Otorga a los miembros del grupo un efecto con el que, con cierta probabilidad, recuperan el 8% del daño físico infligido al enemigo como HP. La siguiente danza consume MP adicional si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword.
Otorga a los miembros del grupo un efecto con el que, con cierta probabilidad, recuperan el 8% del daño físico infligido al enemigo como HP. La siguiente danza consume MP adicional si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 5 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+2 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 11 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+3 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 16 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+4 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 22 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+5 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 27 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+6 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 33 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+7 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 38 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+8 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 44 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+9 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 49 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+10 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 55 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+11 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto con el que, con cierta probabilidad, recuperan como HP. el 8% del daño físico infligido al enemigo La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min. Modificación de tiempo: aumenta la duración de la habilidad.
3 s
60
0
+12 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 6 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+13 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 11 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+14 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 17 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+15 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 22 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+16 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 28 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+17 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 33 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+18 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 39 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+19 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 44 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+20 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 50 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+21 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 55 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+22 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 1 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+23 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 6 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+24 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 12 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+25 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 17 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+26 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 23 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+27 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 28 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+28 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 34 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+29 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 39 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+30 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 45 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
58
0
+2 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
57
0
+3 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
56
0
+4 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
55
0
+5 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
53
0
+6 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
52
0
+7 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
51
0
+8 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
50
0
+9 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
48
0
+10 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
47
0
+11 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
46
0
+12 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
45
0
+13 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
43
0
+14 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
42
0
+15 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
41
0
+16 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
40
0
+17 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
39
0
+18 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
37
0
+19 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
36
0
+20 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
35
0
+21 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
34
0
+22 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
32
0
+23 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
31
0
+24 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
30
0
+25 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
29
0
+26 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
27
0
+27 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
26
0
+28 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
25
0
+29 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
24
0
+30 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
22
0
Otorga a los miembros del grupo un efecto por el que recuperan en forma de HP. el 8% del daño infligido al enemigo. El efecto no se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume MP adicional si siguen activas las canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Otorga a los miembros del grupo un efecto por el que recuperan en forma de HP. el 8% del daño infligido al enemigo. El efecto no se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume MP adicional si siguen activas las canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min.
+1 Coste (+1 Cost) - Reduce el consumo de MP en 2.
+1 Tiempo (+1 Time): aumenta la duración en 5 s.
Tipo
Bonificación
Descripción
MP
HP
+1 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 5 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+2 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 11 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+3 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 16 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+4 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 22 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+5 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 27 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+6 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 33 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+7 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 38 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+8 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 44 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+9 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 49 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+10 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min 55 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+11 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+12 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 6 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+13 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 11 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+14 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 17 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+15 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 22 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+16 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 28 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+17 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 33 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+18 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 39 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+19 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 44 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+20 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 50 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+21 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min 55 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+22 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 1 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+23 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 6 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+24 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 12 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+25 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 17 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+26 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 23 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+27 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 28 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+28 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 34 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+29 Time
Aumenta la duración en 5 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 39 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
+30 Time
Aumenta la duración en 6 s.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 4 min 45 s. Modificación de tiempo: aumenta la duración de la habilidad.
60
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Reduce el consumo de MP en 2.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
58
0
+2 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
57
0
+3 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
56
0
+4 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
55
0
+5 Cost
Reduce el consumo de MP en 2.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
53
0
+6 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
52
0
+7 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
51
0
+8 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
50
0
+9 Cost
Reduce el consumo de MP en 2.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
48
0
+10 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
47
0
+11 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
46
0
+12 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
45
0
+13 Cost
Reduce el consumo de MP en 2.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
43
0
+14 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
42
0
+15 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
41
0
+16 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
40
0
+17 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
39
0
+18 Cost
Reduce el consumo de MP en 2.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
37
0
+19 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
36
0
+20 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
35
0
+21 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
34
0
+22 Cost
Reduce el consumo de MP en 2.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
32
0
+23 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
31
0
+24 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
30
0
+25 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
29
0
+26 Cost
Reduce el consumo de MP en 2.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
27
0
+27 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
26
0
+28 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
25
0
+29 Cost
Reduce el consumo de MP en 1.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
24
0
+30 Cost
Reduce el consumo de MP en 2.
Otorga a los miembros del grupo un efecto con el que recuperan como HP. el 8% del daño infligido al enemigo No se aplica al daño de habilidades ni de ataques a distancia. La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 2 min. Modificación de coste: reduce el consumo de MP.
22
0
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
For 2 minutes 5 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+2 Time
Increases the effect's duration by 6.
For 2 minutes 11 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+3 Time
Increases the effect's duration by 5.
For 2 minutes 16 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+4 Time
Increases the effect's duration by 6.
For 2 minutes 22 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+5 Time
Increases the effect's duration by 5.
