Lineage 2 Chapter 1 - Awakening, Patch Notes - Location

Section Section summary
Awakening Patch Note Character Lineage 2 Chapter 1 - Awakening, Patch Notes - Character This section contains information about changes and new features - character base stats, skills, classes and subclasses.
Awakening Patch Note System Lineage 2 Chapter 1 - Awakening, Patch Notes - System This section contains information about changes and new features in global game systems: clans and clan wars, the Grand Olympiad and Heroes, Fame, the Seven Signs, the party system, leveling, the experience system and Vitality.
Awakening Patch Note Location Locations This section contains information about changes and new features - locations, Bosses and Raid Bosses.
Awakening Patch Note Item Lineage 2 Chapter 1 - Awakening, Patch Notes - Item This section contains information about changes and new features - items, item-related systems, equipment, epic jewelry and enchanting.
Awakening Patch Note Quest Lineage 2 Chapter 1 - Awakening, Patch Notes - Quest This section contains information about changes and new features - quests, quest zones and campaigns.
Awakening Patch Note Other Lineage 2 Chapter 1 - Awakening, Patch Notes - Other This section contains information about changes and new features - interfaces, the map, character creation and skill learning.

Contents

Locations

New locations

After awakening, Shilen first of all used her powers to bring the giants' flying island Ye Sagira crashing down onto the continent of Aden. The island fell right onto Talking Island Village, breaking into countless pieces and almost completely destroying the village and the island. At the same time, the activity of the Earth Wyrm Trasken forced the elders of all villages to move to the only safe place — the ruined Talking Island Village, where it was jointly decided to restore the island.

Talking Island Village

Talking-Island-Village

Rebuilt with the help of magic, the island and the reconstructed village look even more majestic than before, and are the starting point for all newcomers of all races seeking adventure. The ruins of the old village can be found just a couple of steps from the new one. Besides fast leveling, the new series of newcomer quests will introduce the new player to all the basics of the game.

Ruins of Ye Sagira

Ye-Sagira
Recommended level Location type
1-20 Solo

Long ago, in the time of the giants, Ye Sagira was the royal palace, the home of the king of the giants Harnak (Harnak), and a symbol of the giants' grandeur and a showcase of their advanced technology. After the war between the gods and the giants the city was abandoned, but many believed it still held a large number of relics from the time of the giants. The fall and destruction of the giants' island led to a large influx of researchers from all over, which made it possible to rebuild the Talking Island Village.

Labyrinth of Belis

Labyrinth-of-Belis
Recommended level Location type
18-20 Solo instance

Harnak (Harnak), the king of the giants, had a very beautiful wife, Belis (Belis). The king of the giants was so jealous that he didn't want others to see his wife, and so he built a special labyrinth, which eventually became a prison for his queen. Despite this, Gran Kain (Gran Kain) managed to get inside the labyrinth and seduce Belis. In a rage Harnak killed Belis and withdrew into seclusion in an underground sanctuary. Now Belis's Labyrinth is filled with followers of the Embryo (Embryo) cult, searching for anything at all that could strengthen Shilen.

Harnak Underground Ruins

Harnak-Underground-Ruins
Recommended level Location type
85-90 Party

After killing Queen Belis (Belis), the king of the giants Harnak (Harnak) withdrew into a sanctuary somewhere on the lower levels of the Ye Sagira (Ye Sagira) palace. Although Harnak died long ago, the dungeon still holds traces of his presence.

Magmeld ()

Magmeld-map

Magmeld (Magmeld) is a territory located in the eastern part of the continent of Aden. Since Magmeld exists in another dimension, it was only recently discovered by researchers. Magmeld was created by the goddess Einhasad (Einhasad) as a utopia for bright and beautiful creatures that she wanted to keep apart from corrupted humankind. The awakening of the goddess Shilen (Shilen) let evil spread to every corner of this world, even into pure and beautiful Magmeld, which thinned the boundary between dimensions and allowed travelers to get into Magmeld. When the leader of the Elves, Hierarch Asterios, came to Anghel Waterfall in search of a power that could save and cleanse the dying Mother Tree (Tree of Life) of corruption, he found a portal to Magmeld, which quickly filled with curious explorers.

Ancient City of Arcan ()

Arcan

The only settlement in Magmeld is Ancient City of Arcan (the Ancient City of Arcan), a city of cats. After Asterios reached the Ancient City of Arcan in search of a remedy that could heal the dying Tree of Life, Dwarves followed him and established trade links with the inhabitants of Magmeld. Since then the city can provide all the same services and goods as any other town of Aden.

