Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 501.
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a fist weapon. Increases Power upon consumption of up to 2 Momentum level(s).Over-hit and critical hit are possible. Ignores Shield Defense.
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 501.
1.36
4 s
44
0
13000
2
36
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 535.
1.36
4 s
45
0
13000
3
36
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 570.
1.36
4 s
47
0
13000
4
40
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 607.
1.36
4 s
50
0
11000
5
40
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 646.
1.36
4 s
52
0
11000
6
40
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 729.
1.36
4 s
54
0
11000
7
43
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 773.
1.36
4 s
54
0
17000
8
43
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 820.
1.36
4 s
55
0
17000
9
43
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 868.
1.36
4 s
57
0
17000
10
46
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 918.
1.36
4 s
59
0
20000
11
46
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 971.
1.36
4 s
60
0
20000
12
46
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 025.
1.36
4 s
62
0
20000
13
49
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 081.
1.36
4 s
64
0
36000
14
49
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 140.
1.36
4 s
66
0
36000
15
49
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 200.
1.36
4 s
67
0
36000
16
52
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 262.
1.36
4 s
69
0
45000
17
52
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 327.
1.36
4 s
69
0
45000
18
52
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 393.
1.36
4 s
71
0
45000
19
55
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 461.
1.36
4 s
73
0
57000
20
55
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 531.
1.36
4 s
75
0
57000
21
55
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 603.
1.36
4 s
76
0
57000
22
58
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 677.
1.36
4 s
78
0
74000
23
58
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 753.
1.36
4 s
80
0
74000
24
58
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 830.
1.36
4 s
82
0
74000
25
60
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 908.
1.36
4 s
83
0
120000
26
60
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 988.
1.36
4 s
85
0
120000
27
62
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 070.
1.36
4 s
85
0
200000
28
62
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 153.
1.36
4 s
87
0
200000
29
64
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 237.
1.36
4 s
89
0
240000
30
64
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 322.
1.36
4 s
90
0
240000
31
66
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 408.
1.36
4 s
92
0
230000
32
66
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 494.
1.36
4 s
93
0
230000
33
68
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 581.
1.36
4 s
95
0
390000
34
68
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 669.
1.36
4 s
96
0
390000
35
70
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 757.
1.36
4 s
98
0
520000
36
70
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 846.
1.36
4 s
99
0
520000
37
72
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 934.
1.36
4 s
101
0
550000
38
72
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 3 022.
1.36
4 s
102
0
550000
39
74
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 3 109.
1.36
4 s
104
0
1000000
40
74
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 3 196.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 225.
4 s
105
0
+2 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 254.
4 s
105
0
+3 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 283.
4 s
105
0
+4 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 312.
4 s
105
0
+5 Power
Poder +28.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 340.
4 s
105
0
+6 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 369.
4 s
105
0
+7 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 398.
4 s
105
0
+8 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 427.
4 s
105
0
+9 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 456.
4 s
105
0
+10 Power
Poder +28.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 484.
4 s
105
0
+11 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 513.
4 s
105
0
+12 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 542.
4 s
105
0
+13 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 571.
4 s
105
0
+14 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 600.
4 s
105
0
+15 Power
Poder +28.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 628.
4 s
105
0
+16 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 657.
4 s
105
0
+17 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 686.
4 s
105
0
+18 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 715.
4 s
105
0
+19 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 744.
4 s
105
0
+20 Power
Poder +28.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 772.
4 s
105
0
+21 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 801.
4 s
105
0
+22 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 830.
4 s
105
0
+23 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 859.
4 s
105
0
+24 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 888.
4 s
105
0
+25 Power
Poder +28.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 916.
4 s
105
0
+26 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 945.
4 s
105
0
+27 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 3 974.
4 s
105
0
+28 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 4 003.
4 s
105
0
+29 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 4 032.
4 s
105
0
+30 Power
Poder +29.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Poder: poder aumentado. Poder 4 061.
4 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
103
0
+2 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
101
0
+3 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
99
0
+4 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
97
0
+5 Cost
Consumo de MP -1.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
96
0
+6 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
94
0
+7 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
92
0
+8 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
90
0
+9 Cost
Consumo de MP -1.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
89
0
+10 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
87
0
+11 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
85
0
+12 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
83
0
+13 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
81
0
+14 Cost
Consumo de MP -1.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
80
0
+15 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
78
0
+16 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
76
0
+17 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
74
0
+18 Cost
Consumo de MP -1.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
73
0
+19 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
71
0
+20 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
69
0
+21 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
67
0
+22 Cost
Consumo de MP -1.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
66
0
+23 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
64
0
+24 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
62
0
+25 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
60
0
+26 Cost
Consumo de MP -1.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
59
0
+27 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
57
0
+28 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
55
0
+29 Cost
Consumo de MP -2.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
53
0
+30 Cost
Consumo de MP -1.
Descarga sobre el objetivo una lluvia de golpes. Se usa con puños. Puede hacer Overhit. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Ignora la Defensa con Escudo. Puede asestar golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 3 196.
4 s
52
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +1.
4 s
105
0
+2 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +3.
4 s
105
0
+3 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +5.
4 s
105
0
+4 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +6.
4 s
105
0
+5 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +8.
4 s
105
0
+6 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +10.
4 s
105
0
+7 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +11.
4 s
105
0
+8 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +13.
4 s
105
0
+9 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +15.
4 s
105
0
+10 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +16.
4 s
105
0
+11 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +18.
4 s
105
0
+12 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +20.
4 s
105
0
+13 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +21.
4 s
105
0
+14 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +23.
4 s
105
0
+15 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +25.
4 s
105
0
+16 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +26.
4 s
105
0
+17 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +28.
4 s
105
0
+18 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +30.
4 s
105
0
+19 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +31.
4 s
105
0
+20 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +33.
4 s
105
0
+21 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +35.
4 s
105
0
+22 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +36.
4 s
105
0
+23 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +38.
4 s
105
0
+24 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +40.
4 s
105
0
+25 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +41.
4 s
105
0
+26 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +43.
4 s
105
0
+27 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +45.
4 s
105
0
+28 Fire Attack
Daño de fuego +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +46.
4 s
105
0
+29 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +48.
4 s
105
0
+30 Fire Attack
Daño de fuego +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Fuego: daño de fuego +50.
4 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 1.
4 s
105
0
+2 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 3.
4 s
105
0
+3 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 5.
4 s
105
0
+4 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 6.
4 s
105
0
+5 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 8.
4 s
105
0
+6 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 10.
4 s
105
0
+7 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 11.
4 s
105
0
+8 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 13.