For 2 minutes 27 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+6 Time
Increases the effect's duration by 6.
For 2 minutes 33 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+7 Time
Increases the effect's duration by 5.
For 2 minutes 38 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+8 Time
Increases the effect's duration by 6.
For 2 minutes 44 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+9 Time
Increases the effect's duration by 5.
For 2 minutes 49 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+10 Time
Increases the effect's duration by 6.
For 2 minutes 55 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+11 Time
Increases the effect's duration by 5.
For 3 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+12 Time
Increases the effect's duration by 6.
For 3 minutes 6 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+13 Time
Increases the effect's duration by 5.
For 3 minutes 11 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+14 Time
Increases the effect's duration by 6.
For 3 minutes 17 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+15 Time
Increases the effect's duration by 5.
For 3 minutes 22 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+16 Time
Increases the effect's duration by 6.
For 3 minutes 28 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+17 Time
Increases the effect's duration by 5.
For 3 minutes 33 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+18 Time
Increases the effect's duration by 6.
For 3 minutes 39 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+19 Time
Increases the effect's duration by 5.
For 3 minutes 44 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+20 Time
Increases the effect's duration by 6.
For 3 minutes 50 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+21 Time
Increases the effect's duration by 5.
For 3 minutes 55 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+22 Time
Increases the effect's duration by 6.
For 4 minutes 1 second, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+23 Time
Increases the effect's duration by 5.
For 4 minutes 6 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+24 Time
Increases the effect's duration by 6.
For 4 minutes 12 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+25 Time
Increases the effect's duration by 5.
For 4 minutes 17 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+26 Time
Increases the effect's duration by 6.
For 4 minutes 23 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+27 Time
Increases the effect's duration by 5.
For 4 minutes 28 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+28 Time
Increases the effect's duration by 6.
For 4 minutes 34 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+29 Time
Increases the effect's duration by 5.
For 4 minutes 39 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+30 Time
Increases the effect's duration by 6.
For 4 minutes 45 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
58
0
+2 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
57
0
+3 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
56
0
+4 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
55
0
+5 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
53
0
+6 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
52
0
+7 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
51
0
+8 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
50
0
+9 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
48
0
+10 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
47
0
+11 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
46
0
+12 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
45
0
+13 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
43
0
+14 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
42
0
+15 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
41
0
+16 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
40
0
+17 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
39
0
+18 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
37
0
+19 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
36
0
+20 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
35
0
+21 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
34
0
+22 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
32
0
+23 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
31
0
+24 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
30
0
+25 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
29
0
+26 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
27
0
+27 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
26
0
+28 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
25
0
+29 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
24
0
+30 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
22
0
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon.
For 2 minutes 5 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+2 Time
Increases the effect's duration by 6.
For 2 minutes 11 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+3 Time
Increases the effect's duration by 5.
For 2 minutes 16 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+4 Time
Increases the effect's duration by 6.
For 2 minutes 22 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+5 Time
Increases the effect's duration by 5.
For 2 minutes 27 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+6 Time
Increases the effect's duration by 6.
For 2 minutes 33 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+7 Time
Increases the effect's duration by 5.
For 2 minutes 38 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+8 Time
Increases the effect's duration by 6.
For 2 minutes 44 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+9 Time
Increases the effect's duration by 5.
For 2 minutes 49 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+10 Time
Increases the effect's duration by 6.
For 2 minutes 55 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+11 Time
Increases the effect's duration by 5.
For 3 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+12 Time
Increases the effect's duration by 6.
For 3 minutes 6 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+13 Time
Increases the effect's duration by 5.
For 3 minutes 11 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+14 Time
Increases the effect's duration by 6.
For 3 minutes 17 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+15 Time
Increases the effect's duration by 5.
For 3 minutes 22 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+16 Time
Increases the effect's duration by 6.
For 3 minutes 28 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+17 Time
Increases the effect's duration by 5.
For 3 minutes 33 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+18 Time
Increases the effect's duration by 6.
For 3 minutes 39 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+19 Time
Increases the effect's duration by 5.
For 3 minutes 44 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+20 Time
Increases the effect's duration by 6.
For 3 minutes 50 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+21 Time
Increases the effect's duration by 5.
For 3 minutes 55 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+22 Time
Increases the effect's duration by 6.
For 4 minutes 1 second, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+23 Time
Increases the effect's duration by 5.
For 4 minutes 6 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+24 Time
Increases the effect's duration by 6.
For 4 minutes 12 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+25 Time
Increases the effect's duration by 5.
For 4 minutes 17 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+26 Time
Increases the effect's duration by 6.
For 4 minutes 23 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+27 Time
Increases the effect's duration by 5.
For 4 minutes 28 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+28 Time
Increases the effect's duration by 6.
For 4 minutes 34 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+29 Time
Increases the effect's duration by 5.
