 300 units of distance back. | 27 | 0 |
| | Diversion (10778) Diversion | Transfer the aggression of nearby enemies around the target to another party member. | 85 | 0 |
| | Quick Shot (10762) Quick Shot | Attacks the target with 15634 Power added to P. Atk. Bow/crossbow required. Over-hit. Critical. | 79 | 0 |
| | Pinpoint Shot (10763) Pinpoint Shot | Aims for the target's weak points to attack with 22198 power added to P. Atk. Disregards 30% of the target's P. Def. Bow/crossbow required. Over-hit. Critical. | 117 | 0 |
| | Multiple Arrow (10771) Multiple Arrow | Attacks frontal enemies with 23391 Power added to P. Atk. Bow/crossbow required. Over-hit. Critical. | 124 | 0 |
| | Bow Strike (10761) Bow Strike | Knock Back frontal enemies. Attack the target with 2681 Power added to P. Atk. Bow/crossbow required. Over-hit. Critical. | 60 | 0 |
| | Recoil Shot (10770) Recoil Shot | Shoots an arrow with 24888 power added to P. Atk. to Knock Back the target. Bow/crossbow required. Over-hit. Critical. Chance of canceling the opponent's target. | 102 | 0 |
| | Confusion Decoy (10775) Confusion Decoy | Summons a decoy that receives attacks for you. | 60 | 0 |
| | Summon Thunder Hawk (10787) Summon Thunder Hawk | Summons a Thunder Hawk. | 123 | 0 |
| | Yul Aura (1933) Yul Aura | Gives Yul Force that increases MP Recovery Bonus by 50% to a party member. | 0 | 0 |
| | Flash (10793) Flash | Cancels the targets of nearby enemies. Increases speed + 50 for 5 seconds and prevents enemies from targeting you. | 77 | 0 |
| | Camouflage (10784) Camouflage | For 30 seconds, blends into the environment and hides. Decreases Speed by 30%. | 9 | 0 |
| | Final Ultimate Escape (10776) Final Ultimate Escape | For 30 seconds, increases P. Evasion + 30, M. Evasion + 60, resistance to magic + 20%, resistance to buff-canceling attacks + 95%, and Evasion rate to P. skills attacks + 80%. | 58 | 0 |
| | Quick Fire (10779) Quick Fire | For 20 seconds, increases Atk. Spd. by 50% and decreases P. Atk. by 15% when equipped with a bow/crossbow. | 39 | 0 |
| | Mind's Eye (10783) Mind's Eye | For 1 minute, opens the eye of infinity to increase Accuracy by + 25, Critical Rate by + 200, and Critical Damage by + 70%. | 54 | 0 |
| | Gravity Trap (10792) Gravity Trap | Installs a Gravity Trap. It makes an enemy unable to move. | 39 | 0 |
| | Frost Trap (10791) Frost Trap | Installs a Frost Trap. It slows down an enemy's Speed, Atk. Spd. and Casting Spd. | 39 | 0 |
| | Slow Shot (10780) Slow Shot | Attacks the target with 9338 power added to P. Atk. and decreases Speed by 30%. Bow/crossbow required. | 94 | 0 |
| | Bullseye (10801) Bullseye | Decreases the target's resistance to bow/crossbow by 40% and M. Def. by 5%. | 20 | 0 |
| | Time Bomb (10786) Time Bomb | Plants a bomb on the target that detonates after 10 seconds to inflict damage with 30000 power. While the bomb is being installed, the target's P. Accuracy decreases by 10. | 66 | 0 |
| | Mass Bullseye (10802) Mass Bullseye | Decreases the target's and nearby enemies resistance to bow/crossbow attacks by 60% and M. Def. by 25%. After a set amount of time, the target explodes incurring great damage. | 93 | 0 |
| | Siege Fire Stance (10757) Siege Fire Stance | Increases P. Atk., P. Skill power and Critical Damage by 25% when a bow or crossbow is equipped. Increases P. Accuracy by 4 and skill cooldown by 10%. Decreases Atk. Spd. and Speed by 20%. | 0 | 0 |
| | Rapid Fire Stance (10758) Rapid Fire Stance | Increases Atk. Spd. by 20% when a bow or crossbow is equipped. Increases Speed by 20 and decreases skill cooldown by 20%. Decreases P. Atk. and skill power by 20%. Decreases P. Accuracy by 6. | 0 | 0 |
| | Sniper Stance (10759) Sniper Stance | Increases P. Accuracy by 6, range by 100, and Critical Rate by 20% when a bow or crossbow is equipped. Decreases Atk. Spd. by 20%. When pinpoint shot is used, chance of half-kill. | 0 | 0 |
| | Superior Critical Mastery (10756) Superior Critical Mastery | STR + 2, P. Accuracy + 8, P. Critical Rate + 25%, and Critical Damage + 774. + 1000% chance of triggering skill mastery. | 0 | 0 |
| | Superior Survival Ability (10754) Superior Survival Ability | STR + 2, speed + 17, terrain damage - 30% and weight limit + 50%. When inflicting a critical during a normal Bow/Crossbow attack, Survival Movement is triggered. Once Survival Movement is triggered, it will not trigger again for 30 seconds. | 0 | 0 |
| | Superior Hawkeye Mastery (10753) Superior Hawkeye Mastery | When using a bow/crossbow, increases range by 500 and Max MP by 25%, and decreases MP consumption upon skill use by 30%. | 0 | 0 |
| | Superior Light Armor Mastery (10752) Superior Light Armor Mastery | STR + 2. Max HP + 4783, P. Def. +89, P. Evasion + 7, MP recovery bonus +10% and chance of receiving critical attacks -35% when equipped with a Light Armor. Spd. And P. Skill Critical Rate change depending on DEX. | 0 | 0 |
| | Superior Bow/Crossbow Mastery (10751) Superior Bow/Crossbow Mastery | STR + 2, P. Atk. + 1316 and Atk. Spd. + 12% when using a bow or crossbow. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. | 0 | 0 |
| | Superior Magic Resistance (10799) Superior Magic Resistance | STR + 2 and M. Def. + 199. When receiving damage, there is a chance of M. Def. and resistance to attributes momentarily increasing. | 0 | 0 |
| | Superior Mind Resistance (10755) Superior Mind Resistance | STR + 2. Resistance + 20 to Hold, Sleep, Paralysis, Mental attack, Poison, Bleed, and Stun. In addition, there is a chance of reflecting debuffs back to the attacker. | 0 | 0 |
| | Superior Elemental Resistance (10800) Superior Elemental Resistance | STR + 2 and resistance to all attributes + 20. | 0 | 0 |
| Name | Description | MP | HP | |
|---|---|---|---|---|
| | Endurance (1920) Endurance | For 5 seconds, returns 50% of the damage received from melee attacks back to the attacker and recovers 92 HP every second. | 0 | 0 |
| | Earth Tremor (1922) Earth Tremor | Knocks Down nearby enemies for 3 seconds. | 0 | 0 |
| | Summon Siege Golem (19088) Summon Siege Golem | Summons a siege weapon. Requires 400 R-grade Crystals. Automatically acquired by dwarves at level 85. | 530 | 0 |