The Ancient City of Arcan floats above a lake filled with many magnificent waterfalls. Beneath the lake is Prison of Darkness (the Prison of Darkness). A beam of light shines from the bottom of the lake through the center of the city. When all is calm in the city, the beam shines blue. When the streams of evil from the Prison of Darkness grow stronger, the beam starts shining red, earthquakes become more frequent, and sinister-looking NPC. appear in the center of the city. When completing the quest tied to this event, a character can give the quest item to one of the sides — the good NPC or the evil NPC — and depending on the decision, the state of the city will change for a while.

Fairy Settlement

Fairy-Settlement
Recommended level Location type
90-94 Party

For a long time the Fairy race lived on the continent of Aden. When Einhasad created Magmeld, she invited all the Fairies to move there, but the Fairy king Obelius (Obelius) set the gods and the Fairy people against each other, and the gods withdrew the invitation. Kimerian (Kimerian) was the only fairy leader who stood against Obelius, and so he and his Fairies were the only ones let into Magmeld.

Kimerian and his followers lived in Fairy Settlement (the Fairy Settlement) among the magnificent forests of Magmeld, but the dark power of Shilen, reaching Magmeld, drove all the Fairies mad, turning them into uncontrollable, furious creatures corrupted by darkness.

Garden of Genesis

Garden-of-Genesis
Recommended level Location type
90-94 Party

Of all the most beautiful creatures in Magmeld, Einhasad chose the best, the most beautiful, the most worthy to live in Garden of Genesis (the Garden of Genesis). But this place didn't escape the fate of the rest of Magmeld either — Shilen's dark power reached it too, making the creatures living there mad and aggressive.

Prison of Darkness

Prison-of-Darkness
Recommended level Location type
90-94 Solo instance
Party instance

Although Magmeld was created as something pure and bright, for magnificent and unusual creatures, Gran Kain used cunning to let some lesser creatures into Magmeld. Einhasad demanded that these lesser creatures be kept apart from her favorites and ordered them sent to a dungeon. One of the condemned, Spezion (Spezion), rebelled against this treatment by the gods, but was defeated and locked in the Prison of Darkness in a cage of light at the very center of the prison. The prison became the embodiment of Spezion's torment and fury, and was filled with deformed dark creatures.

Orbis Temple

Orbis-Temple
Recommended level Location type
95-99 Group instance

This temple was built by Einhasad's daughter, the angel Paulina (Paulina); after its construction was finished, Paulina returned to the Dimension of Light. Soon after her departure, Orbis Temple (the Orbis Temple), captured by rebels exiled from Magmeld, fell victim to the influence of Shilen's dark power. The heroes of old slumbering in the temple began to awaken one by one, seized by Shilen's dark power, mad and uncontrollable.

Fortuna

Fortuna
Recommended level Location type
90-99 Group instance

Fortuna (Fortuna) was the base of Spezion (Spezion), who led the rebellion against Einhasad. After his defeat and imprisonment in the Prison of Darkness, Fortuna became populated by the restless ghosts of his followers. Now Fortuna is the fortress of the fallen hero Ron (Ron) and his followers, exiled from Orbis Temple (the Orbis Temple).

Others

Altar of Evil ()

Recommended level Location type
85-87 Solo

The blood of Shilen (Shilen) that rained down on the continent had a baleful effect on it. Shilen's followers, gathered in Dark Elf Village (the Dark Elf Village) to worship the goddess, built Altar of Evil (the Altar of Evil) where the goddess's blood had most affected the fabric of space, and created a dimensional rift there, where they await the coming of the apostle of Darkness.

Altar of Shilen

Recommended level Location type
95-99 Group instance

The Goddess of Destruction awakened when the seven seals holding her were broken by the cult of Embryo (Embryo), an organization dedicated to reviving the goddess Shilen (Shilen). To make an avatar in which the goddess could be embodied, the cultists made a giant altar that absorbs energy from the sacrifices performed in the Necropolises and Catacombs.

Balthus Knights: Antharas Expedition ()

Recommended level Location type
90-99 Raid instance

When the lunar influence stopped having an effect, suspicious movement was discovered near Antharas's lair, where an expedition was sent to carry out research. With the help of Theodric it became possible to quickly send large groups of people into Antharas's lair.

Changes

Locations

Starting Villages

The starting villages were destroyed by monsters driven mad after drinking the blood rain, by the poisonous mist and by the activity of the Earth Wyrm Trasken. After much discussion among the heads of the racial villages and with the arrival of King Amadeo Cadmus (Amadeo Cadmus), it was decided to migrate to the Talking Island Village.

Seed of Annihilation ()

Recommended level Location type
85-90 Party

With the awakening of the goddess of destruction, Seed of Annihilation (Seed of Annihilation) has truly flourished, blossomed and bloomed. The Seed, its monsters and Raid Bosses also became much stronger.

