Lineage 2 Chapter 1 - Awakening, Patch Notes - Location
| Section | Section summary | |
|---|---|---|
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Character | This section contains information about changes and new features - character base stats, skills, classes and subclasses. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - System | This section contains information about changes and new features in global game systems: clans and clan wars, the Grand Olympiad and Heroes, Fame, the Seven Signs, the party system, leveling, the experience system and Vitality. |
| Locations | This section contains information about changes and new features - locations, Bosses and Raid Bosses. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Item | This section contains information about changes and new features - items, item-related systems, equipment, epic jewelry and enchanting. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Quest | This section contains information about changes and new features - quests, quest zones and campaigns. |
| Lineage 2 Chapter 1 - Awakening, Patch Notes - Other | This section contains information about changes and new features - interfaces, the map, character creation and skill learning. |
Locations
New locations
After awakening, Shilen first of all used her powers to bring the giants' flying island Ye Sagira crashing down onto the continent of Aden. The island fell right onto Talking Island Village, breaking into countless pieces and almost completely destroying the village and the island. At the same time, the activity of the Earth Wyrm Trasken forced the elders of all villages to move to the only safe place — the ruined Talking Island Village, where it was jointly decided to restore the island.
Talking Island Village
Rebuilt with the help of magic, the island and the reconstructed village look even more majestic than before, and are the starting point for all newcomers of all races seeking adventure. The ruins of the old village can be found just a couple of steps from the new one. Besides fast leveling, the new series of newcomer quests will introduce the new player to all the basics of the game.
- Administration Office (Administration): The western part of the village, where the race masters are. On reaching the required level, here you can get your first class from your race's master and pick up gear after completing the class quest.
- Museum (Museum): The place where all characters created after the update appear. The newcomer quest chain also starts here, and here you can get access to the Museum, a new interface where you can see both your personal achievements in certain categories and the people who took first place in them.
- Kookaru Handler (Apprentice): a NPC dwarf girl standing by the northern exit of the village who offers a ride on a Kookaru, a fast mount. The pleasure is free, but the little critter disappears after a minute.
- Town Square (Center): The central part of the village, with lots of shops and all sorts of NPC.
- Training Ground (Main Arena): The eastern part of the village, where the gatekeeper is and where fearsome NPC warriors train, pounding training dummies around the clock. Unbridled fun, in short.
- Gatekeepers (Gatekeepers): There are 2 such NPC. in the Talking Island Village. One is in the center and can teleport the player to Ruins of Ye Sagira, but only if the player has already been there on foot. The second is in the east of the village and can teleport the player to the continent of Aden.
Ruins of Ye Sagira
| Recommended level | Location type |
|---|---|
| 1-20 | Solo |
Long ago, in the time of the giants, Ye Sagira was the royal palace, the home of the king of the giants Harnak (Harnak), and a symbol of the giants' grandeur and a showcase of their advanced technology. After the war between the gods and the giants the city was abandoned, but many believed it still held a large number of relics from the time of the giants. The fall and destruction of the giants' island led to a large influx of researchers from all over, which made it possible to rebuild the Talking Island Village.
- Ruins of Ye Sagira (Ruins of Ye Sagira) are divided into 5 Exploration Zones (Research Zones). Characters can move between these zones in sequence by talking to the corresponding teleport — red to move to the next zone, blue to move to the previous one.
- Almost the entire series of newcomer quests takes place in this location.
Labyrinth of Belis
| Recommended level | Location type |
|---|---|
| 18-20 | Solo instance |
Harnak (Harnak), the king of the giants, had a very beautiful wife, Belis (Belis). The king of the giants was so jealous that he didn't want others to see his wife, and so he built a special labyrinth, which eventually became a prison for his queen. Despite this, Gran Kain (Gran Kain) managed to get inside the labyrinth and seduce Belis. In a rage Harnak killed Belis and withdrew into seclusion in an underground sanctuary. Now Belis's Labyrinth is filled with followers of the Embryo (Embryo) cult, searching for anything at all that could strengthen Shilen.
- Labyrinth of Belis (Labyrinth of Belis) is a solo instance where the first class quest is done; you can get into it by talking to Sebion in Ruins of Ye Sagira.
- During the instance the character will be helped by a NPC helper.
- The instance is quite easy and consists of completing short, simple tasks in each of its rooms.
- The quest is completed after killing the mini-boss at the end of the instance.