4 s
105
0
+9 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 15.
4 s
105
0
+10 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 16.
4 s
105
0
+11 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 18.
4 s
105
0
+12 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 20.
4 s
105
0
+13 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 21.
4 s
105
0
+14 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 23.
4 s
105
0
+15 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 25.
4 s
105
0
+16 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 26.
4 s
105
0
+17 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 28.
4 s
105
0
+18 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 30.
4 s
105
0
+19 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 31.
4 s
105
0
+20 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 33.
4 s
105
0
+21 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 35.
4 s
105
0
+22 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 36.
4 s
105
0
+23 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 38.
4 s
105
0
+24 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 40.
4 s
105
0
+25 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 41.
4 s
105
0
+26 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 43.
4 s
105
0
+27 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 45.
4 s
105
0
+28 Water Attack
Daño de agua +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 46.
4 s
105
0
+29 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 48.
4 s
105
0
+30 Water Attack
Daño de agua +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Agua: aumenta el daño de agua en 50.
4 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 1.
4 s
105
0
+2 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 3.
4 s
105
0
+3 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 5.
4 s
105
0
+4 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 6.
4 s
105
0
+5 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 8.
4 s
105
0
+6 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 10.
4 s
105
0
+7 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 11.
4 s
105
0
+8 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 13.
4 s
105
0
+9 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 15.
4 s
105
0
+10 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 16.
4 s
105
0
+11 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 18.
4 s
105
0
+12 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 20.
4 s
105
0
+13 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 21.
4 s
105
0
+14 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 23.
4 s
105
0
+15 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 25.
4 s
105
0
+16 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 26.
4 s
105
0
+17 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 28.
4 s
105
0
+18 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 30.
4 s
105
0
+19 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 31.
4 s
105
0
+20 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 33.
4 s
105
0
+21 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 35.
4 s
105
0
+22 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 36.
4 s
105
0
+23 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 38.
4 s
105
0
+24 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 40.
4 s
105
0
+25 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 41.
4 s
105
0
+26 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 43.
4 s
105
0
+27 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 45.
4 s
105
0
+28 Wind Attack
Daño de viento +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 46.
4 s
105
0
+29 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 48.
4 s
105
0
+30 Wind Attack
Daño de viento +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Viento: aumenta el daño de viento en 50.
4 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 1.
4 s
105
0
+2 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 3.
4 s
105
0
+3 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 5.
4 s
105
0
+4 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 6.
4 s
105
0
+5 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 8.
4 s
105
0
+6 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 10.
4 s
105
0
+7 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 11.
4 s
105
0
+8 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 13.
4 s
105
0
+9 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 15.
4 s
105
0
+10 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 16.
4 s
105
0
+11 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 18.
4 s
105
0
+12 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 20.
4 s
105
0
+13 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 21.
4 s
105
0
+14 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 23.
4 s
105
0
+15 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 25.
4 s
105
0
+16 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 26.
4 s
105
0
+17 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 28.
4 s
105
0
+18 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 30.
4 s
105
0
+19 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 31.
4 s
105
0
+20 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 33.
4 s
105
0
+21 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 35.
4 s
105
0
+22 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 36.
4 s
105
0
+23 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 38.
4 s
105
0
+24 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 40.
4 s
105
0
+25 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 41.
4 s
105
0
+26 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 43.
4 s
105
0
+27 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 45.
4 s
105
0
+28 Earth Attack
Daño de tierra +1.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 46.
4 s
105
0
+29 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 48.
4 s
105
0
+30 Earth Attack
Daño de tierra +2.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 50.
4 s
105
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Duel
Daño en PvP +55.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 251.
4 s
105
0
+2 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 307.
4 s
105
0
+3 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 363.
4 s
105
0
+4 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 419.
4 s
105
0
+5 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 475.
4 s
105
0
+6 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 531.
4 s
105
0
+7 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 587.
4 s
105
0
+8 Duel
Daño en PvP +55.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 642.
4 s
105
0
+9 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 698.
4 s
105
0
+10 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 754.
4 s
105
0
+11 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 810.
4 s
105
0
+12 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 866.
4 s
105
0
+13 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 922.
4 s
105
0
+14 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 3 978.
4 s
105
0
+15 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 034.
4 s
105
0
+16 Duel
Daño en PvP +55.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 089.
4 s
105
0
+17 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 145.
4 s
105
0
+18 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 201.
4 s
105
0
+19 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 257.
4 s
105
0
+20 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 313.
4 s
105
0
+21 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 369.
4 s
105
0
+22 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 425.
4 s
105
0
+23 Duel
Daño en PvP +55.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 480.
4 s
105
0
+24 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 536.
4 s
105
0
+25 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 592.
4 s
105
0
+26 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 648.
4 s
105
0
+27 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 704.
4 s
105
0
+28 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 760.
4 s
105
0
+29 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 816.
4 s
105
0
+30 Duel
Daño en PvP +56.
Descarga sobre el objetivo una lluvia de golpes e inflige 3 196 de daño adicional. Requiere puños. Al consumir Momentum, el poder aumenta. Consumo máx.: hasta 2. Overhit. Golpe crítico. Ignora la Defensa con Escudo. Encantamiento de Duelo: en PvP, poder de ataque 4 872.
4 s
105
0
Suma 501 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense.
Suma 501 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
44
0
13000
2
36
Suma 535 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
45
0
13000
3
36
Suma 570 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
47
0
13000
4
40
Suma 607 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
50
0
11000
5
40
Suma 646 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
52
0
11000
6
40
Suma 729 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
54
0
11000
7
43
Suma 773 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
54
0
17000
8
43
Suma 820 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
55
0
17000
9
43
Suma 868 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
57
0
17000
10
46
Suma 918 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
59
0
20000
11
46
Suma 971 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
60
0
20000
12
46
Suma 1025 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
62
0
20000
13
49
Suma 1081 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
64
0
36000
14
49
Suma 1140 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
66
0
36000
15
49
Suma 1200 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
67
0
36000
16
52
Suma 1262 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
69
0
45000
17
52
Suma 1327 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
69
0
45000
18
52
Suma 1393 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
71
0
45000
19
55
Suma 1461 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
73
0
57000
20
55
Suma 1531 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
75
0
57000
21
55
Suma 1603 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
76
0
57000
22
58
Suma 1677 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
78
0
74000
23
58
Suma 1753 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
80
0
74000
24
58
Suma 1830 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
82
0
74000
25
60
Suma 1908 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
83
0
120000
26
60
Suma 1988 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
85
0
120000
27
62
Suma 2070 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
85
0
200000
28
62
Suma 2153 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
87
0
200000
29
64
Suma 2237 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
89
0
240000
30
64
Suma 2322 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
90
0
240000
31
66
Suma 2408 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
92
0
230000
32
66
Suma 2494 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
93
0
230000
33
68
Suma 2581 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
95
0
390000
34
68
Suma 2669 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
96
0
390000
35
70
Suma 2757 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
98
0
520000
36
70
Suma 2846 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
99
0
520000
37
72
Suma 2934 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
101
0
550000
38
72
Suma 3022 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
102
0
550000
39
74
Suma 3109 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
1.36
104
0
1000000
40
74
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo.