| | Summon Wild Hog Cannon (19089) Summon Wild Hog Cannon | Summons a siege weapon. Can only move in normal mode. During siege mode, it cannot move, and it can inflict long-range attacks. Switching modes takes 30 seconds. Requires 600 R-grade Crystals. Automatically acquired by dwarves at level 85. | 530 | 0 |
| | Summon Swoop Cannon (19090) Summon Swoop Cannon | Summons a Swoop Cannon. Requires 500 R-grade Crystals. Automatically acquired by dwarves at level 85. | 530 | 0 |
| | Earth Blessing (1921) Earth Blessing | Increases Earth attack by 10 and Earth resistance by 10. | 0 | 0 |
| | Dexterity (1919) Dexterity | Increases Power of attack skills by 2%. | 0 | 0 |
| | Crystal Form (11093) Crystal Form | Cancels Poison/Bleed/Hold/Stun effect. Becomes invincible for 3 seconds and rapidly recovers HP and MP. | 73 | 0 |
| | Elemental Destruction (11023) Elemental Destruction | Inflicts a magic attack imbued with elemental properties on the target with 356 power added to attribute damage. Over-hit. | 125 | 0 |
| | Death Mass Unleash Hell (11067) Death Mass Unleash Hell | Inflicts magic damage on the target and nearby enemies with 126 power. Also inflicts Fear and Burns. Over-hit. | 1620 | 0 |
| | Ultimate Body To Mind (11064) Ultimate Body To Mind | Sacrifices 384 HP to recover 400 MP. | 0 | 384 |
| | Mass Devil's Curse (11048) Mass Devil's Curse | Attacks the target and surrounding enemies with 114 power. Absorbs 25% of the damage inflicted as HP. Additionally, for 10 seconds, decreases the target's P. Def., M. Atk., Casting Spd., M. Def., P. Critical Rate, M. Critical Rate, and Speed by 8%. Also decreases accuracy by 12. | 211 | 0 |
| | Death Breath (11029) Death Breath | Decreases the target's HP by 480 per second for 15 seconds. | 68 | 0 |
| | Elemental Storm (11040) Elemental Storm | Inflicts a magic attack imbued with elemental properties on the target and surrounding enemies with 238 power added to attribute damage. Over-hit. | 264 | 0 |
| | Unleash Hell (11066) Unleash Hell | Inflicts magic damage on the target with 126 power. Also inflicts Fear and Burns. Over-hit. | 498 | 0 |
| | Devil's Curse (11047) Devil's Curse | Attacks the target with 143 power. For 15 seconds, decreases the target's M. Atk., Casting Spd., P. Critical Rate, M. Critical Rate, P. Def., M. Def., and Speed by 10%. Also decreases P. Evasion by 6. | 70 | 0 |
| | Death Howl (11032) Death Howl | Attacks nearby enemies with 143 power and knock them back. Over-hit. | 204 | 0 |
| | Ignore Divinity (11049) Ignore Divinity | Cancels one of the target's buffs. | 82 | 0 |
| | Elemental Blast (11034) Elemental Blast | Inflicts a magic attack imbued with elemental properties on the target and surrounding enemies with 191 power added to attribute damage. Over-hit. | 213 | 0 |
| | Elemental Crash (11017) Elemental Crash | Inflicts a magic attack imbued with elemental properties on the target with 144 power added to attribute damage. In addition, Fire inflicts fear, Water decreases Speed, Wind causes Knock Back, and Earth inflicts hold. Double Casting inflicts stun. Over-hit. | 53 | 0 |
| | Shadow Snare (11058) Shadow Snare | Drags enemies around a target toward it. | 238 | 0 |
| | Elemental Spike (11011) Elemental Spike | Inflicts a magic attack imbued with elemental properties on the target with 121 power added to attribute damage. In addition, decreases the target's attribute resistance according to the Elemental Stance used. Over-hit. | 45 | 0 |
| | Feoh Aura (1935) Feoh Aura | Gives Feoh Force that increases Casting Spd. by 1% to a party member. | 0 | 0 |
| | Double Casting (11068) Double Casting | For 30 seconds, you can cast elemental spells with both hands. Decreases MP Consumption by 50% and magic skill cooldown by 5%. Eliminates magic cancel during magic use. | 210 | 0 |
| | Wizard Spirit (11046) Wizard Spirit | For 30 seconds, increases M. Atk. by 20%, M. Critical Rate by 50%, P. Def. and M. Def. by 20%, and Evasion by 2. Decreases MP Consumption for magic skills by 50%. When attacked, there is a chance of inflicting magic damage on the enemy. | 70 | 0 |
| | Air Rider (11062) Air Rider | Increases Speed by 60 for 15 seconds. The effect disappears when attacked. | 7 | 0 |
| | Arcane Barrier (11065) Arcane Barrier | For 20 seconds, 20% of the damage received will be applied to MP instead of HP. When attacked, reflects 10% the damage. When MP reaches 0, the skill effect is removed. | 70 | 0 |
| | Hell Binding (11050) Hell Binding | Lifts and holds the target into the air. | 70 | 0 |
| | Mass Hell Binding (11052) Mass Hell Binding | Lifts and holds the target and nearby enemies into the air for 8 seconds, and inflicts 100 damage per second. | 228 | 0 |
| | Death Siphon (11030) Death Siphon | For 10 seconds, drains the target's life with 25 power per second. Absorbs 100% of the damage inflicted as HP. | 68 | 0 |
| | Mass Death Fear (11056) Mass Death Fear | For 10 seconds, inflicts Fear on the target and nearby enemies and decreases Speed by 25%. | 211 | 0 |
| | Magical Charge (11094) Magical Charge | Attacks nearby enemies with 121 power. Inflicts Stun, cancels enemies' targets and teleports your avatar to the front. | 70 | 0 |
| | Magical Evasion (11057) Magical Evasion | Attacks nearby enemies with 121 power. Inflicts Stun, cancels enemies' targets, and teleports your avatar to the back. | 70 | 0 |
| | Devil's Sway (11095) Devil's Sway | Resets the duration of the target's paralysis, hold, silence, sleep, shock, fear, petrification, and disarm. | 190 | 0 |
| | Death Fear (11055) Death Fear | For 10 seconds, inflicts Fear on the target and decreases Speed by 40%. | 70 | 0 |
| | Water Stance (11008) Water Stance | Bestows the property of Water to magic spells cast. | 0 | 0 |
| | Earth Stance (11010) Earth Stance | Bestows the property of Earth to magic spells cast. | 0 | 0 |
| | Wind Stance (11009) Wind Stance | Bestows the property of Wind to magic spells cast. | 0 | 0 |
| | Fire Stance (11007) Fire Stance | Bestows the property of Fire to magic spells cast. | 0 | 0 |
| | Superior Anti Magic (11003) Superior Anti Magic | INT + 2, M. Def. + 139, resistance to magic attack + 35%. When receiving damage, there is a chance of increasing M. Def. and attributes resistance for 10 seconds. | 0 | 0 |
| | Superior Quick Recovery (11183) Superior Quick Recovery | INT + 2 and decreases cooldown for skills by 25%. | 0 | 0 |