Harnak Underground Ruins
| Recommended level | Location type |
|---|---|
| 85-90 | Party |
After killing Queen Belis (Belis), the king of the giants Harnak (Harnak) withdrew into a sanctuary somewhere on the lower levels of the Ye Sagira (Ye Sagira) palace. Although Harnak died long ago, the dungeon still holds traces of his presence.
- You can enter Harnak Underground Ruins by talking to Giant's Minion Hadel in Exploration Zone 1 (Research Zone 1).
- The location consists of 3 floors, each with 8 rooms, between which you can move by teleport.
- The rooms on the second and third floors are sealed; breaking the seals spawns even more monsters, and killing them brings closer the appearance of the Raid Bosses Harnak's Wraith (lv. 84) and Harnak's Evil Spirit (lv. 98).
- The seals can only be broken with special items that drop only from monsters in this location.
- After a seal is broken, characters get additional buffs while Noctum (lv. 98) and Demonic Noctum (lv. 98) spawn in the room. After all the seals on a floor are broken and all the monsters are killed, a Raid Boss appears depending on the floor.
- The location is a Quest Zone.
Magmeld ()
Magmeld (Magmeld) is a territory located in the eastern part of the continent of Aden. Since Magmeld exists in another dimension, it was only recently discovered by researchers. Magmeld was created by the goddess Einhasad (Einhasad) as a utopia for bright and beautiful creatures that she wanted to keep apart from corrupted humankind. The awakening of the goddess Shilen (Shilen) let evil spread to every corner of this world, even into pure and beautiful Magmeld, which thinned the boundary between dimensions and allowed travelers to get into Magmeld. When the leader of the Elves, Hierarch Asterios, came to Anghel Waterfall in search of a power that could save and cleanse the dying Mother Tree (Tree of Life) of corruption, he found a portal to Magmeld, which quickly filled with curious explorers.
- The territory of Magmeld consists of the town of Ancient City of Arcan () and several locations and instances, such as Fairy Settlement, Garden of Genesis, Prison of Darkness, Orbis Temple and Fortuna. All locations are meant for high-level characters.
- The first time, you can get into Magmeld only through the portal in Anghel Waterfall; after that you can get to Magmeld by talking to Gatekeeper (the Gatekeeper).
Ancient City of Arcan ()
The only settlement in Magmeld is Ancient City of Arcan (the Ancient City of Arcan), a city of cats. After Asterios reached the Ancient City of Arcan in search of a remedy that could heal the dying Tree of Life, Dwarves followed him and established trade links with the inhabitants of Magmeld. Since then the city can provide all the same services and goods as any other town of Aden.
The Ancient City of Arcan floats above a lake filled with many magnificent waterfalls. Beneath the lake is Prison of Darkness (the Prison of Darkness). A beam of light shines from the bottom of the lake through the center of the city. When all is calm in the city, the beam shines blue. When the streams of evil from the Prison of Darkness grow stronger, the beam starts shining red, earthquakes become more frequent, and sinister-looking NPC. appear in the center of the city. When completing the quest tied to this event, a character can give the quest item to one of the sides — the good NPC or the evil NPC — and depending on the decision, the state of the city will change for a while.
Fairy Settlement
| Recommended level | Location type |
|---|---|
| 90-94 | Party |
For a long time the Fairy race lived on the continent of Aden. When Einhasad created Magmeld, she invited all the Fairies to move there, but the Fairy king Obelius (Obelius) set the gods and the Fairy people against each other, and the gods withdrew the invitation. Kimerian (Kimerian) was the only fairy leader who stood against Obelius, and so he and his Fairies were the only ones let into Magmeld.
Kimerian and his followers lived in Fairy Settlement (the Fairy Settlement) among the magnificent forests of Magmeld, but the dark power of Shilen, reaching Magmeld, drove all the Fairies mad, turning them into uncontrollable, furious creatures corrupted by darkness.
- The Fairy Settlement is a location with large open spaces and interactive terrain. Blue shimmering spheres scattered all over the location, Wisp (lv. 84), restore the HP and MP of characters standing next to them. When Cocoon (lv. 1) are opened, items specific to this location drop and reinforced monsters with better drops appear.
- At game night the number of reinforced monsters increases.
- Monsters Pan Direm (lv. 4, 35) drop the items needed to access the Raid instance against Kimerian (lv. 88).