+1 Ataque de tierra (+1 Earth Attack) - Aumenta el daño de tierra en 1.
+1 Ataque de fuego (+1 Fire Attack) - Aumenta el daño de fuego en 1.
+1 Ataque de agua (+1 Water Attack) - Aumenta el daño de agua en 1.
+1 Ataque de viento (+1 Wind Attack) - Aumenta el daño de viento en 1.
+1 Coste (+1 Cost) - Reduce el consumo de MP en 2.
+1 Duelo (+1 Duel) - Aumenta el daño infligido en PvP en 55.
+1 Poder (+1 Power) - Aumenta el poder en 29.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Aumenta el poder en 29.
Suma 3225 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+2 Power
Aumenta el poder en 29.
Suma 3254 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+3 Power
Aumenta el poder en 29.
Suma 3283 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+4 Power
Aumenta el poder en 29.
Suma 3312 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+5 Power
Aumenta el poder en 28.
Suma 3340 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+6 Power
Aumenta el poder en 29.
Suma 3369 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+7 Power
Aumenta el poder en 29.
Suma 3398 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+8 Power
Aumenta el poder en 29.
Suma 3427 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+9 Power
Aumenta el poder en 29.
Suma 3456 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+10 Power
Aumenta el poder en 28.
Suma 3484 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+11 Power
Aumenta el poder en 29.
Suma 3513 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+12 Power
Aumenta el poder en 29.
Suma 3542 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+13 Power
Aumenta el poder en 29.
Suma 3571 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+14 Power
Aumenta el poder en 29.
Suma 3600 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+15 Power
Aumenta el poder en 28.
Suma 3628 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+16 Power
Aumenta el poder en 29.
Suma 3657 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+17 Power
Aumenta el poder en 29.
Suma 3686 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+18 Power
Aumenta el poder en 29.
Suma 3715 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+19 Power
Aumenta el poder en 29.
Suma 3744 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+20 Power
Aumenta el poder en 28.
Suma 3772 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+21 Power
Aumenta el poder en 29.
Suma 3801 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+22 Power
Aumenta el poder en 29.
Suma 3830 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+23 Power
Aumenta el poder en 29.
Suma 3859 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+24 Power
Aumenta el poder en 29.
Suma 3888 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+25 Power
Aumenta el poder en 28.
Suma 3916 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+26 Power
Aumenta el poder en 29.
Suma 3945 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+27 Power
Aumenta el poder en 29.
Suma 3974 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+28 Power
Aumenta el poder en 29.
Suma 4003 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+29 Power
Aumenta el poder en 29.
Suma 4032 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
+30 Power
Aumenta el poder en 29.
Suma 4061 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Power: aumenta el poder.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
103
0
+2 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
101
0
+3 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
99
0
+4 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
97
0
+5 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
96
0
+6 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
94
0
+7 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
92
0
+8 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
90
0
+9 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
89
0
+10 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
87
0
+11 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
85
0
+12 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
83
0
+13 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
81
0
+14 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
80
0
+15 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
78
0
+16 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
76
0
+17 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
74
0
+18 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
73
0
+19 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
71
0
+20 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
69
0
+21 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
67
0
+22 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
66
0
+23 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
64
0
+24 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
62
0
+25 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
60
0
+26 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
59
0
+27 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
57
0
+28 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
55
0
+29 Cost
Reduce el consumo de MP en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
53
0
+30 Cost
Reduce el consumo de MP en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Requiere un arma de puños recargada hasta la etapa de energía 2. Over-hit y golpe crítico posibles. Ignora la defensa del escudo. Enchant Cost: reduce el consumo de MP.
52
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 1.
105
0
+2 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 3.
105
0
+3 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 5.
105
0
+4 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 6.
105
0
+5 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 8.
105
0
+6 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 10.
105
0
+7 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 11.
105
0
+8 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 13.
105
0
+9 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 15.
105
0
+10 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 16.
105
0
+11 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 18.
105
0
+12 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 20.
105
0
+13 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 21.
105
0
+14 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 23.
105
0
+15 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 25.
105
0
+16 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 26.
105
0
+17 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 28.
105
0
+18 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 30.
105
0
+19 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 31.
105
0
+20 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 33.
105
0
+21 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 35.
105
0
+22 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 36.
105
0
+23 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 38.
105
0
+24 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 40.
105
0
+25 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 41.
105
0
+26 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 43.
105
0
+27 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 45.
105
0
+28 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 46.
105
0
+29 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 48.
105
0
+30 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 1.
105
0
+2 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 3.
105
0
+3 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 5.
105
0
+4 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 6.
105
0
+5 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 8.
105
0
+6 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 10.
105
0
+7 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 11.
105
0
+8 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 13.
105
0
+9 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 15.
105
0
+10 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 16.
105
0
+11 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 18.
105
0
+12 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 20.
105
0
+13 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 21.
105
0
+14 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 23.
105
0
+15 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 25.
105
0
+16 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 26.
105
0
+17 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 28.
105
0
+18 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 30.
105
0
+19 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 31.
105
0
+20 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 33.
105
0
+21 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 35.
105
0
+22 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 36.
105
0
+23 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 38.
105
0
+24 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 40.
105
0
+25 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 41.
105
0
+26 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 43.
105
0
+27 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 45.
105
0
+28 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 46.
105
0
+29 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 48.
105
0
+30 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 1.
105
0
+2 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 3.
105
0
+3 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 5.
105
0
+4 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 6.
105
0
+5 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 8.
105
0
+6 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 10.
105
0
+7 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 11.
105
0
+8 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 13.
105
0
+9 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 15.
105
0
+10 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 16.
105
0
+11 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 18.
105
0
+12 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 20.
105
0
+13 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 21.
105
0
+14 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 23.
105
0
+15 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 25.
105
0
+16 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 26.
105
0
+17 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 28.
105
0
+18 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 30.
105
0
+19 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 31.
105
0
+20 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 33.
105
0
+21 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 35.
105
0
+22 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 36.
105
0
+23 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 38.