| | Superior Arcane Lore (11184) Superior Arcane Lore | INT + 2 and increases resistance to Fire/Water/Wind/Earth by 20 and M. Def. by 5%. | 0 | 0 |
| | Superior Wizard Mastery (11005) Superior Wizard Mastery | INT + 2 and increases M. Atk., Casting Spd., and M. Critical Rate by + 6%. Decreases skill MP Consumption by 6%. | 0 | 0 |
| | Superior Clear Mind (11187) Superior Clear Mind | INT + 2, increases MP Recovery Bonus by 5.1 while standing and by 6.5 while walking. | 0 | 0 |
| | Superior Fast MP Recovery (11186) Superior Fast MP Recovery | INT + 2 and increases MP Recovery Bonus by 3.6. | 0 | 0 |
| | Superior Robe Mastery (11002) Superior Robe Mastery | Max HP + 4447, P. Def. + 72 and M. Def. + 300 when equipped with a Robe. | 0 | 0 |
| | Superior Weapon Mastery (11001) Superior Weapon Mastery | P. Atk. + 83, M. Atk. + 104, and Casting Spd. + 23%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. | 0 | 0 |
| | Superior Sigil Mastery (11004) Superior Sigil Mastery | When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery Bonus by 20%. | 0 | 0 |
| | Superior Mental Resistance (11006) Superior Mental Resistance | INT + 2 and resistance to Hold/Sleep/Bleed/Mental attacks/Poison + 30. | 0 | 0 |
| | Superior Mana Boost (11185) Superior Mana Boost | INT + 2 and increases Max MP by 313. | 0 | 0 |
| Name | Description | MP | HP | |
|---|---|---|---|---|
| | Soul Protection (1925) Soul Protection | For 20 seconds, blocks debuff attacks 2 times. | 0 | 0 |
| | Body Reinforcement (1926) Body Reinforcement | For 5 minutes, transforms into ultimate combat form. | 0 | 0 |
| | Flying Body Reinforcement (1954) Flying Body Reinforcement | Transforms into final flying combat form. | 0 | 0 |
| | Battle Instinct (1923) Battle Instinct | Increases PVP damage by 1%. Decreases skills' MP Consumption by 5%. | 0 | 0 |
| | Dark Blessing (1924) Dark Blessing | Increases Dark attack by 10, Dark resistance by 10, and resistance to Silence and Fear by 20. | 0 | 0 |
| | Servitor Balance Life (11299) Servitor Balance Life | Equalizes your HP with summoned servitors' HP. | 63 | 0 |
| | Mass Servitor Cleanse (11309) Mass Servitor Cleanse | Cancel all servitors' debuffs. | 70 | 0 |
| | Summon Avenging Cubic (11268) Summon Avenging Cubic | Summons an Avenging cubic. The summoned cubic cancels the summoner's debuffs. Additionally, it cancels the buffs of the summoner's target and inflicts Hold. | 70 | 0 |
| | Strong Will (11264) Strong Will | Consumes HP to regenerate MP by 200. Also cancels all debuffs. | 0 | 400 |
| | Exile (11273) Exile | Banishes the target to another dimension. The exiled target becomes incapacitated and invincible to some attacks, skills, and debuffs. Decreases by 353 per second. | 78 | 0 |
| | Mass Exile (11296) Mass Exile | Banishes the target and nearby enemies to another dimension. The exiled targets become incapacitated and invincible to some attacks, skills, and debuffs. Decreases HP by 282 per second. | 102 | 0 |
| | Mark of Fire (11298) Mark of Fire | Carves a burning mark on the target to inflict damage with 168 power. | 63 | 0 |
| | Servitor Major Heal (11302) Servitor Major Heal | Heals the servitor with 1488 Power. | 70 | 0 |
| | Replace (11272) Replace | Switches locations with the target servitor. | 97 | 0 |
| | Summon Barrier (11274) Summon Barrier | Receives energy from a servitor to become invincible and increase HP Recovery Bonus. Can only be used while a servitor is present. | 78 | 0 |
| | Summon Death Gate (11266) Summon Death Gate | Summons a Death Gate. The summoned Death Gate continuously inflicts damage and Hold on nearby enemies. | 94 | 0 |
| | Summon Soul Reaper (11258) Summon Soul Reaper | Summons a nefarious Soul Reaper from the demonic dimension. Consumes 2 summon points. | 351 | 0 |
| | Summon Soulshots (11316) Summon Soulshots | Summons 1900 Beast Soulshots with 80% probability and 380 Blessed Beast Spiritshots with 20% probability. Consumes 1 Crystal (R-grade). | 398 | 0 |
| | Summon Armored Bear (11256) Summon Armored Bear | Summons a fearless Armored Bear from the fairy dimension. Consumes 3 summon points. | 351 | 0 |
| | Summon Saber Tooth Cougar (11257) Summon Saber Tooth Cougar | Summons a dauntless Saber Tooth Cougar from the beast dimension. Consumes 2 summon points. | 351 | 0 |
| | Summon Team Mate (11265) Summon Team Mate | Summons the selected party member to your location. | 71 | 0 |
| | Mana Sharing (11269) Mana Sharing | Consumes your MP to recover other party members' MP. | 1400 | 0 |
| | Mark Retriever (11271) Mark Retriever | Retrieves any Mark of Weakness, Mark of Plague, or Mark of Trick from the target. Inflicts damage according to the number of retrieved marks. | 74 | 0 |
| | Invoke (11263) Invoke | Calls forth the fist of a Giant from the outer world to inflict powerful damage on the target and nearby enemies with 147 power. | 227 | 0 |
| | Mass Servitor Ultimate Defense (11310) Mass Servitor Ultimate Defense | Increases all servitor's P. Def. by 4680 and M. Def. by 4212 for 60 seconds. | 70 | 0 |
| | Wynn Aura (1937) Wynn Aura | Gives Wynn Force that decreases physical and magic skill MP consumption by 3% to a party member. | 0 | 0 |
| | Blessing of the Giants (11297) Blessing of the Giants | For 30 minutes, increases the servitor's Max MP by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to debuffs by 10%. Decreases received Critical Damage by 30% and speed by 15%. | 78 | 0 |
| | Mass Servitor Empower (11306) Mass Servitor Empower | Increases all servitors' M. Atk. by 79% for 30 minutes. | 70 | 0 |
| | Mass Servitor Magic Barrier (11303) Mass Servitor Magic Barrier | Increases M. Def. of all servitors by 30% for 30 minutes. | 70 | 0 |
| | Mass Servitor Might (11307) Mass Servitor Might | Increases all servitors' P. Atk. by 17% for 30 minutes. | 70 | 0 |
| | Ultimate Servitor Share (11288) Ultimate Servitor Share | Shares the following with your servitor(s): 60% of P. Atk. and P. Def., 30% of M. Atk. and M. Def., 15% of Max HP and MP, 30% of Critical Rate, 10% of Atk. Spd. and 3% of Casting Spd. for 30 minutes. | 77 | 0 |
| | Mass Servitor Wind Walk (11308) Mass Servitor Wind Walk | Increases Speed of all servitors by 34% for 30 minutes. | 70 | 0 |
| | Mass Servitor Haste (11304) Mass Servitor Haste | Increases Atk. Spd. of all servitors by 34% for 30 minutes. | 70 | 0 |
