Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 369.
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon. Increases Power upon consumption of up to 2 Momentum level(s). Over-hit and critical hit are possible.
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 369.
1.9
3 s
25
0
11000
2
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 392.
1.9
3 s
26
0
11000
3
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 417.
1.9
3 s
27
0
11000
4
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 442.
1.9
3 s
27
0
12000
5
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 469.
1.9
3 s
28
0
12000
6
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 496.
1.9
3 s
29
0
12000
7
46
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 525.
1.9
3 s
30
0
14000
8
46
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 555.
1.9
3 s
30
0
14000
9
46
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 586.
1.9
3 s
31
0
14000
10
49
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 618.
1.9
3 s
32
0
20000
11
49
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 651.
1.9
3 s
33
0
20000
12
49
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 686.
1.9
3 s
34
0
20000
13
52
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 722.
1.9
3 s
35
0
33000
14
52
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 758.
1.9
3 s
35
0
33000
15
52
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 796.
1.9
3 s
36
0
33000
16
55
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 835.
1.9
3 s
37
0
46000
17
55
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 875.
1.9
3 s
38
0
46000
18
55
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 916.
1.9
3 s
38
0
46000
19
58
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 959.
1.9
3 s
39
0
51000
20
58
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 002.
1.9
3 s
40
0
51000
21
58
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 046.
1.9
3 s
41
0
51000
22
60
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 091.
1.9
3 s
42
0
91000
23
60
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 136.
1.9
3 s
43
0
91000
24
62
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 183.
1.9
3 s
43
0
130000
25
62
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 230.
1.9
3 s
44
0
130000
26
64
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 278.
1.9
3 s
45
0
160000
27
64
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 327.
1.9
3 s
45
0
160000
28
66
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 376.
1.9
3 s
46
0
210000
29
66
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 425.
1.9
3 s
47
0
210000
30
68
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 475.
1.9
3 s
48
0
240000
31
68
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 525.
1.9
3 s
48
0
240000
32
70
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 576.
1.9
3 s
49
0
290000
33
70
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 626.
1.9
3 s
50
0
290000
34
72
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 677.
1.9
3 s
51
0
400000
35
72
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 727.
1.9
3 s
51
0
400000
36
74
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 777.
1.9
3 s
52
0
810000
37
74
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 827.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 843.
3 s
53
0
+2 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 860.
3 s
53
0
+3 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 876.
3 s
53
0
+4 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 893.
3 s
53
0
+5 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 909.
3 s
53
0
+6 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 925.
3 s
53
0
+7 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 942.
3 s
53
0
+8 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 958.
3 s
53
0
+9 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 975.
3 s
53
0
+10 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 1 991.
3 s
53
0
+11 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 008.
3 s
53
0
+12 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 024.
3 s
53
0
+13 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 041.
3 s
53
0
+14 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 057.
3 s
53
0
+15 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 074.
3 s
53
0
+16 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 090.
3 s
53
0
+17 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 107.
3 s
53
0
+18 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 123.
3 s
53
0
+19 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 139.
3 s
53
0
+20 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 156.
3 s
53
0
+21 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 172.
3 s
53
0
+22 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 189.
3 s
53
0
+23 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 205.
3 s
53
0
+24 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 222.
3 s
53
0
+25 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 238.
3 s
53
0
+26 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 255.
3 s
53
0
+27 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 271.
3 s
53
0
+28 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 288.
3 s
53
0
+29 Power
Poder +16.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 304.
3 s
53
0
+30 Power
Poder +17.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 2 321.
3 s
53
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Hunting
Poder en PvE +31.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1 858.
3 s
53
0
+2 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1 890.
3 s
53
0
+3 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1 922.
3 s
53
0
+4 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1 954.
3 s
53
0
+5 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1 986.
3 s
53
0
+6 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 018.
3 s
53
0
+7 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 050.
3 s
53
0
+8 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 082.
3 s
53
0
+9 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 114.
3 s
53
0
+10 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 146.
3 s
53
0
+11 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 178.
3 s
53
0
+12 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 210.
3 s
53
0
+13 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 242.
3 s
53
0
+14 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 274.
3 s
53
0
+15 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 306.
3 s
53
0
+16 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 338.
3 s
53
0
+17 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 369.
3 s
53
0
+18 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 401.
3 s
53
0
+19 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 433.
3 s
53
0
+20 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 465.
3 s
53
0
+21 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 497.
3 s
53
0
+22 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 529.
3 s
53
0
+23 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 561.
3 s
53
0
+24 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 593.
3 s
53
0
+25 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 625.
3 s
53
0
+26 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 657.
3 s
53
0
+27 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 689.
3 s
53
0
+28 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 721.
3 s
53
0
+29 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 753.
3 s
53
0
+30 Hunting
Poder en PvE +32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1 827. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2 785.
3 s
53
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +1.
3 s
53
0
+2 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +3.
3 s
53
0
+3 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +5.
3 s
53
0
+4 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +6.
3 s
53
0
+5 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +8.
3 s
53
0
+6 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +10.
3 s
53
0
+7 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +12.
3 s
53
0
+8 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +13.
3 s
53
0
+9 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +15.
3 s
53
0
+10 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +16.
3 s
53
0
+11 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +18.
3 s
53
0
+12 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +20.
3 s
53
0
+13 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +21.
3 s
53
0
+14 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +23.
3 s
53
0
+15 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +25.
3 s
53
0
+16 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +26.
3 s
53
0
+17 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +28.
3 s
53
0
+18 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +30.
3 s
53
0
+19 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +31.
3 s
53
0
+20 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +33.