105
0
+24 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 40.
105
0
+25 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 41.
105
0
+26 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 43.
105
0
+27 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 45.
105
0
+28 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 46.
105
0
+29 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 48.
105
0
+30 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 1.
105
0
+2 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 3.
105
0
+3 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 5.
105
0
+4 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 6.
105
0
+5 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 8.
105
0
+6 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 10.
105
0
+7 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 11.
105
0
+8 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 13.
105
0
+9 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 15.
105
0
+10 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 16.
105
0
+11 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 18.
105
0
+12 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 20.
105
0
+13 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 21.
105
0
+14 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 23.
105
0
+15 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 25.
105
0
+16 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 26.
105
0
+17 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 28.
105
0
+18 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 30.
105
0
+19 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 31.
105
0
+20 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 33.
105
0
+21 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 35.
105
0
+22 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 36.
105
0
+23 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 38.
105
0
+24 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 40.
105
0
+25 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 41.
105
0
+26 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 43.
105
0
+27 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 45.
105
0
+28 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 46.
105
0
+29 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 48.
105
0
+30 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Aumenta el daño infligido en PvP en 55.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3251.
105
0
+2 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3307.
105
0
+3 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3363.
105
0
+4 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3419.
105
0
+5 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3475.
105
0
+6 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3531.
105
0
+7 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3587.
105
0
+8 Duel
Aumenta el daño infligido en PvP en 55.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3642.
105
0
+9 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3698.
105
0
+10 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3754.
105
0
+11 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3810.
105
0
+12 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3866.
105
0
+13 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3922.
105
0
+14 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 3978.
105
0
+15 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4034.
105
0
+16 Duel
Aumenta el daño infligido en PvP en 55.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4089.
105
0
+17 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4145.
105
0
+18 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4201.
105
0
+19 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4257.
105
0
+20 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4313.
105
0
+21 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4369.
105
0
+22 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4425.
105
0
+23 Duel
Aumenta el daño infligido en PvP en 55.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4480.
105
0
+24 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4536.
105
0
+25 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4592.
105
0
+26 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4648.
105
0
+27 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4704.
105
0
+28 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4760.
105
0
+29 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4816.
105
0
+30 Duel
Aumenta el daño infligido en PvP en 56.
Suma 3196 de poder al P. Atk. del usuario para golpear al objetivo con una serie de golpes rápidos. Hay que llevar equipada un arma de puños con la etapa de energía 2 recargada. Ignora la defensa del escudo. Over-hit y golpe crítico posibles. Enchant Duel: aumenta el poder en PvP en 4872.
105
0
Supplements user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
Supplements user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
44
0
13000
2
36
Supplements user's P. Atk. with 535 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
45
0
13000
3
36
Supplements user's P. Atk. with 570 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
47
0
13000
4
40
Supplements user's P. Atk. with 607 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
50
0
13000
5
40
Supplements user's P. Atk. with 646 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
52
0
13000
6
40
Supplements user's P. Atk. with 729 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
54
0
13000
7
43
Supplements user's P. Atk. with 773 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
54
0
17000
8
43
Supplements user's P. Atk. with 820 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
55
0
17000
9
43
Supplements user's P. Atk. with 868 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
57
0
17000
10
46
Supplements user's P. Atk. with 918 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
59
0
20000
11
46
Supplements user's P. Atk. with 971 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
60
0
20000
12
46
Supplements user's P. Atk. with 1025 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
62
0
20000
13
49
Supplements user's P. Atk. with 1081 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
64
0
36000
14
49
Supplements user's P. Atk. with 1140 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
66
0
36000
15
49
Supplements user's P. Atk. with 1200 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
67
0
36000
16
52
Supplements user's P. Atk. with 1262 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
69
0
50000
17
52
Supplements user's P. Atk. with 1327 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
69
0
50000
18
52
Supplements user's P. Atk. with 1393 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
71
0
50000
19
55
Supplements user's P. Atk. with 1461 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
73
0
57000
20
55
Supplements user's P. Atk. with 1531 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
75
0
57000
21
55
Supplements user's P. Atk. with 1603 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
76
0
57000
22
58
Supplements user's P. Atk. with 1677 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
78
0
74000
23
58
Supplements user's P. Atk. with 1753 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
80
0
74000
24
58
Supplements user's P. Atk. with 1830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
82
0
74000
25
60
Supplements user's P. Atk. with 1908 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
83
0
132000
26
60
Supplements user's P. Atk. with 1988 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
85
0
132000
27
62
Supplements user's P. Atk. with 2070 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
85
0
200000
28
62
Supplements user's P. Atk. with 2153 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
87
0
200000
29
64
Supplements user's P. Atk. with 2237 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
89
0
240000
30
64
Supplements user's P. Atk. with 2322 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
90
0
240000
31
66
Supplements user's P. Atk. with 2408 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
92
0
250000
32
66
Supplements user's P. Atk. with 2494 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
93
0
250000
33
68
Supplements user's P. Atk. with 2581 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
95
0
390000
34
68
Supplements user's P. Atk. with 2669 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
96
0
390000
35
70
Supplements user's P. Atk. with 2757 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
98
0
520000
36
70
Supplements user's P. Atk. with 2846 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
99
0
520000
37
72
Supplements user's P. Atk. with 2934 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
101
0
550000
38
72
Supplements user's P. Atk. with 3022 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
102
0
550000
39
74
Supplements user's P. Atk. with 3109 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
104
0
1000000
40
74
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
Supplements user's P. Atk. with 3225 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+2 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3254 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+3 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3283 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+4 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3312 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+5 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3340 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+6 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3369 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+7 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3398 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+8 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3427 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+9 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3456 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+10 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3484 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+11 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3513 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+12 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3542 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+13 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3571 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+14 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3600 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+15 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3628 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+16 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3657 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+17 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3686 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+18 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3715 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+19 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3744 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+20 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3772 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+21 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3801 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+22 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+23 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3859 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+24 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3888 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+25 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3916 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+26 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3945 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+27 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3974 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+28 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 4003 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+29 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 4032 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+30 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 4061 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
103
0
+2 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
101
0
+3 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
99
0
+4 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
97
0
+5 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
96
0
+6 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
94
0
+7 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
92
0
+8 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
90
0
+9 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
89
0
+10 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
87
0
+11 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
85
0
+12 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
83
0
+13 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
81
0
+14 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
80
0
+15 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
78
0
+16 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
76
0
+17 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
74
0
+18 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
73
0
+19 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
71
0
+20 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
69
0
+21 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
67
0
+22 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
66
0
+23 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
64
0
+24 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
62
0
+25 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
60
0
+26 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
59
0
+27 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
57
0
+28 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
55
0
+29 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
53
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
52
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 1.