| | Mass Servitor Shield (11305) Mass Servitor Shield | Increases all servitors' P. Def. by 15% for 30 minutes. | 70 | 0 |
| | Mark of Void (11260) Mark of Void | Carves a mark linked to the void dimension on the target. For 4 seconds, decreases HP by 336 every second and absorbs some of the damage inflicted as HP/MP for yourself and your servitor(s). | 19 | 0 |
| | Mark of Weakness (11259) Mark of Weakness | Weakens the target for 10 seconds. Decreases 269 HP per second and decreases resistance to debuffs by 5%. | 48 | 0 |
| | Mark of Trick (11262) Mark of Trick | Carves a mark linked to the dupery dimension on the target. For 5 seconds, decreases HP by 303 every second and causes the use of skills to fail. | 48 | 0 |
| | Mark of Plague (11261) Mark of Plague | Inflicts a plague from the cursed dimension on the target. For 15 seconds, decreases HP by 370 every second and decreases the power of incoming Heals. | 48 | 0 |
| | Dimensional Binding (11276) Dimensional Binding | Raises the target in the air and binds it to another dimension. | 90 | 0 |
| | Ultimate Transfer Pain (11270) Ultimate Transfer Pain | Transfers 70% of the damage received to your first summoned servitor. MP is continuously consumed according to your level. | 70 | 0 |
| | Spirit of Nabiarov (11267) Spirit of Nabiarov | Transform into Nabiarov and use his powerful skills for 5 minutes. | 70 | 0 |
| | Superior Spirit Mastery (11255) Superior Spirit Mastery | INT + 2 and resistance to Hold/Sleep/Bleed/Mental attacks/Poison + 30. | 0 | 0 |
| | Superior Light Armor Mastery (11295) Superior Light Armor Mastery | INT + 2. Max HP + 4151 and P. Def. + 132 when equipped with a Light Armor. | 0 | 0 |
| | Superior Magic Mastery (11253) Superior Magic Mastery | Increases INT by 2, M. Def. by 139, and resistance to magic attacks by 35%. Increases Max MP by 313 and HP/MP recovery bonus. Decreases magic skill cooldown by 25%. | 0 | 0 |
| | Superior Robe Mastery (11252) Superior Robe Mastery | INT + 2. Max HP + 4151, P. Def. + 135 and Casting Spd. + 5% when equipped with a Robe. | 0 | 0 |
| | Superior Weapon Mastery (11251) Superior Weapon Mastery | Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. | 0 | 0 |
| | Superior Summon Mastery (11254) Superior Summon Mastery | INT + 2. You can use up to 6 summon points, and when you receive damage your servitor's battle skills are increased. | 0 | 0 |
| | Superior Resistance (11287) Superior Resistance | INT + 2, M. Def. + 199, and resistance to Fire/Water/Wind/Earth + 20. When receiving damage, there is a chance of M. Def. and resistance to attributes momentarily increasing. | 0 | 0 |
| Name | Description | MP | HP | |
|---|---|---|---|---|
| | Brilliant Recharge (11761) Brilliant Recharge | Recovers party members' MP with a maximum of 140 power depending on their level. Also, for 10 seconds, recovers 10 MP per second. | 390 | 0 |
| | Brilliant Heal (11757) Brilliant Heal | Heals yourself and nearby party members with 1191 power. If HP is full, CP is restored. | 277 | 0 |
| | Giant's Favor (11772) Giant's Favor | Performs an ancient secret technique of the Giants to increase P. Def., M. Def., and Healing power by 1000 for 15 seconds. | 17 | 0 |
| | Party Return (11819) Party Return | Teleports party members to the nearest village. Cannot be used in a specially designated place such as the GM Consultation Service. | 91 | 0 |
| | Blessed Resurrection (11784) Blessed Resurrection | Resurrects a dead target and restores 85% of the XP lost. | 35 | 0 |
| | Group Resurrection (11785) Group Resurrection | Resurrects all dead party members and restores 80% of the XP lost. | 133 | 0 |
| | Rebirth (11768) Rebirth | Recovers all party members' HP/MP/CP. There is also a chance of canceling any debuffs. | 66 | 0 |
| | Summon Tree of Life (11774) Summon Tree of Life | Summons a Tree of Life. The summoned tree heals nearby party members for 30 seconds. Can also cast a debuff canceling blessing. | 185 | 0 |
| | Summon Lumi (11776) Summon Lumi | Summons a Spirit of Light. | 96 | 0 |
| | Reset (11783) Reset | Restarts the target's debuff timers. | 0 | 0 |
| | Panic Heal (11756) Panic Heal | Heals the target with 1488 power. If HP is full, CP is restored. | 207 | 0 |
| | Radiant Recharge (11760) Radiant Recharge | Recovers the target's MP with a maximum of 166 power depending on the target's level. Also, for 10 seconds, recovers 12 MP per second. Ineffective on classes that have the Recharge skill. | 183 | 0 |
| | Radiant Heal (11755) Radiant Heal | Heals the target with 1488 power. If HP is full, CP is restored with the remaining power. | 138 | 0 |
| | Sustain (11752) Sustain | For 15 seconds, Heals the target by 172 per second. Further increases incoming Healing power by 10%. Also increases your Healing power. | 53 | 0 |
| | Dark Force (11814) Dark Force | Inflicts damage on the target with 95 power added to M. Atk. There is a chance of pushing back the target. | 87 | 0 |
| | Dark Rain (11817) Dark Rain | Inflicts damage on nearby enemies with 102 power and decreases aggression toward yourself. | 282 | 0 |
| | Mass Dark Veil (11767) Mass Dark Veil | Inflicts damage on the target and nearby enemies with 117 power and decreases aggression toward yourself. | 423 | 0 |
| | Dark Veil (11766) Dark Veil | Inflicts damage on the target with 128 power and decreases aggression toward yourself. | 70 | 0 |
| | Erase Impact (11831) Erase Impact | Banishes the enemy's servitor into another dimension. | 373 | 0 |
| | Fairy of Life (11754) Fairy of Life | Summons a fairy that follows and periodically heals the target for 60 seconds. More heals will be triggered when receiving damage. | 43 | 0 |
| | Progressive Heal (11828) Progressive Heal | Heals the target and the 10 most injured allies around the target by up to 40% of their Max HP. The recovery amount decreases starting from the most injured person. | 194 | 0 |
| | Aeore Aura (1939) Aeore Aura | Gives Aeore Force that increases M. Atk. by 1% to a party member. | 0 | 0 |
| | Blessing of Saha (11830) Blessing of Saha | For 30 minutes, increases the selected target's Max MP by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to debuffs by 10%, and P. Def. upon evading a critical attack. Decreases speed by 15%. | 35 | 0 |