Garden of Genesis
| Recommended level | Location type |
|---|---|
| 90-94 | Party |
Of all the most beautiful creatures in Magmeld, Einhasad chose the best, the most beautiful, the most worthy to live in Garden of Genesis (the Garden of Genesis). But this place didn't escape the fate of the rest of Magmeld either — Shilen's dark power reached it too, making the creatures living there mad and aggressive.
- You can get to the location on foot, via the teleporter in Ancient City of Arcan, or using Sayune, a new kind of transport.
- The location is made up of 4 platforms floating in the air, each with a garden of creatures.
- The highest garden platform is home to the Raid Boss Apherus (lv. 92).
- Some creatures will protect Outdoor Gardener (lv. 92) if it's attacked.
- Each floor of the location has its own Raid Boss, which can be summoned by reaching the center of the garden.
- Some vines and plants behave differently depending on game day or night. Some will help players, others, on the contrary, will hinder them.
- In all three lower gardens the monster Garden Watcher (lv. 92) walks around and randomly sets 2 types of dangerous traps.
- Some monsters can spawn other monsters if their skill casts aren't interrupted.
Prison of Darkness
| Recommended level | Location type |
|---|---|
| 90-94 | Solo instance Party instance |
Although Magmeld was created as something pure and bright, for magnificent and unusual creatures, Gran Kain used cunning to let some lesser creatures into Magmeld. Einhasad demanded that these lesser creatures be kept apart from her favorites and ordered them sent to a dungeon. One of the condemned, Spezion (Spezion), rebelled against this treatment by the gods, but was defeated and locked in the Prison of Darkness in a cage of light at the very center of the prison. The prison became the embodiment of Spezion's torment and fury, and was filled with deformed dark creatures.
- After completing the entry quest, you can get into the Prison of Darkness via the teleporter in the Ancient City of Arcan.
- The instance's difficulty changes depending on whether you went there solo or with a party.
- After the item needed to access the Raid on Spezion drops, in the following waves the monsters will be stronger than before, but the chance of dropping the items needed for the Raid on Spezion will also increase.
Orbis Temple
| Recommended level | Location type |
|---|---|
| 95-99 | Group instance |
This temple was built by Einhasad's daughter, the angel Paulina (Paulina); after its construction was finished, Paulina returned to the Dimension of Light. Soon after her departure, Orbis Temple (the Orbis Temple), captured by rebels exiled from Magmeld, fell victim to the influence of Shilen's dark power. The heroes of old slumbering in the temple began to awaken one by one, seized by Shilen's dark power, mad and uncontrollable.
- You can get to the Orbis Temple either on foot or via the teleporter in the Ancient City of Arcan.
- The location consists of 3 floors, with many rooms, large corridors and a huge gladiator arena where the Raid on Octavis (Octavis) takes place.
- The location is a Quest Zone.
Fortuna
| Recommended level | Location type |
|---|---|
| 90-99 | Group instance |
Fortuna (Fortuna) was the base of Spezion (Spezion), who led the rebellion against Einhasad. After his defeat and imprisonment in the Prison of Darkness, Fortuna became populated by the restless ghosts of his followers. Now Fortuna is the fortress of the fallen hero Ron (Ron) and his followers, exiled from Orbis Temple (the Orbis Temple).
- A party of 7 characters of level 90+ can enter Fortuna by talking to Izael in Ancient City of Arcan.
- The battle in Fortuna has 9 stages, each with its own Boss.
- The instance entry restriction is reset daily at 6:30 a.m. server time.
Others
Altar of Evil ()
| Recommended level | Location type |
|---|---|
| 85-87 | Solo |
The blood of Shilen (Shilen) that rained down on the continent had a baleful effect on it. Shilen's followers, gathered in Dark Elf Village (the Dark Elf Village) to worship the goddess, built Altar of Evil (the Altar of Evil) where the goddess's blood had most affected the fabric of space, and created a dimensional rift there, where they await the coming of the apostle of Darkness.
- The Altar of Evil is located west of the Dark Elf Village.
- At game night the monsters become stronger.
- At game night a Raid Boss may appear.
Altar of Shilen
| Recommended level | Location type |
|---|---|
| 95-99 | Group instance |
The Goddess of Destruction awakened when the seven seals holding her were broken by the cult of Embryo (Embryo), an organization dedicated to reviving the goddess Shilen (Shilen). To make an avatar in which the goddess could be embodied, the cultists made a giant altar that absorbs energy from the sacrifices performed in the Necropolises and Catacombs.
- You can get into the location only if the characters are taking part in a special campaign.
