Abyss Walker High Five guide — Abyss Walker and Ghost Hunter
Abyss Walker class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Class overview
RaceDark Elf, warrior
Roledagger damage: lethal blows and backstabs
Abyss Walker (Abyss Walker) is the second class of the Dark Elf fighter, from level 40 to 76. From level 76, the third class is Ghost Hunter. The full path: Assassin (20–40) → Abyss Walker (40–76) → Ghost Hunter (76+).
A dark "dagger": deals damage with a dagger through skills with a chance of a lethal blow — Deadly Blow (263), Backstab (30), and from level 76 Lethal Blow (344). The Dark Elf's specialties are Hex (122), Blinding Blow (321) (lv. 66): a powerful blow that makes the opponent turn their back, and Focus Death (355) (lv. 78), which sharply raises the chance of a lethal blow.
Getting the classes
How to play
Below are combinations that follow directly from the skill descriptions in the game.
Skills by level
The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Assassin (High Five), Abyss Walker (High Five) and Ghost Hunter (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Assassin (20–40)

Mortal Blow (16) Mortal Blow · active, physical skillLv. 20A potentially lethal attack. Requires a dagger. Overhit possible. Power 268.

Unlock (27) Unlock · active, physical skillLv. 20Opens level 1 doors with a 30% chance. Requires 2 Key of Thief. Also opens chests below level 20 with a 90% chance.

Power Shot (56) Power Shot · active, physical skillLv. 20A bow volley that deals serious damage. Overhit possible. Power 239.

Drain Health (70) Drain Health · active, magicLv. 20Attacks the enemy with darkness and absorbs 20% HP. Power 24.

Defense Aura (91) Defense Aura · active, buff skillLv. 20Increases P. Def. by 8%. Duration: 20 min.

Long Shot (113) Long Shot · passive, equipment skillLv. 20Increases bow range by 200.

Poison (129) Poison · active, debuff skillLv. 20Poisons the enemy, reducing HP by 24 per sec. Duration: 30 sec.

Acrobatics (173) Acrobatics · passive, abilityLv. 20Safe falling height increases by 60.

Bow Mastery (208) Bow Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a bow by 10.3.

Dagger Mastery (209) Dagger Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a dagger by 3.6.

Light Armor Mastery (233) Light Armor Mastery · passive, equipment skillLv. 20Increases P. Def. by 1.3, Evasion by 4 and lowers the chance of receiving a critical hit by 15% when wearing light armor.

Vicious Stance (312) Vicious Stance · active, toggle skillLv. 20Increases Critical Damage by 35. Depending on the level, consumes a certain amount of MP while active.

Confusion (2) Confusion · active, magicLv. 24Confuses the enemy and makes them change their attack target.

Bleed (96) Bleed · active, debuff skillLv. 24Lowers Speed by 20% and causes temporary bleeding that takes 25 HP every sec. Requires a dagger. Duration: 20 sec.

Critical Power (193) Critical Power · passive, abilityLv. 24Deals 32 additional damage on critical attacks.

Sting (223) Sting · active, physical skillLv. 24Attacks the enemy, dealing 82 additional damage and bleeding wounds that take 25 HP every second for 20 sec. Requires a sword, dagger or dual swords. Overhit possible.

Accuracy (256) Accuracy · active, toggle skillLv. 24Increases Accuracy. Consumes MP while active.

Attack Aura (77) Attack Aura · active, buff skillLv. 28Increases P. Atk. by 8%. Duration: 20 min.

Ultimate Evasion (111) Ultimate Evasion · active, buff skillLv. 28Increases Evasion by 20, evasion of physical skills by 25%, and resistance to buff removal by 80. Duration: 30 sec.

Rapid Shot (99) Rapid Shot · active, buff skillLv. 32Increases bow attack speed by 8%. Duration: 20 min.

Power Break (115) Power Break · active, debuff skillLv. 32Lowers the enemy's P. Atk. by 20%. Duration: 30 sec.

Stun Shot (101) Stun Shot · active, physical skillLv. 36A stunning shot that damages the target and stuns it for 9 sec. Requires a bow. Overhit possible. Cancels the target. Power 344.