| | Brilliant Purge (11764) Brilliant Purge | Cancels all party members' debuffs and makes them immune to debuffs for 7 seconds. | 70 | 0 |
| | Speed of Saha (11823) Speed of Saha | Increases the selected target's P. Accuracy by 5, P. and M. Evasion by 5, Speed by 34 and decreases received critical damage by 30% for 30 minutes. | 17 | 0 |
| | Dissolve (11770) Dissolve | Removes the aggression of nearby enemies toward you and increases speed by 100. | 10 | 0 |
| | Crystal Regeneration (11765) Crystal Regeneration | Crystallize yourself and become immune to damage and debuffs for 10 seconds. Recover 266 HP and 74 MP every second. | 73 | 0 |
| | Critical of Saha (11821) Critical of Saha | Increases the selected target's P. Critical Rate by 32%, P. Critical Damage by 35%, M. Critical Rate by 20 and decreases MP Consumption for physical skills by 20% and magic skills by 10% for 30 minutes. | 17 | 0 |
| | Force of Saha (11822) Force of Saha | Increases the selected target's Atk. Spd. by 34%, Casting Spd. by 31% and bestows a 9% Vampiric Rage effect for 30 minutes. | 17 | 0 |
| | Celestial Protection (11758) Celestial Protection | Renders the selected party member invincible for 10 seconds. | 17 | 0 |
| | Celestial Party Protection (11759) Celestial Party Protection | Renders all party members invincible for 10 seconds. | 36 | 0 |
| | Clarity of Saha (11825) Clarity of Saha | Increases resistance to Hold/Sleep/Mental attacks by 50, resistance to buff canceling attacks by 30 and resistance to debuffs by 20 for 30 minutes. | 17 | 0 |
| | Radiant Purge (11763) Radiant Purge | Cancels all of the target's debuffs. | 35 | 0 |
| | Balance Heal (11762) Balance Heal | Equalizes all party members' HP and restores 333 HP every second for 15 seconds. | 178 | 0 |
| | Power of Saha (11820) Power of Saha | Increases the selected target's P. Atk. by 17%, P. Def. by 15%, M. Atk. by 79%, and M. Def. by 30% for 30 minutes. | 17 | 0 |
| | Resistance of Saha (11824) Resistance of Saha | Increases resistance to Stun by 40%, Poison by 50%, and Holy and Dark by 30 for 30 minutes. | 17 | 0 |
| | Emblem of Salvation (11826) Emblem of Salvation | Resurrects when dead and retains all buffs and debuffs. The Blessing of Noblesse and Lucky Charm, however, will disappear. | 70 | 0 |
| | Fatal Sleep (11778) Fatal Sleep | For 20 seconds, inflicts Sleep on the target. When Sleep ends, decreases Atk. Spd., Casting Spd., and Speed by 50%. | 26 | 0 |
| | Mark of Lumi (11777) Mark of Lumi | A mark appears that decreases the target's P. Def. and M. Def. by 10% and consumes 113 HP every second for 60 seconds. | 40 | 0 |
| | Mass Fatal Sleep (11832) Mass Fatal Sleep | Causes nearby enemies to fall asleep for 30 seconds. | 52 | 0 |
| | Dark Backfire (11769) Dark Backfire | For 30 seconds, when the target uses a skill, increases MP Consumption by 50% and decreases Casting Spd. and Atk. Spd. by 20%. | 35 | 0 |
| | Dark Devour (11780) Dark Devour | Decreases the Healing power received by the target by 50%. | 35 | 0 |
| | Lakcis Disc (11773) Lakcis Disc | Directly manipulates the power of light to Heal nearby allies and damage nearby enemies. Continuously consumes MP. | 0 | 0 |
| | Frantic Healing (11782) Frantic Healing | Increases Casting Spd. by 30% and skill MP Consumption by 30%. | 0 | 0 |
| | Superior Anti Magic (11789) Superior Anti Magic | INT + 2. Increases M. Def. + 139. When receiving damage, there is a chance of increasing M. Def. and attributes resistance for 10 seconds. | 0 | 0 |
| | Superior Elemental Protection (11790) Superior Elemental Protection | INT + 2. Increases resistance to Fire/Water/Wind/Earth by 20. | 0 | 0 |
| | Superior Armor Mastery (11787) Superior Armor Mastery | INT + 2. Max HP + 4299 and M. Def. + 300 when equipped with a Light Armor or Robe. P. Def. + 109 when equipped with a Robe, and P. Def. + 73 when equipped with a Light Armor. Recovery Bonus + 2.8 and MP Recovery Bonus + 3.6. | 0 | 0 |
| | Superior Casting Mastery (11788) Superior Casting Mastery | INT + 2. Increases Max MP by 313 and Casting Spd. by 23%. Decreases MP Consumption of magic skill by 15% and cooldown by 25%. | 0 | 0 |
| | Superior Weapon Mastery (11751) Superior Weapon Mastery | Increases INT by 2, M. Atk. by 103, and P. Atk. by 82. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. | 0 | 0 |
| | Superior Sigil Mastery (11791) Superior Sigil Mastery | INT + 2. Increases MP Recovery Bonus by 20 and power of recovery skills by 40 when equipped with a Sigil. | 0 | 0 |
| | Superior Mind Resistance (11792) Superior Mind Resistance | INT + 2. Resistance + 20 to Hold, Sleep, Paralysis, Mental attacks, Poison, Bleed, and Stun. In addition, there is a chance of reflecting debuffs back to the attacker. | 0 | 0 |
| Name | Description | MP | HP | |
|---|---|---|---|---|
| | Assault Rush (11508) Assault Rush | Rushes the enemy to inflict Stun for 1 second. Can be used while a sword, dualsword, or dual blunt weapon is equipped. | 38 | 0 |
| | Mass Crippling Attack (11513) Mass Crippling Attack | Attacks the target and nearby enemies with P. Atk. increased by 10263. For 10 seconds, decreases the target's P. Def. and M. Def. by 30% (40% during PvP) and P. Evasion by 10. Debuff power on both sides decrease by 10% during PvP. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. | 130 | 0 |
| | Death Strike (11511) Death Strike | Attacks the target with 14326 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. | 73 | 0 |
| | Mass Shadow Blade (11514) Mass Shadow Blade | Attacks the target and nearby enemies with P. Atk. Increased by 11722. For 10 seconds, decreases P. Atk. and M. Atk. by 30% (40% during PvP). Debuff power on both sides decrease by 10% during PvP. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. | 146 | 0 |
| | Quick Return (11563) Quick Return | Teleports to a town. Cannot be used in a specially designated place such as the GM Consultation Service. | 60 | 0 |
| | Angel's Resurrection (11564) Angel's Resurrection | Resurrects a dead target and restores 40% of the XP lost. | 60 | 0 |
| | Divine Cancel (11536) Divine Cancel | Cancels up to two of the target's buffs. | 70 | 0 |
| | Quick Escape (11540) Quick Escape | Transforms yourself into a cute pig for 15 seconds. Increases P. Def. and M. Def. by 3000, and increases Speed by 30%. | 70 | 0 |