- The location consists of three levels of floors and ramps leading down. This path has to be taken three times, and each time the difficulty increases, until the characters reach the final room with two Raid Bosses, Maliss (lv. 1) and Isadora ().
Balthus Knights: Antharas Expedition ()
| Recommended level | Location type |
|---|---|
| 90-99 | Raid instance |
When the lunar influence stopped having an effect, suspicious movement was discovered near Antharas's lair, where an expedition was sent to carry out research. With the help of Theodric it became possible to quickly send large groups of people into Antharas's lair.
- The instance is available only on day 1 and day 15 of each month.
- You can enter the instance in a command channel of 14-35 people by talking to Antharas Watcher Theodric at the entrance to Antharas's Lair ().
Changes
Locations
Starting Villages
The starting villages were destroyed by monsters driven mad after drinking the blood rain, by the poisonous mist and by the activity of the Earth Wyrm Trasken. After much discussion among the heads of the racial villages and with the arrival of King Amadeo Cadmus (Amadeo Cadmus), it was decided to migrate to the Talking Island Village.
- In the racial villages Elven Village, Dark Elven Village, Orc Village, Dwarven Village and Kamael Village not a single NPC remains except the teleport devices, and their appearance has changed greatly. The villages are open to visit, but all newcomer quests tied to them were removed.
Seed of Annihilation ()
| Recommended level | Location type |
|---|---|
| 85-90 | Party |
With the awakening of the goddess of destruction, Seed of Annihilation (Seed of Annihilation) has truly flourished, blossomed and bloomed. The Seed, its monsters and Raid Bosses also became much stronger.
- The buffs
Earthquake,
Earthquake and
Earthquake are no longer applied to characters. - A new Raid Boss instance Istina (lv. 84) was added.
Battle in the Nursery ()
| Recommended level | Location type |
|---|---|
| 85-89 | Solo instance |
- Battle in the Nursery is a small temporary instance zone with a points system. You can get into the instance by stepping onto one of the two red vortexes outside near the main entrance to the Seed. Inside the instance you need to talk to NPC to get instructions and start a 20-minute countdown. In 20 minutes the characters must collect as many special items as possible, which automatically go into the inventory after killing monsters.
- When a monster dies, it applies a special effect
Energized Rose Spirit, which goes into the character's buff bar with a random expiry time and "stacks" up to level 3. If you talk to NPC before the effect ends, he'll give additional special items depending on the level and remaining time of the buff. - While in the instance, a special monster, Maguen, may appear and steal some of the special items the character has collected in the instance. Depending on how much was stolen, the character will be able to target and attack the monster. If the character's actions succeed, they'll get back the stolen items and some extra on top.
- After the 20-minute countdown ends, the items collected can be exchanged for crystals, which in turn can be exchanged with Kirklan in Keucereus Alliance Base for more useful things. After completing the instance, characters can't re-enter for an hour, but the number of entries per day isn't limited.
Crystal Caverns ()
| Recommended level | Location type |
|---|---|
| 97-99 | Group instance |
Having drunk Shilen's blood, Beleth (Beleth) became even more powerful. With his endless obsession with his captive, Parme (Parme), he summons evil creatures from the depths of hell and sends them into the corridors of Crystal Caverns (the Crystal Caverns).
- The Crystal Caverns (Crystal Caverns) location was reworked into an instance for a party of 7 people, switching between three instances depending on the day of the week.
- You can get into the instance by talking to Entrance Portal to Habitat of Jewels () in Crystal Oracle () or in Parnassus.
- The NPC that previously handled instance entry was removed.
| Time | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
|---|---|---|---|---|---|---|---|
| 6:30-18:00 | Emerald Square | Coral Garden | Steam Corridor | Emerald Square | Coral Garden | Steam Corridor | Emerald Square |
| 18:00-6:30 | Steam Corridor | Emerald Square | Coral Garden | Steam Corridor | Emerald Square | Coral Garden | Steam Corridor |
- Emerald Square (Pearl Hall): A large room with a glass ceiling under water. 9 water fortresses and many aggressive monsters are scattered throughout the location. The characters' task is to destroy the strongholds one after another. Until the previous fortress is destroyed, the next can't be destroyed. When a fortress is destroyed, all monsters around it die. After the last fortress is destroyed, access to the Raid Boss Veridan (lv. 98) opens.
