Treasure Hunter High Five guide — Treasure Hunter and Adventurer
Treasure Hunter class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Class overview
RaceHuman, warrior
Roledagger damage: lethal blows and backstabs
Treasure Hunter (Treasure Hunter) is the second class of the human fighter, from level 40 to 76. From level 76, the third class is Adventurer. The whole path: Rogue (20–40) → Treasure Hunter (40–76) → Adventurer (76+).
This is a "dagger": it deals damage with a dagger through skills with a chance of a lethal strike. The main ones are Deadly Blow (263) and Backstab (30), and from level 76 Lethal Blow (344). Shadow Step (821) moves the character behind the enemy; Bluff (358) (lv. 77) turns the opponent's back to you and stuns. From level 81 — Dual Dagger Mastery (923), and at 83 — Dual Blow (928) for dual daggers.
Getting the classes
How to play
Below are combinations that follow directly from the skill descriptions in the game.

BackstabBackstab (30) (lv. 40) attacks the enemy from behind. Shadow Step (821) (lv. 40) helps you get behind: it brings you close to the enemy's back and makes it lose its target. Bluff (358) (lv. 77) tricks the opponent into turning its back and stuns it for 9 seconds. From level 78, Focus Chance (356) and Focus Power (357) raise the chance and damage of critical hits from behind by 60% at the cost of frontal hits.
Skills by level
The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Rogue (High Five), Treasure Hunter (High Five) and Adventurer (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Rogue (20–40)

Dash (4) Dash · active, buff skillLv. 20Increases movement speed by 40. Duration: 15 sec.

Mortal Blow (16) Mortal Blow · active, physical skillLv. 20A potentially lethal attack. Requires a dagger. Overhit possible. Power 268.

Unlock (27) Unlock · active, physical skillLv. 20Opens level 1 doors with a 30% chance. Requires 2 Key of Thief. Also opens chests below level 20 with a 90% chance.

Power Shot (56) Power Shot · active, physical skillLv. 20A bow volley that deals serious damage. Overhit possible. Power 239.

Long Shot (113) Long Shot · passive, equipment skillLv. 20Increases bow range by 200.

Acrobatics (173) Acrobatics · passive, abilityLv. 20Safe falling height increases by 60.

Bow Mastery (208) Bow Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a bow by 10.3.

Dagger Mastery (209) Dagger Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a dagger by 3.6.

Light Armor Mastery (233) Light Armor Mastery · passive, equipment skillLv. 20Increases P. Def. by 1.3, Evasion by 4 and lowers the chance of receiving a critical hit by 15% when wearing light armor.

Vicious Stance (312) Vicious Stance · active, toggle skillLv. 20Increases Critical Damage by 35. Depending on the level, consumes a certain amount of MP while active.

Bleed (96) Bleed · active, debuff skillLv. 24Lowers Speed by 20% and causes temporary bleeding that takes 25 HP every sec. Requires a dagger. Duration: 20 sec.

Vital Force (148) Vital Force · passive, abilityLv. 24Lets you recover faster while sitting. HP recovers 1.9 more, MP 1.9 more.

Critical Power (193) Critical Power · passive, abilityLv. 24Deals 32 additional damage on critical attacks.

Accuracy (256) Accuracy · active, toggle skillLv. 24Increases Accuracy. Consumes MP while active.

Ultimate Evasion (111) Ultimate Evasion · active, buff skillLv. 28Increases Evasion by 20, evasion of physical skills by 25%, and resistance to buff removal by 80. Duration: 30 sec.

Rapid Shot (99) Rapid Shot · active, buff skillLv. 32Increases bow attack speed by 8%. Duration: 20 min.

Stun Shot (101) Stun Shot · active, physical skillLv. 36A stunning shot that damages the target and stuns it for 9 sec. Requires a bow. Overhit possible. Cancels the target. Power 344.