For 4 minutes 39 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
+30 Time
Increases the effect's duration by 6.
For 4 minutes 45 seconds, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Time: Increases the effect's duration.
60
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
58
0
+2 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
57
0
+3 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
56
0
+4 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
55
0
+5 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
53
0
+6 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
52
0
+7 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
51
0
+8 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
50
0
+9 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
48
0
+10 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
47
0
+11 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
46
0
+12 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
45
0
+13 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
43
0
+14 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
42
0
+15 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
41
0
+16 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
40
0
+17 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
39
0
+18 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
37
0
+19 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
36
0
+20 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
35
0
+21 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
34
0
+22 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
32
0
+23 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
31
0
+24 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
30
0
+25 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
29
0
+26 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
27
0
+27 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
26
0
+28 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
25
0
+29 Cost
Decreases MP consumption by 1.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
24
0
+30 Cost
Decreases MP consumption by 2.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard short-range physical damage inflicted on the enemy. MP consumption is increased when dancing while song/dance effect lasts. Requires a dualsword weapon. Enchant Cost: Decreases MP consumption.
22
0
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Time - Maximizes the skill's duration. Increases the effect's duration.
Tipo
Bonificación
Descripción
MP
HP
+1 Time
Maximizes the skill's duration. Increases the effect's duration.
For 2 minutes 5 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+2 Time
Duration increases.
For 2 minutes 11 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+3 Time
Duration increases.
For 2 minutes 16 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+4 Time
Duration increases.
For 2 minutes 22 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+5 Time
Duration increases.
For 2 minutes 27 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+6 Time
Duration increases.
For 2 minutes 33 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+7 Time
Duration increases.
For 2 minutes 38 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+8 Time
Duration increases.
For 2 minutes 44 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+9 Time
Duration increases.
For 2 minutes 49 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+10 Time
Duration increases.
For 2 minutes 55 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+11 Time
Duration increases.
For 3 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+12 Time
Duration increases.
For 3 minutes 6 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+13 Time
Duration increases.
For 3 minutes 11 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+14 Time
Duration increases.
For 3 minutes 17 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+15 Time
Duration increases.
For 3 minutes 22 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+16 Time
Duration increases.
For 3 minutes 28 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+17 Time
Duration increases.
For 3 minutes 33 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+18 Time
Duration increases.
For 3 minutes 39 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+19 Time
Duration increases.
For 3 minutes 44 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+20 Time
Duration increases.
For 3 minutes 50 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+21 Time
Duration increases.
For 3 minutes 55 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+22 Time
Duration increases.
For 4 minutes 1 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+23 Time
Duration increases.
For 4 minutes 6 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+24 Time
Duration increases.
For 4 minutes 12 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+25 Time
Duration increases.
For 4 minutes 17 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+26 Time
Duration increases.
For 4 minutes 23 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+27 Time
Duration increases.
For 4 minutes 28 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+28 Time
Duration increases.
For 4 minutes 34 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+29 Time
Duration increases.
For 4 minutes 39 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
+30 Time
Duration increases.
For 4 minutes 45 seconds, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant time: Duration is increased.
60
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
58
0
+2 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
57
0
+3 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
56
0
+4 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
55
0
+5 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
53
0
+6 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
52
0
+7 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
51
0
+8 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
50
0
+9 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
48
0
+10 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
47
0
+11 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
46
0
+12 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
45
0
+13 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
43
0
+14 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
42
0
+15 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
41
0
+16 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
40
0
+17 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
39
0
+18 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
37
0
+19 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
36
0
+20 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
35
0
+21 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
34
0
+22 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
32
0
+23 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
31
0
+24 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
30
0
+25 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
29
0
+26 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
27
0
+27 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
26
0
+28 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
25
0
+29 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
24
0
+30 Cost
Decreases MP consumption.
For 2 minutes, gives all party members the ability to recover as HP 8% of the standard short-range physical damage inflicted on the enemy. Also increases MP consumption when dancing while song/dance effect lasts. Requires a dualsword to be equipped. Enchant cost: MP consumption is decreased.
22
0
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill.
+1 Cost - Maximizes efficiency of skill. MP consumption decreases.
+1 Time - Maximizes the skill's duration. Duration increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Time
Maximizes the skill's duration. Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+2 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+3 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+4 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+5 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+6 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+7 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+8 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+9 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+10 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+11 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+12 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+13 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+14 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+15 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+16 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+17 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+18 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+19 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+20 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+21 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+22 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+23 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+24 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+25 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+26 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+27 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+28 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+29 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
+30 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Time: the skill's duration is increased.