- Steam Corridor (Fire Corridor): A group of six corridors built over a chasm of lava, quickly filling with high temperature and monsters. The characters' task is to break through all six corridors as fast as possible before the temperature reaches a deadly level. Until all monsters in the previous corridor are killed, access to the next won't open. Each corridor has traps; triggering them puts a zone debuff on the location that damages both characters and monsters. After passing the last corridor, the characters reach the final room of the Raid Boss Kechi (lv. 79).
- Coral Garden (Coral Garden): A donut-shaped room with many different monsters and two crystal golems on different sides of the room. The characters' task is to escort each golem to the other location. The golems follow the characters who activated them. If a golem falls too far behind the character it's tied to, or if monsters attack it too much, it returns to its starting position. After both golems have swapped places, the characters get access to the room of the Raid Boss Michaela (lv. 1).
- Coral Garden Hall (Coral Garden Hall): A bonus level in which the characters must clear 4 rooms of monsters in the allotted time. If you complete Emerald Square, Steam Corridor and Coral Garden in under 40 minutes, there's a chance that Crystal Guard Golem () appears; talking to it takes you to the bonus location.
Tower of Insolence
| Recommended level | Location type |
|---|---|
| 60-75 | Party |
The blood rain that fell over Tower of Insolence (the Tower of Insolence) seeped through the tower's walls and filled the tombs of the ancient great wizards, causing them to rise as undead. The revived monsters destroyed all the others under Shilen's spell and seized the tower.
- The location was reworked for characters of levels 60-75. In some places monsters were replaced with new ones, and the Raid Bosses of each floor were also changed:
- Vladimir (lv. 70, 55): floors 1 and 2. After one of the boss's minions is killed, there's a chance the boss itself appears.
- Lazearth (lv. 97): floors 3 and 4. After one of the boss's minions is killed, there's a chance the boss itself appears.
- Byron (lv. 80, 81): floor 5. Killing a certain type of monster starts an event during which monster respawn speed greatly increases. During this time there's a chance the boss appears.
- Ken (lv. 70): floors 6, 7 and 8. After killing Kenneth Bastian (lv. 97), there's a chance the boss itself appears.
- Heaven's Palace Sniper Captain (lv. 68): floor 9. Appears under the same conditions as the boss on floor 5.
- Emperor of Heaven's Palace (lv. 68) and Emperor of Heaven's Palace (lv. 68): floors 10, 11 and 12. These bosses appear every hour in different places on these three floors.
Cruma Tower
| Recommended level | Location type |
|---|---|
| 40-55 | Party |
During their long research of Cruma Tower (the Tower of Cruma), scholars faced a problem of increasingly frequent injuries to staff when moving between the tower's many floors, so it was decided to install a new elevator system in the tower.
- All the former NPC responsible for moving between floors were replaced by wizards of Ivory Tower (the Ivory Tower), who offer quests and teleport to the floors where the elevator doesn't stop.
- 2 new Raid Bosses were added:
- Accencio (lv. 35, 4): This Raid Boss checks whether approaching characters are bots. It gives a small hint, and the character must guess which emote or action to perform. If you react quickly and perform the right action or emote, the Raid Boss's HP will be cut in half. Regardless of how the Boss is killed, if you don't manage to kill it within a minute, the Boss simply disappears.
- Malicio (): This Raid Boss teleports elsewhere when a character approaches, or attacks if it has stood in one place for a while. The Boss has many movement points around the location. After moving to another point, the Boss is invulnerable for a while until its teleport skill comes off cooldown. If a character manages to provoke the boss into a fight, they need to kill it within a minute, or the Boss simply disappears.
Windmill Hill, Ruins of Agony, Ruins of Despair, Wasteland
| Recommended level | Location type |
|---|---|
| 20-40 | Solo |
The monster Sakum (Sakum) from the ruins of Ye Sagira (Ye Sagira) was summoned by an unknown organization onto the peaceful lands of Windmill Hill (Windmill Hill). But Sakum went berserk and destroyed the organization that summoned him. Freed from his shackles, Sakum created small clones of himself both in Ruins of Despair (the Ruins of Despair) and in Ruins of Agony (the Ruins of Agony) to gather life energy, hiding his main body in Wasteland (the Wasteland).
- These locations were reworked to continue the newcomer quest chain and the story of the coming of the Goddess of Destruction.
- The appearance and geography of the locations underwent some changes and were filled with new monsters.
- 2 new Raid Bosses were added to Wasteland: Iris (lv. 70) and Goya ().