| | Polymorph (11541) Polymorph | Transforms yourself into a stone for 15 seconds to eliminate nearby enemies' aggression and keep them from targeting you. Speed is greatly decreased while transformed. | 70 | 0 |
| | Recovery Melody (11571) Recovery Melody | Restores the selected target's CP by 1000. | 120 | 0 |
| | Healing Melody (11570) Healing Melody | Heals the target and the 10 most injured allies around the target by up to 35% of their Max HP. The recovery amount decreases starting from the most injured person. | 194 | 0 |
| | Warrior's Harmony (11524) Warrior's Harmony | Increases the selected party member's P. Atk. by 35%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8%, P. Critical Damage by 35%, P. Critical Rate by 100, Speed and decreases M. Def. by 16%, P. Def. by 8%, and P. Evasion by 4 for 30 minutes. | 140 | 0 |
| | Wizard's Harmony (11525) Wizard's Harmony | Increases the selected party member's P. Atk. by 8%, M. Atk. by 40%, Atk. Spd. and Casting Spd. by 8%, M. Def. by 14%, M. Critical Rate by 100%, MP recovery bonus by 20%, Speed by 8 and decreases P. Def. by 8%, P. Evasion by 4, MP Consumption of magic skill by 15%, MP Consumption of physical skill by 5%, and skill cooldown by 20% for 30 minutes. | 140 | 0 |
| | Knight's Harmony (11523) Knight's Harmony | Increases the selected party member's P. Atk. by 12%, P. Def. by 45%, shield defense rate by 30%, shield P. Def. by 50%, P. Critical Damage by 35% and P. Critical Rate by 100% for 30 minutes. | 140 | 0 |
| | Devil's Movement (11562) Devil's Movement | Prevents aggressive monsters from attacking party members for 2 minutes. The effect is canceled if any party member initiates an attack. | 60 | 0 |
| | Celestial Aegis (11560) Celestial Aegis | Renders all party members invincible for 30 seconds. | 423 | 0 |
| | Crazy Nocturne (11545) Crazy Nocturne | For 10 seconds, decreases party members' physical and magic skill cooldown by 50%. | 1032 | 0 |
| | Harp Melody (11521) Harp Melody | Increases party members' P. Accuracy by 5, P. and M. Evasion by 5, Speed by 34 and decreases received Critical Damage by 30% for 30 minutes. | 140 | 0 |
| | Drum Melody (11518) Drum Melody | Increases party member's Max MP by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 20, Critical Damage during a normal attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to debuffs by 10%, P. Def. upon evading a critical attack, and decreases Speed by 15% for 30 minutes. Party members equipped with a melee weapon, a bow or crossbow who receive damage have a chance to increase Critical Damage during a normal attack. | 140 | 0 |
| | Guitar Melody (11520) Guitar Melody | Increases party members' P. Critical Rate by 32%, P. Critical Damage by 35%, M. Critical Rate by 20 and decreases MP Consumption for physical skills by 20% and magic skills by 10% for 30 minutes. Also decreases MP Consumption for Iss Enchanter's buff skills by 20%. | 140 | 0 |
| | Lute Melody (11522) Lute Melody | Increases party members' Atk. Spd. by 34% and Casting Spd. by 31% for 30 minutes. Also there is a chance of triggering a 9% Vampiric Rage effect during a normal attack. | 140 | 0 |
| | Pipe Organ Melody (11519) Pipe Organ Melody | Increases party members' Max HP by 37%, Max MP by 37%, Max CP by 37%, and HP Recovery Bonus by 20% for 30 minutes. | 140 | 0 |
| | Horn Melody (11517) Horn Melody | Increases all party members' P. Atk. by 17%, P. Def. by 15%, M. Atk. by 79%, and M. Def. by 30% for 30 minutes. | 140 | 0 |
| | Battle Rhapsody (11544) Battle Rhapsody | For 30 seconds, doubles all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. | 916 | 0 |
| | Blood Requiem (11533) Blood Requiem | Bestows an 80% Vampiric Rage effect on party members. | 342 | 0 |
| | Disperse (11543) Disperse | For 30 seconds, transforms yourself and nearby party members into harmless creatures. Increases P. Def. and M. Def. by 2000 and Speed by 44. Decreases P. Atk. and M. Atk. by 80%. | 330 | 0 |
| | Angel's Touch (11534) Angel's Touch | For 7 seconds, renders the selected target immune to debuffs. | 70 | 0 |
| | Prevailing Sonata (11529) Prevailing Sonata | Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 35%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. | 140 | 0 |
| | Daring Sonata (11530) Daring Sonata | Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. | 140 | 0 |
| | Refreshing Sonata (11532) Refreshing Sonata | Increases party members' HP Recovery Bonus by 20%, P. Accuracy by 4, P. Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill cooldown by 10% for 5 minutes. | 140 | 0 |
| | Divine Protection (11566) Divine Protection | Increases party members' resistance to Holy and Dark by 30, and resistance to Poison and Bleed by 50% for 30 minutes. | 140 | 0 |
| | Mental Protection (11567) Mental Protection | Increases party members' resistance to Hold/Sleep/Mental Attacks by 50, resistance to buff canceling attacks by 30 and resistance to debuffs by 20 for 30 minutes. | 140 | 0 |
| | Elemental Protection (11565) Elemental Protection | Increases party members' resistance to Fire, Water, Wind and Earth by 30 for 30 minutes. | 140 | 0 |
| | Crippling Attack (11509) Crippling Attack | Attacks the enemy with P. Atk. increased by 8268. For 10 seconds, decreases P. Def. and M. Def. by 30% (40% during PvP) and P. Evasion by 10. Debuff power on both sides decrease by 10% during PvP. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. | 46 | 0 |
| | Giant Root (11561) Giant Root | Inflicts Hold on the enemy for 15 seconds. | 126 | 0 |
| | Mass Giant Root (11538) Mass Giant Root | Inflicts Hold on nearby enemies for 15 seconds. | 252 | 0 |
| | Transform (11537) Transform | Transforms the target into a harmless creature and decrease its Speed by 20% for 15 seconds. The effect is canceled if the transformed target is attacked. | 126 | 0 |
| | Shadow Blade (11510) Shadow Blade | Attacks the target with P. Atk. Increased by 9133. For 10 seconds, decreases P. Atk. and M. Atk. by 30% (40% during PvP). Debuff power on both sides decrease by 10% during PvP. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. | 50 | 0 |
| | Ultimate Oblivion (11558) Ultimate Oblivion | Cancels nearby enemies' targets. | 423 | 0 |
| | Ultimate Scourge (11557) Ultimate Scourge | Blocks nearby enemies' HP natural recovery for 2 minutes. | 423 | 0 |