60
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes efficiency of skill. MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
58
0
+2 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
57
0
+3 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
56
0
+4 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
55
0
+5 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
53
0
+6 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
52
0
+7 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
51
0
+8 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
50
0
+9 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
48
0
+10 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
47
0
+11 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
46
0
+12 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
45
0
+13 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
43
0
+14 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
42
0
+15 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
41
0
+16 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
40
0
+17 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
39
0
+18 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
37
0
+19 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
36
0
+20 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
35
0
+21 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
34
0
+22 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
32
0
+23 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
31
0
+24 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
30
0
+25 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
29
0
+26 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
27
0
+27 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
26
0
+28 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
25
0
+29 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
24
0
+30 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. An equipped dual-sword weapon is required to use this skill. Enchant Cost: the MP consumption of one's skill is decreased.
22
0
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing consumes additional MP. Continuous singing consumes additional MP. Usable when a dual-sword is equipped.
+1 Cost - Maximizes efficiency of skill. MP consumption decreases.
+1 Time - Maximizes the skill's duration. Duration increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Time
Maximizes the skill's duration. Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+2 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+3 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+4 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+5 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+6 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+7 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+8 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+9 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+10 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+11 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+12 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+13 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+14 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+15 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+16 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+17 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+18 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+19 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+20 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+21 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+22 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+23 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+24 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+25 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+26 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+27 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+28 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+29 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
+30 Time
Duration increases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Time: the skill's duration is increased.
60
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes efficiency of skill. MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
58
0
+2 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
57
0
+3 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
56
0
+4 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
55
0
+5 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
53
0
+6 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
52
0
+7 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
51
0
+8 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
50
0
+9 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
48
0
+10 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
47
0
+11 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
46
0
+12 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
45
0
+13 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
43
0
+14 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
42
0
+15 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
41
0
+16 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
40
0
+17 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
39
0
+18 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
37
0
+19 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
36
0
+20 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
35
0
+21 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
34
0
+22 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
32
0
+23 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
31
0
+24 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
30
0
+25 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
29
0
+26 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
27
0
+27 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
26
0
+28 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
25
0
+29 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
24
0
+30 Cost
MP consumption decreases.
Partially restores party members' HP by using damage inflicted upon the enemy. Damage inflicted by skill or remote attack is excluded. Continuous dancing while singing/dancing effect remains will consume additional MP. This skill can be used while one is equipped with two-handed swords. Enchant Cost: the MP consumption of one's skill is decreased.
22
0
Otorga a los miembros del grupo un efecto con el que, con cierta probabilidad, recuperan el 8% del daño físico infligido al enemigo como HP. La siguiente danza consume MP adicional si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min.
For 2 minutes, gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword.
Otorga a los miembros del grupo un efecto con el que, con cierta probabilidad, recuperan el 8% del daño físico infligido al enemigo como HP. La siguiente danza consume MP adicional si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 5 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+2 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 11 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+3 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 16 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+4 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 22 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+5 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 27 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+6 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 33 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+7 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 38 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+8 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 44 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+9 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 49 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+10 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min 55 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+11 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto con el que, con cierta probabilidad, recuperan como HP. el 8% del daño físico infligido al enemigo La siguiente danza consume una cantidad adicional de MP si hay canciones y danzas anteriores activas. Requiere espadas dobles. Duración: 3 min. Modificación de tiempo: aumenta la duración de la habilidad.
3 s
60
0
+12 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 6 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+13 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 11 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+14 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 17 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+15 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 22 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+16 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 28 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+17 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 33 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+18 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 39 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+19 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 44 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+20 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 50 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+21 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 3 min 55 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+22 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 1 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+23 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 6 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+24 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 12 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+25 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 17 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+26 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 23 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+27 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 28 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+28 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 34 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+29 Time
Duración: +5 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 39 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
+30 Time
Duración: +6 s.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 4 min 45 s. Encantar tiempo: aumenta la duración de la habilidad.
3 s
60
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
58
0
+2 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
57
0
+3 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
56
0
+4 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
55
0
+5 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
53
0
+6 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
52
0
+7 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
51
0
+8 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
50
0
+9 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
48
0
+10 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
47
0
+11 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
46
0
+12 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
45
0
+13 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
43
0
+14 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
42
0
+15 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
41
0
+16 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
40
0
+17 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
39
0
+18 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
37
0
+19 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
36
0
+20 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
35
0
+21 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
34
0
+22 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
32
0
+23 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
31
0
+24 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
30
0
+25 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
29
0
+26 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
27
0
+27 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
26
0
+28 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
25
0
+29 Cost
Consumo de MP -1.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.
3 s
24
0
+30 Cost
Consumo de MP -2.
Otorga a los miembros del grupo un efecto que, con cierta probabilidad, convierte el 8% del daño físico infligido al enemigo en HP. La siguiente danza consume más MP si siguen activas canciones y danzas anteriores. Requiere espadas duales. Duración: 2 min. Encantar coste: reduce el consumo de MP.