Bloody Swampland
| Recommended level | Location type |
|---|---|
| 87-90 | Solo |
The territory formerly known as Swampland (the Marshlands) changed its look under the influence of Shilen's dark power and is now shrouded in a dark red mist and filled with black blood that seeps even into the farthest corners of the swamp. The swamp quickly filled with strong monsters drawn by the stench of the black blood. At game night a swarm of malicious bugs may appear in the swamp.
Shilen's Garden
With the construction of Altar of Evil () west of Dark Elven Village, the whole territory between them is filled with the same monsters that live in Altar of Evil.
The Forbidden Gateway
| Recommended level | Location type |
|---|---|
| 95–99 | Solo |
After Altar of Shilen (the Altar of Shilen) was built inside The Forbidden Gateway (the Forbidden Gateway), the whole territory outside was filled with high-level monsters that had gorged themselves on the dark blood inside the Altar of Shilen.
Other
- The number and respawn time of monsters in Outlaw Forest and Forsaken Plains were changed.
- The level of some monsters in Forsaken Plains and Wall of Argos was raised.
- The HP of some monsters in Wall of Argos was increased.
- Exit devices were installed in Kamaloka - Hall of the Abyss and Labyrinth of the Abyss instances of all levels.
- Some monsters in some locations meant for characters below level 85 had their stats lowered and their XP reward increased.
- Killing monsters restores some SP.
- Because of the change in the maximum number of characters in a party, the buff
Appetite for Destruction in the Dragon Valley location was modified. The buff also isn't applied to Awakened characters. - Characters who die in locations belonging to Dark Elven Village are moved to Dark Elven Village, not Elven Village.
Sayune and Adventure Mark
Sayune was a demigod, the child of a giant and the goddess Sayha. Having inherited the power of wind and incredible might from his parents, Sayune could jump higher and farther than any creature in this world. With such power he could get from one end of the continent to the other very quickly. During the war between the gods and the giants, the giants' warrior servants Spicula needed to cover great distances very quickly, and this became possible thanks to Sayune's discovered abilities for fast movement.
This movement system is similar to the teleport system: fixed routes, departure points and arrival points. Only Awakened characters can use this kind of transport. Characters with Chaotic (Chaotic) status can't use this kind of transport.
At the moment this kind of movement is available only for these locations:
- Aden:
- Magmeld:
- Gracia:
Adventurer's Marks
- While hunting in certain party locations, characters can get one Adventurer's Mark (Traveler's Mark) every day. Marks can be exchanged for Seal (Seals) by talking to special NPC in the instance zones. Seals in turn can be exchanged for useful items with the same NPC.
- There are 4 kinds of Marks and Seals in total:
Adventure Guildsman
- Adventure Guildsman in every town now offer quests and information about locations. The quests are for characters of levels 40 to 80, and the list of available quests changes randomly every day.
- If you choose the Today's Tips function when talking to Adventure Guildsman, he'll provide some useful information and give a small daily reward.
- Adventure Guildsman also give buffs to characters up to level 75. In Talking Island Village, Adventure Guildsman gives buffs to all characters passing by.
Raid bosses
Earth Wyrm Trasken
| Type | Instance |
|---|---|
| Level range | 85-99 |
| Number of players | Lv. 85–94: unlimited Lv. 95–99: 100 maximum |
| How to get there | Daichir in Town of Schuttgart |
| Related quests | Nightmare of Dwarves Destroy Trasken's Eggs |
Shilen summoned one of her strongest minions, Earth Wyrm Trasken (the Earth Wyrm Trasken), to help collect the blood sacrifices made by her followers. Although his nest is near Mithril Mines (the Mithril Mines), Trasken's massive tail has been seen sticking out of the ground in various places all over the continent of Aden.
- Earth Wyrm Trasken is a high-rank Raid Boss that hundreds of players can take part in killing.
- The raid is available on Fridays, Saturdays and Sundays.
- NPC Daichir, who handles entry, gives a quest specifically for this Raid.
- The quest has different conditions and different rewards depending on the character's level.
- The raid has three stages, each leading players through Trasken's body, with the final goal of destroying the heart.
- Level 85-94:
- Characters in this level range can go into the Raid solo or in a party, as long as they have the quest from NPC Daichir active.
- During the Raid the characters' main task is to kill the Larva and Tentacle surrounding Trasken's body.
- Level 95–99:
- Characters in this level range can enter the Raid united in a Command Channel of no more than 100 people.
- During the Raid the characters' main task is to destroy Trasken's body.