105
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 3.
105
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 5.
105
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 6.
105
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 8.
105
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 10.
105
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 11.
105
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 13.
105
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 15.
105
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 16.
105
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 18.
105
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 20.
105
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 21.
105
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 23.
105
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 25.
105
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 26.
105
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 28.
105
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 30.
105
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 31.
105
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 33.
105
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 35.
105
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 36.
105
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 38.
105
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 40.
105
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 41.
105
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 43.
105
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 45.
105
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 46.
105
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 48.
105
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 1.
105
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 3.
105
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 5.
105
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 6.
105
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 8.
105
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 10.
105
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 11.
105
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 13.
105
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 15.
105
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 16.
105
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 18.
105
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 20.
105
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 21.
105
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 23.
105
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 25.
105
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 26.
105
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 28.
105
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 30.
105
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 31.
105
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 33.
105
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 35.
105
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 36.
105
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 38.
105
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 40.
105
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 41.
105
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 43.
105
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 45.
105
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 46.
105
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 48.
105
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 1.
105
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 3.
105
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 5.
105
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 6.
105
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 8.
105
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 10.
105
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 11.
105
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 13.
105
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 15.
105
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 16.
105
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 18.
105
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 20.
105
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 21.
105
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 23.
105
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 25.
105
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 26.
105
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 28.
105
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 30.
105
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 31.
105
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 33.
105
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 35.
105
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 36.
105
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 38.
105
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 40.
105
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 41.
105
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 43.
105
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 45.
105
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 46.
105
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 48.
105
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 1.
105
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 3.
105
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 5.
105
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 6.
105
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 8.
105
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 10.
105
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 11.
105
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 13.
105
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 15.
105
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 16.
105
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 18.
105
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 20.
105
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 21.
105
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 23.
105
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 25.
105
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 26.
105
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 28.
105
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 30.
105
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 31.
105
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 33.
105
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 35.
105
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 36.
105
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 38.
105
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 40.
105
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 41.
105
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 43.
105
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 45.
105
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 46.
105
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 48.
105
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3251.
105
0
+2 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3307.
105
0
+3 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3363.
105
0
+4 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3419.
105
0
+5 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3475.
105
0
+6 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3531.
105
0
+7 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3587.
105
0
+8 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3642.
105
0
+9 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3698.
105
0
+10 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3754.
105
0
+11 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3810.
105
0
+12 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3866.
105
0
+13 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3922.
105
0
+14 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3978.
105
0
+15 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4034.
105
0
+16 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4089.
105
0
+17 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4145.
105
0
+18 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4201.
105
0
+19 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4257.
105
0
+20 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4313.
105
0
+21 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4369.
105
0
+22 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4425.
105
0
+23 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4480.
105
0
+24 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4536.
105
0
+25 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4592.
105
0
+26 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4648.
105
0
+27 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4704.
105
0
+28 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4760.
105
0
+29 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4816.
105
0
+30 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4872.
105
0
Supplements user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
Supplements user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
44
0
13000
2
36
Supplements user's P. Atk. with 535 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
45
0
13000
3
36
Supplements user's P. Atk. with 570 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
47
0
13000
4
40
Supplements user's P. Atk. with 607 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
50
0
13000
5
40
Supplements user's P. Atk. with 646 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
52
0
13000
6
40
Supplements user's P. Atk. with 729 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
54
0
13000
7
43
Supplements user's P. Atk. with 773 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
54
0
17000
8
43
Supplements user's P. Atk. with 820 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
55
0
17000
9
43
Supplements user's P. Atk. with 868 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
57
0
17000
10
46
Supplements user's P. Atk. with 918 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
59
0
20000
11
46
Supplements user's P. Atk. with 971 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
60
0
20000
12
46
Supplements user's P. Atk. with 1025 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
62
0
20000
13
49
Supplements user's P. Atk. with 1081 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
64
0
36000
14
49
Supplements user's P. Atk. with 1140 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
66
0
36000
15
49
Supplements user's P. Atk. with 1200 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
67
0
36000
16
52
Supplements user's P. Atk. with 1262 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
69
0
50000
17
52
Supplements user's P. Atk. with 1327 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
69
0
50000
18
52
Supplements user's P. Atk. with 1393 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
71
0
50000
19
55
Supplements user's P. Atk. with 1461 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
73
0
57000
20
55
Supplements user's P. Atk. with 1531 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
75
0
57000
21
55
Supplements user's P. Atk. with 1603 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
76
0
57000
22
58
Supplements user's P. Atk. with 1677 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
78
0
74000
23
58
Supplements user's P. Atk. with 1753 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
80
0
74000
24
58
Supplements user's P. Atk. with 1830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
82
0
74000
25
60
Supplements user's P. Atk. with 1908 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
83
0
145000
26
60
Supplements user's P. Atk. with 1988 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
85
0
145000
27
62
Supplements user's P. Atk. with 2070 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
85
0
200000
28
62
Supplements user's P. Atk. with 2153 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
87
0
200000
29
64
Supplements user's P. Atk. with 2237 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
89
0
240000
30
64
Supplements user's P. Atk. with 2322 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
90
0
240000
31
66
Supplements user's P. Atk. with 2408 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
92
0
270000
32
66
Supplements user's P. Atk. with 2494 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
93
0
270000
33
68
Supplements user's P. Atk. with 2581 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
95
0
390000
34
68
Supplements user's P. Atk. with 2669 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
96
0
390000
35
70
Supplements user's P. Atk. with 2757 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
98
0
520000
36
70
Supplements user's P. Atk. with 2846 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
99
0
520000
37
72
Supplements user's P. Atk. with 2934 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
101
0
550000
38
72
Supplements user's P. Atk. with 3022 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
102
0
550000
39
74
Supplements user's P. Atk. with 3109 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
1.36
104
0
1000000
40
74
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense.
Supplements user's P. Atk. with 3225 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+2 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3254 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+3 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3283 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+4 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3312 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+5 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3340 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+6 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3369 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+7 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3398 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+8 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3427 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+9 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3456 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+10 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3484 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+11 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3513 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+12 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3542 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+13 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3571 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+14 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3600 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+15 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3628 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+16 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3657 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+17 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3686 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+18 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3715 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+19 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3744 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+20 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3772 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+21 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3801 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+22 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3830 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+23 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3859 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+24 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3888 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+25 Power
Increases effectiveness by 28.
Supplements user's P. Atk. with 3916 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+26 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3945 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+27 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 3974 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+28 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 4003 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+29 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 4032 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
+30 Power
Increases effectiveness by 29.