Freezing Strike (105) Freezing Strike · active, debuff skillLv. 36Freezes the enemy with water, lowering their Speed by 20%. Duration: 1 min. Power 26.

Esprit (171) Esprit · passive, abilityLv. 36Increases HP/MP recovery speed while running. HP increases by 2.5, MP by 1.8.
Abyss Walker (40–76)

Backstab (30) Backstab · active, physical skillLv. 40Suddenly attacks the enemy from behind. Requires a Dagger or Dual Daggers. Critical hits are possible. Half-kill is possible. Over-hit is possible. Power 1107.

Hex (122) Hex · active, debuff skillLv. 40Lowers the enemy's P. Def. by 23%. Duration: 30 sec.

Silent Move (221) Silent Move · active, toggle skillLv. 40Makes the character invisible to monsters but lowers movement speed by 40%. Consumes MP while active.

Deadly Blow (263) Deadly Blow · active, physical skillLv. 40A potentially lethal attack. A lethal strike is possible. Over-hit is possible. Requires a dagger. Power 1107.

Shadow Step (821) Shadow Step · active, buff skillLv. 40Approaches the enemy from behind. Cancels the target.

Veil (106) Veil · active, debuff skillLv. 43Clouds the enemy's vision, preventing aggression. Duration: 2 min.

Summon Treasure Key (419) Summon Treasure Key · active, item skillLv. 46Summons a treasure chest key. Summons 2-3 keys of grades 3-5. Requires 2 Key of Thief.

Trick (11) Trick · active, physical skillLv. 49Makes the enemy stop attacking and throws off its aim. Requires a dagger.

Lure (51) Lure · active, debuff skillLv. 52Lures an enemy without attracting general attention.

Sand Bomb (412) Sand Bomb · active, debuff skillLv. 55Throws clouds of sand at the enemy, lowering its Accuracy by 6. Duration: 30 sec.

Mortal Strike (410) Mortal Strike · active, buff skilllv. 58Increases critical hit chance by 10%. Requires a dagger. Duration: 2 min.

Blinding Blow (321) Blinding Blow · active, physical skilllv. 66A powerful attack aimed at the enemy's weak spots that makes them turn their back to you. Deals an extra 2751 damage. Increases Speed by 40. Requires a dagger. Overhit is possible. Half-kill is possible.
Find Trap (623) Find Trap · active, physical skillLv. 74Detects traps of level 78 and below.
Remove Trap (624) Remove Trap · active, physical skillLv. 74Disarms traps of level 78 and below.

Evasion Counter (818) Evasion Counter · passive, equipment skilllv. 74When evading, has a certain chance to deal a counterattack that stuns the enemy.
Ghost Hunter (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.

Lethal Blow (344) Lethal Blow · active, physical skillLv. 76A potentially lethal attack. Deals an additional 5773 damage. Requires a dagger. Over-hit is possible. Half-kill is possible.

Skill Mastery (330) Skill Mastery · passive, abilityLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on STR.

Bluff (358) Bluff · active, debuff skillLv. 77Tricks the enemy into turning its back to you. Takes away the enemy's desire to attack, and the enemy loses its target. Stuns the enemy for 9 sec. Requires a dagger.

Focus Skill Mastery (334) Focus Skill Mastery · active, toggle skillLv. 78Increases the effectiveness of Skill Mastery by 1000%. While active, consumes MP. depending on the level

Focus Death (355) Focus Death · active, buff skilllv. 78Lowers critical hit chance by 30% and frontal critical damage by 30%. Increases the chance of a lethal blow by 60% and critical damage from behind by 90%. Requires a Dagger.

Focus Power (357) Focus Power · active, buff skillLv. 78Reduces critical damage from the front by 30%. Increases critical damage from the side by 30% and from behind by 60%. Requires a Dagger. Duration: 2 min.

Assassination (432) Assassination · passive, additional skillLv. 78Increases attack power by 70 and the chance of a lethal attack by 3% when using a dagger.

Counterattack (447) Counterattack · active, buff skilllv. 79For 10 sec. lets you reflect melee damage back to the enemy.

Critical Wound (531) Critical Wound · active, debuff skillLv. 79Increases Critical Damage by 30%. Requires a dagger.