- The Raid Boss drops unique jewelry.
Teredor
| Type | Instance |
|---|---|
| Level range | 85+ |
| Number of players | 7 |
| How to get there | Filaur in Town of Schuttgart |
| Related quests | The Villain of the Underground Mine, Teredor Precious Research Material |
A smaller and weaker version of Earth Wyrm Trasken (the Earth Wyrm Trasken), Teredor (Teredor) sows chaos in and around Mithril Mines (the Mithril Mines).
- Entry to the Raid is handled by Gray Pillar Member Filaur.
- NPC Filaur gives a quest specifically for this Raid.
- A party of 7 characters of level 85 or higher can take the quest and enter the Raid.
- Inside, the Raid is divided into 4 low-level zones and 5 high-level zones with the Raid Boss.
- Each of the 4 low-level zones is filled with Teredor's Larva and other monsters, whose number grows as the players progress.
- Before moving to another zone, the previous one must be cleared, or a zone debuff will be put on the characters when they move.
- After all 4 low-level zones have been cleared, access to Teredor (Trajan) opens.
- There are no time restrictions on this Raid.
Istina
| Type | Instance |
|---|---|
| Level range | Normal: lv. 90–95 Extreme: lv. 97–99 |
| Number of players | 7-35 |
| Difficulty levels | Normal and Extreme |
| Instance zone access reset | Normal: 6:30 a.m. (server time) every Wednesday and Saturday Extreme: 6:30 a.m. (server time) every Wednesday |
| How to get there | Filaur in Town of Schuttgart |
| Related quests | Primal Mother, Istina Extreme Challenge: Primal Mother Resurrected |
Istina (Istina) is a symbiotic creature bound to Seed of Annihilation (the Seed of Annihilation), constantly busy creating creatures of incredible power capable of destroying the whole world, constantly producing ever new, twisted creatures. Istina is practically the very heart of the Seed of Annihilation; she can watch everything happening in the Seed and control everything down to its deepest corners.
- The raid has 5 stages, plus an additional stage.
- In the raid on Normal Istina, stage change announcements are shown, but not in the raid on Extreme Istina.
- The Raid Boss drops rare unique jewelry.
Octavis
| Type | Instance |
|---|---|
| Level range | Normal: lv. 95–99 Extreme: lv. 97–99 |
| Number of players | 7–49 |
| Difficulty levels | Normal and Extreme |
| Instance zone access reset | Normal: 6:30 a.m. (server time) every Wednesday and Saturday Extreme: 6:30 a.m. (server time) every Wednesday |
| How to get there | Lydia in Orbis Temple |
| Related quests | Owner of Hall |
Octavis (Octavis) was one of the leaders of the rebellion against Einhasad, but was seduced by the angel Paulina and betrayed his comrades. For his betrayal he was rewarded and became the guardian of Orbis Temple, the tomb of ancient heroes. However, he didn't rest in glory for long — Octavis was awakened by the growing presence of Shilen's evil forces.
- The raid on Octavis has 3 stages:
- In the first stage Octavis drives a chariot, which the characters must attack.
- In the second stage Octavis uses melee skills.
- In the third stage Octavis transforms and attacks with magic spells.
- The Raid Boss drops rare unique jewelry.
Spezion
| Type | Instance |
|---|---|
| Level range | 90-94 |
| Number of players | 7 |
| Difficulty levels | Normal and Extreme |
| Instance zone access reset | Every 4 hours |
| How to get there | Lydia in Orbis Temple |
| Related quests | Owner of Hall |
Forcibly imprisoned in Magmeld (Magmeld), Spezion (Spezion) raises a rebellion in an attempt to reach the gods and right this injustice. The rebels were betrayed by Octavis (Octavis), the one Spezion trusted most, after which the rebellion was crushed at the root without even getting close to its goal. Einhasad sentenced Spezion to eternal imprisonment and torment in Prison of Darkness (the Prison of Darkness).
- While hunting monsters in the Prison of Darkness, characters will get
Memory Fragment and
Frightening Memory Fragment. There are also
Giant Cannonball, which can be used in the cannons in the location. - When all party members have
Memory Fragment in their inventory, they can get access to the Raid on Normal Spezion by talking to Spezion's Headstone. - When all party members have
Frightening Memory Fragment in their inventory, they can get access to the Raid on Extreme Spezion by talking to Spezion's Headstone.
- When all party members have
- After the Raid is activated, all characters will be moved to an instance version of the Prison of Darkness, where they can summon Spezion by talking to NPC.