Supplements user's P. Atk. with 4061 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Power: Increases effectiveness.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
103
0
+2 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
101
0
+3 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
99
0
+4 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
97
0
+5 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
96
0
+6 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
94
0
+7 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
92
0
+8 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
90
0
+9 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
89
0
+10 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
87
0
+11 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
85
0
+12 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
83
0
+13 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
81
0
+14 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
80
0
+15 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
78
0
+16 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
76
0
+17 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
74
0
+18 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
73
0
+19 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
71
0
+20 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
69
0
+21 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
67
0
+22 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
66
0
+23 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
64
0
+24 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
62
0
+25 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
60
0
+26 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
59
0
+27 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
57
0
+28 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
55
0
+29 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
53
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores shield defense. Enchant Cost: Decreases MP consumption.
52
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 1.
105
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 3.
105
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 5.
105
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 6.
105
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 8.
105
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 10.
105
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 11.
105
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 13.
105
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 15.
105
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 16.
105
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 18.
105
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 20.
105
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 21.
105
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 23.
105
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 25.
105
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 26.
105
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 28.
105
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 30.
105
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 31.
105
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 33.
105
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 35.
105
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 36.
105
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 38.
105
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 40.
105
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 41.
105
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 43.
105
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 45.
105
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 46.
105
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 48.
105
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 1.
105
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 3.
105
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 5.
105
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 6.
105
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 8.
105
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 10.
105
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 11.
105
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 13.
105
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 15.
105
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 16.
105
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 18.
105
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 20.
105
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 21.
105
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 23.
105
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 25.
105
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 26.
105
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 28.
105
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 30.
105
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 31.
105
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 33.
105
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 35.
105
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 36.
105
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 38.
105
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 40.
105
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 41.
105
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 43.
105
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 45.
105
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 46.
105
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 48.
105
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 1.
105
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 3.
105
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 5.
105
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 6.
105
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 8.
105
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 10.
105
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 11.
105
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 13.
105
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 15.
105
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 16.
105
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 18.
105
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 20.
105
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 21.
105
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 23.
105
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 25.
105
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 26.
105
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 28.
105
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 30.
105
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 31.
105
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 33.
105
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 35.
105
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 36.
105
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 38.
105
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 40.
105
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 41.
105
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 43.
105
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 45.
105
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 46.
105
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 48.
105
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 1.
105
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 3.
105
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 5.
105
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 6.
105
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 8.
105
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 10.
105
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 11.
105
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 13.
105
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 15.
105
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 16.
105
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 18.
105
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 20.
105
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 21.
105
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 23.
105
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 25.
105
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 26.
105
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 28.
105
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 30.
105
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 31.
105
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 33.
105
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 35.
105
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 36.
105
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 38.
105
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 40.
105
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 41.
105
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 43.
105
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 45.
105
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 46.
105
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 48.
105
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 50.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3251.
105
0
+2 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3307.
105
0
+3 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3363.
105
0
+4 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3419.
105
0
+5 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3475.
105
0
+6 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3531.
105
0
+7 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3587.
105
0
+8 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3642.
105
0
+9 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3698.
105
0
+10 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3754.
105
0
+11 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3810.
105
0
+12 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3866.
105
0
+13 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3922.
105
0
+14 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 3978.
105
0
+15 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4034.
105
0
+16 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4089.
105
0
+17 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4145.
105
0
+18 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4201.
105
0
+19 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4257.
105
0
+20 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4313.
105
0
+21 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4369.
105
0
+22 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4425.
105
0
+23 Duel
Increases power during PvP by 55.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4480.
105
0
+24 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4536.
105
0
+25 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4592.
105
0
+26 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4648.
105
0
+27 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4704.
105
0
+28 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4760.
105
0
+29 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4816.
105
0
+30 Duel
Increases power during PvP by 56.
Supplements user's P. Atk. with 3196 Power to strike the target with rapid consecutive strikes. A hand-to-hand weapon whose 2nd energy stage has been recharged must be equipped. Ignores shield defense. Over-hit and critical hit are possible. Enchant Duel: Increases power during PvP by 4872.
105
0
Hurls consecutive strikes to attack the target with 501 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
Hurls consecutive strikes to attack the target with 501 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
44
0
13000
2
36
Hurls consecutive strikes to attack the target with 535 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
45
0
13000
3
36
Hurls consecutive strikes to attack the target with 570 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
47
0
13000
4
40
Hurls consecutive strikes to attack the target with 607 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
50
0
13000
5
40
Hurls consecutive strikes to attack the target with 646 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
52
0
13000
6
40
Hurls consecutive strikes to attack the target with 729 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
54
0
13000
7
43
Hurls consecutive strikes to attack the target with 773 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
54
0
17000
8
43
Hurls consecutive strikes to attack the target with 820 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
55
0
17000
9
43
Hurls consecutive strikes to attack the target with 868 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
57
0
17000
10
46
Hurls consecutive strikes to attack the target with 918 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
59
0
20000
11
46
Hurls consecutive strikes to attack the target with 971 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
60
0
20000
12
46
Hurls consecutive strikes to attack the target with 1025 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
62
0
20000
13
49
Hurls consecutive strikes to attack the target with 1081 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
64
0
36000
14
49
Hurls consecutive strikes to attack the target with 1140 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
66
0
36000
15
49
Hurls consecutive strikes to attack the target with 1200 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
67
0
36000
16
52
Hurls consecutive strikes to attack the target with 1262 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
69
0
50000
17
52
Hurls consecutive strikes to attack the target with 1327 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
69
0
50000
18
52
Hurls consecutive strikes to attack the target with 1393 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
71
0
50000
19
55
Hurls consecutive strikes to attack the target with 1461 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
73
0
57000
20
55
Hurls consecutive strikes to attack the target with 1531 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
75
0
57000
21
55
Hurls consecutive strikes to attack the target with 1603 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
76
0
57000
22
58
Hurls consecutive strikes to attack the target with 1677 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
78
0
74000
23
58
Hurls consecutive strikes to attack the target with 1753 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
80
0
74000
24
58
Hurls consecutive strikes to attack the target with 1830 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
82
0
74000
25
60
Hurls consecutive strikes to attack the target with 1908 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
83
0
132000
26
60
Hurls consecutive strikes to attack the target with 1988 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
85
0
132000
27
62
Hurls consecutive strikes to attack the target with 2070 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
85
0
200000
28
62
Hurls consecutive strikes to attack the target with 2153 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
87
0
200000
29
64
Hurls consecutive strikes to attack the target with 2237 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
89
0
240000
30
64
Hurls consecutive strikes to attack the target with 2322 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
90
0
240000
31
66
Hurls consecutive strikes to attack the target with 2408 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
92
0
250000
32
66
Hurls consecutive strikes to attack the target with 2494 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
93
0
250000
33
68
Hurls consecutive strikes to attack the target with 2581 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
95
0
390000
34
68
Hurls consecutive strikes to attack the target with 2669 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
96
0
390000
35
70
Hurls consecutive strikes to attack the target with 2757 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
98
0
520000
36
70
Hurls consecutive strikes to attack the target with 2846 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
99
0
520000
37
72
Hurls consecutive strikes to attack the target with 2934 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
101
0
550000
38
72
Hurls consecutive strikes to attack the target with 3022 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
102
0
550000
39
74
Hurls consecutive strikes to attack the target with 3109 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
1.36
104
0
1000000
40
74
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
+1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
+1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
+1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
+1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
+1 Power - Maximizes the skill's power. Increases the power.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes the skill's power. Increases the power.