Battle in the Nursery ()

Recommended level Location type
85-89 Solo instance

Crystal Caverns ()

Recommended level Location type
97-99 Group instance

Having drunk Shilen's blood, Beleth (Beleth) became even more powerful. With his endless obsession with his captive, Parme (Parme), he summons evil creatures from the depths of hell and sends them into the corridors of Crystal Caverns (the Crystal Caverns).

Time Monday Tuesday Wednesday Thursday Friday Saturday Sunday
6:30-18:00 Emerald Square Coral Garden Steam Corridor Emerald Square Coral Garden Steam Corridor Emerald Square
18:00-6:30 Steam Corridor Emerald Square Coral Garden Steam Corridor Emerald Square Coral Garden Steam Corridor

Tower of Insolence

Recommended level Location type
60-75 Party

The blood rain that fell over Tower of Insolence (the Tower of Insolence) seeped through the tower's walls and filled the tombs of the ancient great wizards, causing them to rise as undead. The revived monsters destroyed all the others under Shilen's spell and seized the tower.

Cruma Tower

Recommended level Location type
40-55 Party

During their long research of Cruma Tower (the Tower of Cruma), scholars faced a problem of increasingly frequent injuries to staff when moving between the tower's many floors, so it was decided to install a new elevator system in the tower.

Windmill Hill, Ruins of Agony, Ruins of Despair, Wasteland

Recommended level Location type
20-40 Solo

The monster Sakum (Sakum) from the ruins of Ye Sagira (Ye Sagira) was summoned by an unknown organization onto the peaceful lands of Windmill Hill (Windmill Hill). But Sakum went berserk and destroyed the organization that summoned him. Freed from his shackles, Sakum created small clones of himself both in Ruins of Despair (the Ruins of Despair) and in Ruins of Agony (the Ruins of Agony) to gather life energy, hiding his main body in Wasteland (the Wasteland).

Bloody Swampland

Recommended level Location type
87-90 Solo

The territory formerly known as Swampland (the Marshlands) changed its look under the influence of Shilen's dark power and is now shrouded in a dark red mist and filled with black blood that seeps even into the farthest corners of the swamp. The swamp quickly filled with strong monsters drawn by the stench of the black blood. At game night a swarm of malicious bugs may appear in the swamp.

Shilen's Garden

With the construction of Altar of Evil () west of Dark Elven Village, the whole territory between them is filled with the same monsters that live in Altar of Evil.

The Forbidden Gateway

Recommended level Location type
95–99 Solo

After Altar of Shilen (the Altar of Shilen) was built inside The Forbidden Gateway (the Forbidden Gateway), the whole territory outside was filled with high-level monsters that had gorged themselves on the dark blood inside the Altar of Shilen.

Other

Sayune and Adventure Mark

Sayune was a demigod, the child of a giant and the goddess Sayha. Having inherited the power of wind and incredible might from his parents, Sayune could jump higher and farther than any creature in this world. With such power he could get from one end of the continent to the other very quickly. During the war between the gods and the giants, the giants' warrior servants Spicula needed to cover great distances very quickly, and this became possible thanks to Sayune's discovered abilities for fast movement.

This movement system is similar to the teleport system: fixed routes, departure points and arrival points. Only Awakened characters can use this kind of transport. Characters with Chaotic (Chaotic) status can't use this kind of transport.

At the moment this kind of movement is available only for these locations:

Adventurer's Marks

Mark Seal Where obtained Instances with NPC
Lv4 1 dye dex 0 Adventurer's Mark - Loyalty Lv4 1 dye dex 020 Seal of Loyalty Harnak Underground Ruins
Seed of Annihilation ()
Teredor
Lv4 1 dye dex 0 Adventurer's Mark - Pledge Seal lev 90 020 Seal of Pledge Garden of Genesis Fortuna
Prison of Darkness
Lv4 1 dye dex 0 Adventurer's Mark - Sincerity Seal lev 95 020 Seal of Sincerity Orbis Temple Altar of Shilen
Lv4 1 dye dex 0 Adventurer's Mark - Spirit Skill0774 020 Seal of Spirit Orbis Temple Crystal Caverns ()

Adventure Guildsman

Raid bosses

Earth Wyrm Trasken

Bosses-trasken
Type Instance
Level range 85-99
Number of players Lv. 85–94: unlimited
Lv. 95–99: 100 maximum
How to get there Daichir in Town of Schuttgart
Related quests Nightmare of Dwarves
Destroy Trasken's Eggs

Shilen summoned one of her strongest minions, Earth Wyrm Trasken (the Earth Wyrm Trasken), to help collect the blood sacrifices made by her followers. Although his nest is near Mithril Mines (the Mithril Mines), Trasken's massive tail has been seen sticking out of the ground in various places all over the continent of Aden.