- During the Raid Spezion will be invulnerable, and only after the cannons in the location are used will he take damage.
Kimerian
| Type | Solo Instance |
|---|---|
| Level range | 90–99 |
| Number of players | 1 |
| Duration | 30 min. |
| Difficulty levels | Normal and Extreme |
| Instance zone access reset | 6:30 a.m. (server time) Daily |
| How to get there | Naomi Kasheron in Ancient City of Arcan |
| Related quests | The Corrupted Leader The Corrupted Leader: His Truth |
The Fairy leader Kimerian (Kimerian) was corrupted by the influence of Shilen's dark energy, which spread throughout the world. He began terrorizing his own people and punishing them if they tried to resist. When his self-awareness and understanding of what was happening had almost left him, he vanished somewhere deep in Fairy Settlement (the Fairy Settlement), left alone with his madness.
- The solo Raid on Kimerian is available from level 90.
- While hunting monsters in the Fairy Settlement, the monsters will drop Kimerian’s Silver Key and Kimerian’s Gold Key.
- Kimerian’s Silver Key is needed for the Raid on Normal Kimerian.
- Kimerian’s Gold Key is needed for the Raid on Extreme Kimerian.
- You can get access to the Raids on Kimerian by talking to Naomi Kasheron in Ancient City of Arcan.
- Since this is a Solo Raid, characters will get help from NPC fairies in the instance and can summon more fairies to help if they have the item
Fairy's Leaf Flute. - Normal and Extreme Kimerian are completed differently:
- The path to the battle with Normal Kimerian will be lined with all sorts of traps that the character has to get past. The character can summon friendly NPC. to help. Several Easter eggs will also be hidden in the location.
- In the Raid on Extreme Kimerian the character will have more NPC allies on their side, but Kimerian himself will also be stronger.
Baylor
| Type | Party Instance |
|---|---|
| Level range | 97–99 |
| Number of players | 7 |
| Difficulty levels | Normal |
| Instance zone access reset | 6:30 a.m. (server time) Daily |
| How to get there | Entrance Portal to Habitat of Jewels in Parnassus |
| Related quests | Infernal Flames Burning in Crystal Prison |
Baylor (Baylor) and the Raid on him were changed. The changed Baylor is located Crystal Caverns (in the Crystal Caverns) and has 3 stages.
- In the first stage the characters fight 2 Baylors. Sometimes NPC alarms appear that must be killed very quickly before they make Baylor even stronger.
- Depending on how much time was spent on the first stage, Baylor's behavior in the second stage will differ.
- In the third stage the characters can get help from Crystalline Golem (lv. 60) if they manage to free him from captivity. In this stage Baylor becomes very strong and dangerous.
- Characters may be locked in cages, which they can only get out of with the help of the other team members.
Balok
| Type | Instance |
|---|---|
| Level range | 97–99 |
| Number of players | 7-21 |
| Difficulty levels | Normal |
| Instance zone access reset | 6:30 a.m. (server time) every Wednesday and Saturday |
| How to get there | Entrance Portal to Habitat of Jewels in Parnassus |
| Related quests | Devils Strike Back, Advent of Balok |
When Baylor (Baylor) failed to live up to the hopes placed in him, Beleth (Beleth) created an even more sinister monster, Balok (Balok), to gain power over Isle of Prayer (the Isle of Prayer). Balok, a monster that Beleth himself couldn't fully subdue, opened the gates to hell with Velakia, a sword given to him by Beleth. Balok greets uninvited guests with an atmosphere of fear and madness. Balok is located Crystal Caverns (in the Crystal Caverns) and has 3 stages.
- In the second stage characters may be locked in cages guarded by wardens who have the keys to them.
- In the second and third stages Balok opens the gates of Hell, summoning minions and becoming much stronger.
Antharas and Valakas
With Shilen's awakening her children were endowed with even greater power than before. Because of Shilen's awakening all the dragons, which Antharas and Valakas are, also came to their senses, awakening from confusion and disorderly chaos. With new strength, growing even greater when the moon appears in the sky, the dragons are trying to leave their lairs to reap a bloody harvest to increase Shilen's power.
- The stats, difficulty and rewards of the Epic Raid Bosses Antharas (Antharas) and Valakas (Valakas) were changed. With the update installed, the Raid Bosses will be recommended only for characters of level 99.




