Hurls consecutive strikes to attack the target with 3225 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+2 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3254 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+3 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3283 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+4 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3312 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+5 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3340 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+6 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3369 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+7 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3398 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+8 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3427 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+9 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3456 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+10 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3484 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+11 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3513 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+12 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3542 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+13 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3571 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+14 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3600 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+15 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3628 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+16 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3657 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+17 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3686 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+18 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3715 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+19 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3744 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+20 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3772 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+21 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3801 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+22 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3830 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+23 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3859 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+24 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3888 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+25 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3916 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+26 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3945 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+27 Power
Increases the power.
Hurls consecutive strikes to attack the target with 3974 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+28 Power
Increases the power.
Hurls consecutive strikes to attack the target with 4003 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+29 Power
Increases the power.
Hurls consecutive strikes to attack the target with 4032 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
+30 Power
Increases the power.
Hurls consecutive strikes to attack the target with 4061 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant power: Power is increased.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
104
0
+2 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
103
0
+3 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
102
0
+4 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
102
0
+5 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
101
0
+6 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
101
0
+7 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
100
0
+8 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
99
0
+9 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
99
0
+10 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
98
0
+11 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
97
0
+12 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
97
0
+13 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
96
0
+14 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
95
0
+15 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
95
0
+16 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
94
0
+17 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
93
0
+18 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
93
0
+19 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
92
0
+20 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
91
0
+21 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
91
0
+22 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
90
0
+23 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
90
0
+24 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
89
0
+25 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
88
0
+26 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
88
0
+27 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
87
0
+28 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
86
0
+29 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
86
0
+30 Cost
Decreases MP consumption.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant cost: MP consumption is decreased.
85
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Fire
Maximizes the skill's attribute. Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+2 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+3 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+4 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+5 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+6 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+7 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+8 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+9 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+10 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+11 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+12 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+13 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+14 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+15 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+16 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+17 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+18 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+19 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+20 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+21 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+22 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+23 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+24 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+25 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+26 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+27 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+28 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+29 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
+30 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Water
Maximizes the skill's attribute. Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+2 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+3 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+4 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+5 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+6 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+7 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+8 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+9 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+10 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+11 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+12 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+13 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+14 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+15 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+16 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+17 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+18 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+19 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+20 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+21 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+22 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+23 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+24 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+25 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+26 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+27 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+28 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+29 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
+30 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack water: Enhanced with bestowed water attribute.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Wind
Maximizes the skill's attribute. Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+2 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+3 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+4 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+5 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+6 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+7 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+8 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+9 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+10 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+11 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+12 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+13 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+14 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+15 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+16 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+17 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+18 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+19 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+20 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+21 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+22 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+23 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+24 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+25 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+26 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+27 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+28 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+29 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
+30 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Earth
Maximizes the skill's attribute. Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+2 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+3 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+4 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+5 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+6 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+7 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+8 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+9 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+10 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+11 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+12 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+13 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+14 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+15 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+16 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+17 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+18 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+19 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+20 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+21 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+22 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+23 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+24 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+25 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+26 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+27 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+28 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+29 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
+30 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
105
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Maximizes the skill's power during PvP. Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+2 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+3 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+4 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+5 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+6 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+7 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+8 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+9 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+10 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+11 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+12 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+13 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+14 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+15 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+16 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+17 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+18 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+19 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+20 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+21 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+22 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+23 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+24 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+25 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+26 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+27 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+28 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+29 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
+30 Duel
Power increases during PvP.
Hurls consecutive strikes to attack the target with 3196 Power added to P. Atk. Requires a hand-to-hand combat weapon to be equipped. Requires 2nd stage of Energy recharge. Over-hit. Critical. Ignore shield defense. Enchant duel: Power is increased during PvP.
105
0
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 501.
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 501.
1.36
49
0
13000
2
36
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 535.
1.36
50
0
13000
3
36
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 570.
1.36
52
0
13000
4
40
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 607.
1.36
56
0
13000
5
40
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 646.
1.36
58
0
13000
6
40
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 729.
1.36
59
0
13000
7
43
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 773.
1.36
59
0
17000
8
43
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 820.
1.36
61
0
17000
9
43
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 868.
1.36
63
0
17000
10
46
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 918.
1.36
65
0
20000
11
46
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 971.
1.36
67
0
20000
12
46
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1025.
1.36
69
0
20000
13
49
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1081.
1.36
71
0
36000
14
49
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1140.
1.36
73
0
36000
15
49
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1200.
1.36
75
0
36000
16
52
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1262.
1.36
77
0
50000
17
52
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1327.
1.36
77
0
50000
18
52
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1393.
1.36
79
0
50000
19
55
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1461.
1.36
81
0
57000
20
55
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1531.
1.36
83
0
57000
21
55
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1603.
1.36
85
0
57000
22
58
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1677.
1.36
87
0
74000
23
58
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1753.
1.36
89
0
74000
24
58
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1830.
1.36
91
0
74000
25
60
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1908.
1.36
93
0
145000
26
60
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 1988.
1.36
94
0
145000
27
62
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2070.
1.36
95
0
200000
28
62
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2153.
1.36
97
0
200000
29
64
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2237.
1.36
98
0
240000
30
64
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2322.
1.36
100
0
240000
31
66
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2408.
1.36
102
0
270000
32
66
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2494.
1.36
104
0
270000
33
68
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2581.
1.36
105
0
390000
34
68
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2669.
1.36
107
0
390000
35
70
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2757.
1.36
109
0
520000
36
70
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2846.
1.36
110
0
520000
37
72
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 2934.