| | Petrify (11539) Petrify | Petrifies the target for 15 seconds. | 70 | 0 |
| | Ultimate Suspension (11559) Ultimate Suspension | Increases nearby enemies' physical/magic skill cooldown by 200% for 2 minutes. | 423 | 0 |
| | Chaos Symphony (11546) Chaos Symphony | Inflicts 13629 damage on the target and nearby enemies. Decreases P. Atk., P. Def., M. Atk., M. Def., and Speed by 50% for 10 seconds. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. | 1003 | 0 |
| | Superior Anti Magic (11505) Superior Anti Magic | M. Def. + 139 and resistance to magic attack + 35%. When receiving damage, there is a chance of increasing M. Def. and attributes resistance for 10 seconds. | 0 | 0 |
| | Superior Quick Recovery (11548) Superior Quick Recovery | STR + 2 and decreases the cooldown for magic skills by 25%. | 0 | 0 |
| | Superior Focus Mind (11553) Superior Focus Mind | STR + 2 and increases MP recovery bonus by 8.4. | 0 | 0 |
| | Superior Divine Lore (11552) Superior Divine Lore | MP Consumption for skills is decreased by 6%. | 0 | 0 |
| | Superior Fast Spell Casting (11555) Superior Fast Spell Casting | Increases Casting Spd. by 15%. | 0 | 0 |
| | Superior Light Armor Mastery (11503) Superior Light Armor Mastery | Max HP + 4634, P. Def. + 73 and MP Recovery Bonus + 25% when equipped with a Light Armor. | 0 | 0 |
| | Superior Robe Mastery (11502) Superior Robe Mastery | Max HP + 4636 and P. Def. + 91 when equipped with with a Robe. | 0 | 0 |
| | Superior Dual Weapon Mastery (11501) Superior Dual Weapon Mastery | When a Dualsword or Dual Blunt Weapon is equipped, increases P. Atk. by 235, M. Atk. by 104, and Atk. Spd. by 10%. There is a chance of increasing physical skill power and Critical Rate when attacking. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. | 0 | 0 |
| | Superior Heavy Armor Mastery (11504) Superior Heavy Armor Mastery | Max HP + 4636 and P. Def. + 73 when equipped with a Heavy Armor. | 0 | 0 |
| | Superior Mana Steal (11549) Superior Mana Steal | There is a chance of recovering MP during a normal attack when equipped with a dagger, dualsword, or dual blunt weapon. | 0 | 0 |
| | Superior HP Recovery (11547) Superior HP Recovery | STR + 2 and increases HP Recovery Bonus by 2.8. | 0 | 0 |
| | Superior Mental Resistance (11551) Superior Mental Resistance | STR + 2 and resistance to Hold/Sleep/Bleed/Mind/Poison attacks + 30. | 0 | 0 |
| | Superior MP Boost (11507) Superior MP Boost | STR + 2 and increases Max MP by 313. | 0 | 0 |
| | Superior HP Boost (11506) Superior HP Boost | STR + 2 and increases Max HP by 366. | 0 | 0 |
| | Superior Sixth Sense (11554) Superior Sixth Sense | STR + 2 and when HP is below 30%, increases P. Evasion by 17. | 0 | 0 |
Skill replacement
- To get the new skills after the 4th class transfer, i.e. the very Awakening (Rebirth), a character will have to exchange their old skills of the 1st, 2nd and 3rd classes for new 4th class skills.
- If a player uses
Stone of Destiny to awaken into a class that is not normally available through the character's natural progression, all class skills are replaced with the skills of the corresponding Human class. Example: - An Elf Elemental Master (Class: Mystic) uses
Stone of Destiny to awaken into Tyrr Warrior (Class: Fighter), so all Elemental Master skills are replaced with the skills of Duelist (Class: Fighter), which will later have to be replaced with Tyrr Warrior skills.
- An Elf Elemental Master (Class: Mystic) uses
- More details about the Awakening process are on the Awakening page.
Tyrr Warrior
Sigel Knight
Othell Rogue
Yul Archer
Feoh Wizard
Wynn Summoner
Aeore Healer
Iss Enchanter
Skill changes
- Summoners can summon several servitors at once; the number of servitors depends on the skill
Superior Weapon Mastery. - General commands for controlling summoned creatures apply to all of them, while personal skills apply only to the servitors that have those skills.
- Servitors no longer need any items for their upkeep.
- The maximum level of pets has been raised to 99.
- You no longer need to visit the corresponding NPC to learn new skills: all skills are learned in the new skill learning menu.
- Because the maximum party size changed to 7, some changes were made for healers and supports.
Healers
- The number of
Holy Pomander - Cardinal,
Holy Pomander - Eva's Saint and
Holy Pomander - Shillien Saint given to healers after completing the third class transfer has risen to 7 for all classes. All Holy Pomander can now be destroyed. - New skills have been added that can be exchanged for Holy Pomander at a ratio of 1 to 1:
- [[Balance Life (1335)|]] (')[http://linedia.com.ua/w/index.php?title=Balance Life (1335)&action=submit
- [[Arcane Protection (1354)|]] (')[http://linedia.com.ua/w/index.php?title=Arcane Protection (1354)&action=submit
Mass Purify
- [[Mass Vitalize (1552)|]] (')[http://linedia.com.ua/w/index.php?title=Mass Vitalize (1552)&action=submit
- [[Mass Cure Poison (1550)|]] (')[http://linedia.com.ua/w/index.php?title=Mass Cure Poison (1550)&action=submit
- Eva's Saint and Shillien Saint can now learn the skills below up to the same level as Cardinal:
- [[Greater Battle Heal (1218)|]] (')[http://linedia.com.ua/w/index.php?title=Greater Battle Heal (1218)&action=submit Lv. 33
Lightning Shock Lv. 11
- [[Resurrection (1016)|]] (')[http://linedia.com.ua/w/index.php?title=Resurrection (1016)&action=submit Lv. 9
- The Greater Battle Heal and Major Heal skills can be enchanted.
- The
Inquisitor mode has been removed; however, the debuffs previously available in the transformation can now be learned as regular skills.
Supports
- The level required to learn Sword Singer and Sword Muse skills has been changed:
- [[Song of Meditation (363)|]] (')[http://linedia.com.ua/w/index.php?title=Song of Meditation (363)&action=submit - level 52 (was 77)
- [[Song of Vitality (304)|]] (')[http://linedia.com.ua/w/index.php?title=Song of Vitality (304)&action=submit - level 55 (was 66)
- New skills for Sword Singer and Bladedancer combine the effects of songs and dances. These skills cannot be enchanted and cannot be active at the same time as regular songs and dances:
Transformations
- The base stats of most transformations were changed to better match the new character stats. Only rare transformations such as Zaken and Anakim were left unchanged.