Esprit (171) Esprit · passive, abilityLv. 36Increases HP/MP recovery speed while running. HP increases by 2.5, MP by 1.8.
Treasure Hunter (40–76)

Backstab (30) Backstab · active, physical skillLv. 40Suddenly attacks the enemy from behind. Requires a Dagger or Dual Daggers. Critical hits are possible. Half-kill is possible. Over-hit is possible. Power 1107.

Fake Death (60) Fake Death · active, togglelv. 40Lets the character play dead so the enemy loses the urge to attack. Consumes 10 MP while active.

Silent Move (221) Silent Move · active, toggle skillLv. 40Makes the character invisible to monsters but lowers movement speed by 40%. Consumes MP while active.

Deadly Blow (263) Deadly Blow · active, physical skillLv. 40A potentially lethal attack. A lethal strike is possible. Over-hit is possible. Requires a dagger. Power 1107.

Shadow Step (821) Shadow Step · active, buff skillLv. 40Approaches the enemy from behind. Cancels the target.

Switch (12) Switch · active, physical skilllv. 43Disorients the opponent, throws off its aim and forces it to change target. Requires a dagger.

Veil (106) Veil · active, debuff skillLv. 43Clouds the enemy's vision, preventing aggression. Duration: 2 min.

Summon Treasure Key (419) Summon Treasure Key · active, item skillLv. 46Summons a treasure chest key. Summons 2-3 keys of grades 3-5. Requires 2 Key of Thief.

Trick (11) Trick · active, physical skillLv. 49Makes the enemy stop attacking and throws off its aim. Requires a dagger.

Lure (51) Lure · active, debuff skillLv. 52Lures an enemy without attracting general attention.

Critical Blow (409) Critical Blow · active, physical skilllv. 55Attempts a lethal attack. Deals an additional 1832 damage to the enemy. Increases the success rate of lethal attacks by 10%. Requires daggers. Overhit is possible. Half-kill is possible. Duration: 15 sec.

Sand Bomb (412) Sand Bomb · active, debuff skillLv. 55Throws clouds of sand at the enemy, lowering its Accuracy by 6. Duration: 30 sec.

Stealth (411) Stealth · active, bufflv. 58Lets you avoid a monster's first strike and lowers Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%. Duration: 2 min.
Find Trap (623) Find Trap · active, physical skillLv. 74Detects traps of level 78 and below.
Remove Trap (624) Remove Trap · active, physical skillLv. 74Disarms traps of level 78 and below.

Evasion Haste (820) Evasion Haste · passive, equipment skilllv. 74When evading, has a certain chance to increase the character's Atk. Spd.
Adventurer (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.

Lethal Blow (344) Lethal Blow · active, physical skillLv. 76A potentially lethal attack. Deals an additional 5773 damage. Requires a dagger. Over-hit is possible. Half-kill is possible.

Skill Mastery (330) Skill Mastery · passive, abilityLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on STR.

Bluff (358) Bluff · active, debuff skillLv. 77Tricks the enemy into turning its back to you. Takes away the enemy's desire to attack, and the enemy loses its target. Stuns the enemy for 9 sec. Requires a dagger.

Focus Skill Mastery (334) Focus Skill Mastery · active, toggle skillLv. 78Increases the effectiveness of Skill Mastery by 1000%. While active, consumes MP. depending on the level

Focus Chance (356) Focus Chance · active, bufflv. 78Lowers the chance of a critical hit from the front by 30% and from the side by 30%. Increases the chance of a critical hit from behind by 60%. Requires a Dagger. Duration: 2 min.

Focus Power (357) Focus Power · active, buff skillLv. 78Reduces critical damage from the front by 30%. Increases critical damage from the side by 30% and from behind by 60%. Requires a Dagger. Duration: 2 min.

Assassination (432) Assassination · passive, additional skillLv. 78Increases attack power by 70 and the chance of a lethal attack by 3% when using a dagger.

Mirage (445) Mirage · active, bufflv. 79Gives a chance that an opponent attacking you loses its target for 1 min.

Critical Wound (531) Critical Wound · active, debuff skillLv. 79Increases Critical Damage by 30%. Requires a dagger.