1.36
112
0
550000
38
72
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 3022.
1.36
113
0
550000
39
74
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 3109.
1.36
115
0
1000000
40
74
A flurry of combat strikes. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Power 3196.
+1 Cost - Maximizes efficiency of skill. MP consumption decreases.
+1 Power - Maximizes the skill's power. Increases the power.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes the skill's power. Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3225
116
0
+2 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3254.
116
0
+3 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3283
116
0
+4 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3312
116
0
+5 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3340
116
0
+6 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3369
116
0
+7 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3398
116
0
+8 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3427
116
0
+9 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3456
116
0
+10 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3484
116
0
+11 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3513
116
0
+12 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3542
116
0
+13 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3571
116
0
+14 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3600
116
0
+15 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3628
116
0
+16 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3657
116
0
+17 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3686
116
0
+18 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3715
116
0
+19 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3744
116
0
+20 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3772
116
0
+21 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3801
116
0
+22 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3830
116
0
+23 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3859
116
0
+24 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3888
116
0
+25 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3916
116
0
+26 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3945
116
0
+27 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3974
116
0
+28 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4003
116
0
+29 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4032
116
0
+30 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4061
116
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes efficiency of skill. MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
115
0
+2 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
114
0
+3 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
112
0
+4 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
111
0
+5 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
109
0
+6 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
108
0
+7 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
107
0
+8 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
105
0
+9 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
104
0
+10 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
103
0
+11 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
101
0
+12 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
100
0
+13 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
98
0
+14 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
97
0
+15 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
96
0
+16 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
94
0
+17 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
93
0
+18 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
91
0
+19 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
90
0
+20 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
89
0
+21 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
87
0
+22 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
86
0
+23 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
84
0
+24 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
83
0
+25 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
82
0
+26 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
80
0
+27 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
79
0
+28 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
78
0
+29 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
76
0
+30 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
75
0
A flurry of combat strikes. Used with hand-to-hand combat equipment. A charged force of Level 2 is required. Power 501.
+1 Cost - Maximizes efficiency of skill. MP consumption decreases.
+1 Power - Maximizes the skill's power. Increases the power.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes the skill's power. Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3225
116
0
+2 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3254.
116
0
+3 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3283
116
0
+4 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3312
116
0
+5 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3340
116
0
+6 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3369
116
0
+7 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3398
116
0
+8 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3427
116
0
+9 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3456
116
0
+10 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3484
116
0
+11 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3513
116
0
+12 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3542
116
0
+13 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3571
116
0
+14 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3600
116
0
+15 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3628
116
0
+16 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3657
116
0
+17 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3686
116
0
+18 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3715
116
0
+19 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3744
116
0
+20 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3772
116
0
+21 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3801
116
0
+22 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3830
116
0
+23 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3859
116
0
+24 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3888
116
0
+25 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3916
116
0
+26 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3945
116
0
+27 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 3974
116
0
+28 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4003
116
0
+29 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4032
116
0
+30 Power
Increases the power.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Your Enchant Power skill is increased. Power 4061
116
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes efficiency of skill. MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
115
0
+2 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
114
0
+3 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
112
0
+4 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
111
0
+5 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
109
0
+6 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
108
0
+7 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
107
0
+8 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
105
0
+9 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
104
0
+10 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
103
0
+11 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
101
0
+12 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
100
0
+13 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
98
0
+14 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
97
0
+15 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
96
0
+16 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
94
0
+17 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
93
0
+18 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
91
0
+19 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
90
0
+20 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
89
0
+21 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
87
0
+22 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
86
0
+23 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
84
0
+24 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
83
0
+25 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
82
0
+26 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
80
0
+27 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
79
0
+28 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
78
0
+29 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
76
0
+30 Cost
MP consumption decreases.
Strikes opponent with a flurry of blows. An equipped hand-to-hand combat weapon is required to use this skill. Level 2 or higher Sonic Focus charge required. Ignores Shield Defense. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 3196.
75
0
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 501.
Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a fist weapon. Increases Power upon consumption of up to 2 Momentum level(s).Over-hit and critical hit are possible. Ignores Shield Defense.
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 501.
1.36
4 s
44
0
13000
2
36
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 535.
1.36
4 s
45
0
13000
3
36
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 570.
1.36
4 s
47
0
13000
4
40
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 607.
1.36
4 s
50
0
11000
5
40
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 646.
1.36
4 s
52
0
11000
6
40
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 729.
1.36
4 s
54
0
11000
7
43
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 773.
1.36
4 s
54
0
17000
8
43
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 820.
1.36
4 s
55
0
17000
9
43
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 868.
1.36
4 s
57
0
17000
10
46
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 918.
1.36
4 s
59
0
20000
11
46
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 971.
1.36
4 s
60
0
20000
12
46
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 025.
1.36
4 s
62
0
20000
13
49
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 081.
1.36
4 s
64
0
36000
14
49
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 140.
1.36
4 s
66
0
36000
15
49
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 200.
1.36
4 s
67
0
36000
16
52
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 262.
1.36
4 s
69
0
45000
17
52
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 327.
1.36
4 s
69
0
45000
18
52
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 393.
1.36
4 s
71
0
45000
19
55
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 461.
1.36
4 s
73
0
57000
20
55
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 531.
1.36
4 s
75
0
57000
21
55
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 603.
1.36
4 s
76
0
57000
22
58
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 677.
1.36
4 s
78
0
74000
23
58
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 753.
1.36
4 s
80
0
74000
24
58
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 830.
1.36
4 s
82
0
74000
25
60
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 908.
1.36
4 s
83
0
120000
26
60
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 1 988.
1.36
4 s
85
0
120000
27
62
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 070.
1.36
4 s
85
0
200000
28
62
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 153.
1.36
4 s
87
0
200000
29
64
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 237.
1.36
4 s
89
0
240000
30
64
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 322.
1.36
4 s
90
0
240000
31
66
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 408.
1.36
4 s
92
0
230000
32
66
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 494.
1.36
4 s
93
0
230000
33
68
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 581.
1.36
4 s
95
0
390000
34
68
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 669.
1.36
4 s
96
0
390000
35
70
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 757.
1.36
4 s
98
0
520000
36
70
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 846.
1.36
4 s
99
0
520000
37
72
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 2 934.
1.36
4 s
101
0
550000
38
72
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 3 022.
1.36
4 s
102
0
550000
39
74
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 3 109.
1.36
4 s
104
0
1000000
40
74
Desata una lluvia de golpes sobre el objetivo. Se usa con armas de puños. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Ignora la defensa del escudo. Crítico posible. Poder 3 196.