Symbol of the Assassin (460) Symbol of the Assassin · active, physical skillLv. 80Creates a symbol that maximizes the evasion and lethal attack chance of everyone around. Applies to all targets within the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.

Throwing Dagger (991) Throwing Dagger · active, debuff skillLv. 80Throwing a dagger deals additional damage. Decreases Speed by 80%. Duration: 10 sec. Power 3488. Requires a dagger.

Fighter's Will (758) Fighter's Will · passive, abilitiesLv. 81When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.

Archer's Will (759) Archer's Will · passive, abilitiesLv. 81When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.

Sixth Sense (766) Sixth Sense · passive, additional skillLv. 81When your strength is running out, your senses reach their peak. The skill increases Evasion by 15 when HP drops below 30% of its maximum.

Expose Weak Point (767) Expose Weak Point · passive, additional skillLv. 81Gives flesh and takes bone. After being attacked, it exposes the enemy's weaknesses and lowers their P. Def. Also increases the critical rate of normal attacks.

Hide (922) Hide · active, buff skillLv. 81Becomes invisible. Speed is reduced by 30%. Any action other than moving removes the effect.

Dual Dagger Mastery (923) Dual Dagger Mastery · passive, equipment skillLv. 81Increases P. Atk. by 87.7 and the chance of a lethal strike by 5% when using dual daggers.

Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Ghost Walking (770) Ghost Walking · active, buff skilllv. 83Lets the character move across the battlefield unnoticed, like a ghost. Raises Speed by 33, Evasion by 15, Lethal Attack chance by 40%, evasion of physical skills by 60% and resistance to buff-removing attacks by 90. Duration: 30 sec.

Dual Blow (928) Dual Blow · active, physical skillLv. 83An attempt to strike a powerful blow at the enemy's weak points. Additional P. Atk. power +11234. A lethal outcome, half-kill, critical hit and over-hit are possible. Requires Dual Daggers.
What changed in High Five
According to the official update notes:
Equipment
A dagger wears light armor: Light Armor Mastery (233) raises P. Def. and Evasion and lowers the chance of receiving a critical hit. The weapon is a dagger: it's required by Mortal Blow (16), Deadly Blow (263), Blinding Blow (321), Lethal Blow (344) and other attacks. From level 81, Dual Dagger Mastery (923) raises P. Atk. and lethal blow chance with dual daggers, and Dual Blow (928) works only with them — that's why dual daggers are also listed in the table from S80 grade.
Item stats are on the linked pages. About set enchant bonuses — Enchanting Armor Sets.
Where to level
Zone levels are approximate.
76–85In High Five Part 4, the level 80 locations listed are Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers, Fields of Silence, Primeval Isle, Den of Evil and Dragon Valley. Also: Imperial Tomb (80–84), Stakato Nest, Crypts of Disgrace, Monastery of Silence, and the Seed of Infinity and Seed of Destruction zones.
Like other daggers, single targets are more convenient: weaken with Hex (122), get behind with Shadow Step (821) and strike with Backstab (30). If there are too many monsters, Trick (11) and Silent Move (221) help.
Tattoos
For a dagger user, the priority is the stats that affect P. Atk., evasion and attack speed. Which dyes exist and what they give: Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.
Olympiad
To take part you need Noblesse; rules and rewards — Olympiad. Bluff (358) and Blinding Blow (321) turn the opponent's back to you — this opens up Backstab (30); Throwing Dagger (991) slows by 80%, Counterattack (447) punishes melee.
FAQ
What armor and weapons does Abyss Walker use in High Five?
Light armor and a dagger; from level 81 — dual daggers (required by Dual Blow (928)). Links by grade are in the "Equipment" section.
What are the key skills of Abyss Walker?
Damage — Deadly Blow (263), Backstab (30), and from level 76 Lethal Blow (344); backstab — Shadow Step (821), Blinding Blow (321), Bluff (358); weakening — Hex (122); lethal blow chance — Focus Death (355).
Where to level Abyss Walker in High Five?
Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.
When does Abyss Walker become Ghost Hunter?
At level 76, after the third class quest — see Third class transfer quests. New Ghost Hunter skills appear up to level 83.
See also
Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.