Teredor

Bosses-teredor
Type Instance
Level range 85+
Number of players 7
How to get there Filaur in Town of Schuttgart
Related quests The Villain of the Underground Mine, Teredor
Precious Research Material

A smaller and weaker version of Earth Wyrm Trasken (the Earth Wyrm Trasken), Teredor (Teredor) sows chaos in and around Mithril Mines (the Mithril Mines).

Istina

Bosses-istina
Type Instance
Level range Normal: lv. 90–95
Extreme: lv. 97–99
Number of players 7-35
Difficulty levels Normal and Extreme
Instance zone access reset Normal: 6:30 a.m. (server time) every Wednesday and Saturday
Extreme: 6:30 a.m. (server time) every Wednesday
How to get there Filaur in Town of Schuttgart
Related quests Primal Mother, Istina
Extreme Challenge: Primal Mother Resurrected

Istina (Istina) is a symbiotic creature bound to Seed of Annihilation (the Seed of Annihilation), constantly busy creating creatures of incredible power capable of destroying the whole world, constantly producing ever new, twisted creatures. Istina is practically the very heart of the Seed of Annihilation; she can watch everything happening in the Seed and control everything down to its deepest corners.

Octavis

Bosses-octavis
Type Instance
Level range Normal: lv. 95–99
Extreme: lv. 97–99
Number of players 7–49
Difficulty levels Normal and Extreme
Instance zone access reset Normal: 6:30 a.m. (server time) every Wednesday and Saturday
Extreme: 6:30 a.m. (server time) every Wednesday
How to get there Lydia in Orbis Temple
Related quests Owner of Hall

Octavis (Octavis) was one of the leaders of the rebellion against Einhasad, but was seduced by the angel Paulina and betrayed his comrades. For his betrayal he was rewarded and became the guardian of Orbis Temple, the tomb of ancient heroes. However, he didn't rest in glory for long — Octavis was awakened by the growing presence of Shilen's evil forces.

Spezion

Bosses-spezion
Type Instance
Level range 90-94
Number of players 7
Difficulty levels Normal and Extreme
Instance zone access reset Every 4 hours
How to get there Lydia in Orbis Temple
Related quests Owner of Hall

Forcibly imprisoned in Magmeld (Magmeld), Spezion (Spezion) raises a rebellion in an attempt to reach the gods and right this injustice. The rebels were betrayed by Octavis (Octavis), the one Spezion trusted most, after which the rebellion was crushed at the root without even getting close to its goal. Einhasad sentenced Spezion to eternal imprisonment and torment in Prison of Darkness (the Prison of Darkness).

Kimerian

Bosses-kimerian
Type Solo Instance
Level range 90–99
Number of players 1
Duration 30 min.
Difficulty levels Normal and Extreme
Instance zone access reset 6:30 a.m. (server time) Daily
How to get there Naomi Kasheron in Ancient City of Arcan
Related quests The Corrupted Leader
The Corrupted Leader: His Truth

The Fairy leader Kimerian (Kimerian) was corrupted by the influence of Shilen's dark energy, which spread throughout the world. He began terrorizing his own people and punishing them if they tried to resist. When his self-awareness and understanding of what was happening had almost left him, he vanished somewhere deep in Fairy Settlement (the Fairy Settlement), left alone with his madness.

Baylor

Bosses-baylor
Type Party Instance
Level range 97–99
Number of players 7
Difficulty levels Normal
Instance zone access reset 6:30 a.m. (server time) Daily
How to get there Entrance Portal to Habitat of Jewels in Parnassus
Related quests Infernal Flames Burning in Crystal Prison

Baylor (Baylor) and the Raid on him were changed. The changed Baylor is located Crystal Caverns (in the Crystal Caverns) and has 3 stages.

Balok

Bosses-balok
Type Instance
Level range 97–99
Number of players 7-21
Difficulty levels Normal
Instance zone access reset 6:30 a.m. (server time) every Wednesday and Saturday
How to get there Entrance Portal to Habitat of Jewels in Parnassus
Related quests Devils Strike Back, Advent of Balok

When Baylor (Baylor) failed to live up to the hopes placed in him, Beleth (Beleth) created an even more sinister monster, Balok (Balok), to gain power over Isle of Prayer (the Isle of Prayer). Balok, a monster that Beleth himself couldn't fully subdue, opened the gates to hell with Velakia, a sword given to him by Beleth. Balok greets uninvited guests with an atmosphere of fear and madness. Balok is located Crystal Caverns (in the Crystal Caverns) and has 3 stages.

Antharas and Valakas

With Shilen's awakening her children were endowed with even greater power than before. Because of Shilen's awakening all the dragons, which Antharas and Valakas are, also came to their senses, awakening from confusion and disorderly chaos. With new strength, growing even greater when the moon appears in the sky, the dragons are trying to leave their lairs to reap a bloody harvest to increase Shilen's power.