- The visual effects of using and cancelling transformations were changed. If a character cannot use an item that transforms them into something, the item's icon is dimmed and the item cannot be used.
Skill enchanting
- A new item,
Essence of the Lesser Giants, was added to the game. After Awakening, all of the character's skill enchantments are reset to 0; in return the character gets
SP and Essence of the Lesser Giants according to the skills' enchant level before Awakening. (Characters who have the maximum possible number of Skill Points don't get extra ones on Rebirth.)
| Skill type | Quantity Essence of the Lesser Giants | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Second class skills | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
| 0 | 0 | 0 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | |
| +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 | |
| 7 | 9 | 10 | 12 | 13 | 15 | 17 | 19 | 22 | 24 | |
| +21 | +22 | +23 | +24 | +25 | +26 | +27 | +28 | +29 | +30 | |
| 27 | 29 | 32 | 35 | 42 | 45 | 48 | 63 | 70 | 83 | |
| Third class skills | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
| 0 | 0 | 0 | 1 | 1 | 2 | 3 | 4 | 5 | 7 | |
| +11 | +12 | +13 | +14 | +15 | ||||||
| 9 | 10 | 19 | 24 | 35 | ||||||
- Essence of the Lesser Giants can be exchanged after Rebirth at NPC Ravidoff in Reliquary of the Giants (). To enchant skills you'll need
Superior Giant's Codex,
SP and
Adena.
- Mystery Box of the Giants: an item that, when opened, rewards you with one of four Giant's Codexes, or nothing at all.
- Icons of skills that cannot be enchanted are highlighted in red.
Subclass and Dual class
- A character can now turn one of their subclasses into a dual class. A regular subclass has a maximum level of 80, while a dual class can be leveled up to 99 and go through the Awakening quest to get the 4th class. You can get a dual class by completing the quest Split Destiny. The list of subclasses available for selection has also changed. A character cannot choose a subclass that would Awaken into the same class as the main class.
- Example: Archmage, Soultaker, Mystic Muse, Storm Screamer and Soul Hound all Awaken into Feoh Wizard, so Archmage cannot take any of the 4 classes listed above as a subclass.
- A character can now switch between the main class, subclass or dual class without visiting the corresponding NPC. You can switch in the Character Status window in the upper right corner using the class icons. Switching is possible anywhere and at any time, except in a few dungeons:
- Teredor, Fortuna, Prison of Darkness, Crystal Caverns, Shilen's Altar, Hall of the Abyss, quest instance Seize Your Destiny.
- The old Subclass quest was replaced with a new one, which you can get from the new NPC Raina in Talking Island Village. Raina can also remove or create subclasses. The previous subclass change functions have been removed.
- Every time a character switches classes, the debuff
Hydro Screw is applied. It lasts 15 seconds, during which the character's combat stats are reduced and the character cannot switch classes, use skills or use any items except potions. - When the Goddess of Destruction update was installed, all characters with one or more subclasses received
Subclass Change Certificate for each subclass. Using Subclass Change Certificate changes the selected subclass to the desired one, at the same level and with all learned skills available for that level. However, the skill enchantments of the previous subclass are lost. - When the Goddess of Destruction update was installed, all subclass Certifications were reset and all certification items were removed from the game. Subclass skills can now be certified by talking to Subclass Certifier Tatum in Talking Island Village. The previous subclass skill certification functions have been removed.
- The main class, dual class and any subclass can now receive the effects of skill certification. All previously existing subclass certification skills were replaced with new ones:
| Max lv. | Name | Effect |
|---|---|---|
| 6 | | P. Atk. +10, M. Atk. +20 |
| 6 | | P. Def. +15, M. Def. +15 |
| 3 | | Increases Atk. Spd. and Casting Spd. by 10 |
| 3 | | Increases P./M. Critical Rate by 10 |
| 3 | | Increases P. Critical Damage by 18 and M. Critical Damage by 14 |
| 3 | | Increases resistance to physical debuffs by 1 |
| 3 | | Increases resistance to magic debuffs by 1 |
| 3 | | Increases Max HP by 51, Max MP by 36 and Max CP by 41 |
| 3 | | Reduces MP consumption and skill reuse time by 1% |
Other changes
- Cancel and buff-steal skills now affect only characters.
- Vampiric effects of all skills now trigger by chance rather than on every hit, and work for ranged attacks and ranged skills as well as melee. Damage reflection skills now also work for ranged attacks and ranged skills as well as melee.
- Party hunting monsters now use skills that pose a great threat to all classes except Sigel knights. This increases the need for tanks in party leveling.
- Skills used by Berserker only with ancient swords can now also be used with swords\blunts\spears\two-handed swords:
- [[Dark Smash (477)|]] (')Smash (477)&action=submit, [[Shoulder Charge (494)|] (')Charge (494)&action=submit, [[Slashing Blade (496)|] (')Blade (496)&action=submit, [[Storm Assault (493)|] (')Assault (493)&action=submit and [[Crush of Pain (497)|] (')[http://linedia.com.ua/w/index.php?title=Crush of Pain (497)&action=submit.
- When the target's level is higher than the character's, the debuff chance decreases in direct proportion to the difference.
- [[Sonic Focus (8)|]] (')[http://linedia.com.ua/w/index.php?title=Sonic Focus (8)&action=submit is no longer needed for the following skills:
- [[Sonic Blaster (6)|]] (')Blaster (6)&action=submit, [[Sonic Storm (7)|] (')Storm (7)&action=submit, [[Double Sonic Slash (5)|] (')Sonic Slash (5)&action=submit, [[Triple Sonic Slash (261)|] (')Sonic Slash (261)&action=submit and [[Sonic Buster (9)|] (')[http://linedia.com.ua/w/index.php?title=Sonic Buster (9)&action=submit.
-
Dark Armor is no longer needed for the following skills: - [[Force Burst (17)|]] (')Burst (17)&action=submit, [[Force Blaster (54)|] (')Blaster (54)&action=submit, [[Force Storm (35)|] (')Storm (35)&action=submit and [[Hurricane Assault (284)|] (')[http://linedia.com.ua/w/index.php?title=Hurricane Assault (284)&action=submit.
- An enemy's skill enchant level is now shown when they use the skill.
- Corrected the description of the skill [[Zealot (420)|]] (')[http://linedia.com.ua/w/index.php?title=Zealot (420)&action=submit.
- Corrected the wrong range of the skill [[Vampiric Mist (1495)|]] (')[http://linedia.com.ua/w/index.php?title=Vampiric Mist (1495)&action=submit.
- The skill
Mentor's Lute Melody was added to the client and should have been available, but because of bugs found during the open beta it hadn't been fixed by release, so it was missing from the Tyrr Warrior skill list and unavailable. The skill was introduced later in one of the updates. - Skill icons are now disabled if the character doesn't meet the skill's requirements.