Symbol of the Assassin (460) Symbol of the Assassin · active, physical skillLv. 80Creates a symbol that maximizes the evasion and lethal attack chance of everyone around. Applies to all targets within the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.

Throwing Dagger (991) Throwing Dagger · active, debuff skillLv. 80Throwing a dagger deals additional damage. Decreases Speed by 80%. Duration: 10 sec. Power 3488. Requires a dagger.

Fighter's Will (758) Fighter's Will · passive, abilitiesLv. 81When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.

Archer's Will (759) Archer's Will · passive, abilitiesLv. 81When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.

Sixth Sense (766) Sixth Sense · passive, additional skillLv. 81When your strength is running out, your senses reach their peak. The skill increases Evasion by 15 when HP drops below 30% of its maximum.

Expose Weak Point (767) Expose Weak Point · passive, additional skillLv. 81Gives flesh and takes bone. After being attacked, it exposes the enemy's weaknesses and lowers their P. Def. Also increases the critical rate of normal attacks.

Hide (922) Hide · active, buff skillLv. 81Becomes invisible. Speed is reduced by 30%. Any action other than moving removes the effect.

Dual Dagger Mastery (923) Dual Dagger Mastery · passive, equipment skillLv. 81Increases P. Atk. by 87.7 and the chance of a lethal strike by 5% when using dual daggers.

Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Exciting Adventure (768) Exciting Adventure · active, bufflv. 83A feeling of extreme elation in melee combat. Raises Speed by 20, Evasion by 15, the Lethal Attack chance by 30%, evasion of physical attacks by 40% and resistance to buff-removing attacks by 90. Duration: 30 sec.

Dual Blow (928) Dual Blow · active, physical skillLv. 83An attempt to strike a powerful blow at the enemy's weak points. Additional P. Atk. power +11234. A lethal outcome, half-kill, critical hit and over-hit are possible. Requires Dual Daggers.
What changed in High Five
According to the official update notes:
Equipment
A dagger wears light armor: Light Armor Mastery (233) raises P. Def. and Evasion and lowers the chance of taking a critical hit. The weapon is a dagger: Mortal Blow (16), Deadly Blow (263), Lethal Blow (344) and other attacks require it. From level 81, Dual Dagger Mastery (923) raises P. Atk. and the lethal strike chance with dual daggers, and Dual Blow (928) only works with them — which is why the table also lists dual daggers from S80 grade.
Item stats are on the linked pages. About set enchant bonuses — Enchanting Armor Sets.
Where to level
Zone levels are approximate.
76–85In High Five Part 4, the level 80 locations listed are Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers, Fields of Silence, Primeval Isle, Den of Evil and Dragon Valley. Also: Imperial Tomb (80–84), Stakato Nest, Crypts of Disgrace, Monastery of Silence, and the Seed of Infinity and Seed of Destruction zones.
A dagger does best against single targets: get behind with Shadow Step (821), strike with Backstab (30) and finish with Deadly Blow (263). If too many monsters pile up, Switch (12), Trick (11) and Fake Death (60) help out.
Tattoos
For a dagger user, the priority is the stats that affect P. Atk., evasion and attack speed. Which dyes exist and what they give: Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.
Olympiad
To take part you need Noblesse; rules and rewards — Olympiad. Bluff (358) turns the opponent's back to you and stuns it, which opens up Backstab (30); Throwing Dagger (991) slows by 80%, Ultimate Evasion (111) and Mirage (445) save you from counterattacks.
FAQ
What armor and weapons does Treasure Hunter use in High Five?
Light armor and a dagger; from level 81 — dual daggers (required by Dual Blow (928)). Links by grade are in the "Equipment" section.
What are the key skills of Treasure Hunter?
Damage — Deadly Blow (263), Backstab (30), from level 76 Lethal Blow (344); closing in — Shadow Step (821) and Bluff (358); escaping combat — Switch (12), Trick (11), Fake Death (60).
Where to level Treasure Hunter in High Five?
Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.
When does Treasure Hunter become Adventurer?
At level 76, after the third class quest — see Third class transfer quests. New Adventurer skills appear up to level 83.
See also
Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.