3 s
53
0
+21 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +35.
3 s
53
0
+22 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +36.
3 s
53
0
+23 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +38.
3 s
53
0
+24 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +40.
3 s
53
0
+25 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +41.
3 s
53
0
+26 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +43.
3 s
53
0
+27 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +45.
3 s
53
0
+28 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +46.
3 s
53
0
+29 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +48.
3 s
53
0
+30 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +50.
3 s
53
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +1.
3 s
53
0
+2 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +3.
3 s
53
0
+3 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +5.
3 s
53
0
+4 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +6.
3 s
53
0
+5 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +8.
3 s
53
0
+6 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +10.
3 s
53
0
+7 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +12.
3 s
53
0
+8 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +13.
3 s
53
0
+9 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +15.
3 s
53
0
+10 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +16.
3 s
53
0
+11 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +18.
3 s
53
0
+12 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +20.
3 s
53
0
+13 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +21.
3 s
53
0
+14 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +23.
3 s
53
0
+15 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +25.
3 s
53
0
+16 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +26.
3 s
53
0
+17 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +28.
3 s
53
0
+18 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +30.
3 s
53
0
+19 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +31.
3 s
53
0
+20 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +33.
3 s
53
0
+21 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +35.
3 s
53
0
+22 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +36.
3 s
53
0
+23 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +38.
3 s
53
0
+24 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +40.
3 s
53
0
+25 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +41.
3 s
53
0
+26 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +43.
3 s
53
0
+27 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +45.
3 s
53
0
+28 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +46.
3 s
53
0
+29 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +48.
3 s
53
0
+30 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +50.
3 s
53
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +1.
3 s
53
0
+2 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +3.
3 s
53
0
+3 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +5.
3 s
53
0
+4 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +6.
3 s
53
0
+5 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +8.
3 s
53
0
+6 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +10.
3 s
53
0
+7 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +12.
3 s
53
0
+8 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +13.
3 s
53
0
+9 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +15.
3 s
53
0
+10 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +16.
3 s
53
0
+11 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +18.
3 s
53
0
+12 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +20.
3 s
53
0
+13 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +21.
3 s
53
0
+14 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +23.
3 s
53
0
+15 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +25.
3 s
53
0
+16 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +26.
3 s
53
0
+17 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +28.
3 s
53
0
+18 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +30.
3 s
53
0
+19 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +31.
3 s
53
0
+20 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +33.
3 s
53
0
+21 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +35.
3 s
53
0
+22 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +36.
3 s
53
0
+23 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +38.
3 s
53
0
+24 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +40.
3 s
53
0
+25 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +41.
3 s
53
0
+26 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +43.
3 s
53
0
+27 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +45.
3 s
53
0
+28 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +46.
3 s
53
0
+29 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +48.
3 s
53
0
+30 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +50.
3 s
53
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +1.
3 s
53
0
+2 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +3.
3 s
53
0
+3 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +5.
3 s
53
0
+4 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +6.
3 s
53
0
+5 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +8.
3 s
53
0
+6 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +10.
3 s
53
0
+7 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +12.
3 s
53
0
+8 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +13.
3 s
53
0
+9 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +15.
3 s
53
0
+10 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +16.
3 s
53
0
+11 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +18.
3 s
53
0
+12 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +20.
3 s
53
0
+13 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +21.
3 s
53
0
+14 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +23.
3 s
53
0
+15 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +25.
3 s
53
0
+16 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +26.
3 s
53
0
+17 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +28.
3 s
53
0
+18 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +30.
3 s
53
0
+19 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +31.
3 s
53
0
+20 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +33.
3 s
53
0
+21 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +35.
3 s
53
0
+22 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +36.
3 s
53
0
+23 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +38.
3 s
53
0
+24 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +40.
3 s
53
0
+25 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +41.
3 s
53
0
+26 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +43.
3 s
53
0
+27 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +45.
3 s
53
0
+28 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +46.
3 s
53
0
+29 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +48.
3 s
53
0
+30 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +50.
3 s
53
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Duel
Daño en PvP +44.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 1 874.
3 s
53
0
+2 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 1 921.
3 s
53
0
+3 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 1 969.
3 s
53
0
+4 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 016.
3 s
53
0
+5 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 064.
3 s
53
0
+6 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 111.
3 s
53
0
+7 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 158.
3 s
53
0
+8 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 206.
3 s
53
0
+9 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 253.
3 s
53
0
+10 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 301.
3 s
53
0
+11 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 348.
3 s
53
0
+12 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 395.
3 s
53
0
+13 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 443.
3 s
53
0
+14 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 490.
3 s
53
0
+15 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 538.
3 s
53
0
+16 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 585.
3 s
53
0
+17 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 632.
3 s
53
0
+18 Duel
Daño en PvP +44.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 680.
3 s
53
0
+19 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 727.
3 s
53
0
+20 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 775.
3 s
53
0
+21 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 822.
3 s
53
0
+22 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 869.
3 s
53
0
+23 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 917.
3 s
53
0
+24 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 2 964.
3 s
53
0
+25 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 3 012.
3 s
53
0
+26 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 3 059.
3 s
53
0
+27 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 3 106.
3 s
53
0
+28 Duel
Daño en PvP +48.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 3 154.
3 s
53
0
+29 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 3 201.
3 s
53
0
+30 Duel
Daño en PvP +47.
Transforma la energía del sonido. Poder 1 827. Requiere espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 3 248.
3 s
53
0
Suma 369 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Suma 369 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
25
0
11000
2
43
Suma 392 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
26
0
11000
3
43
Suma 417 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
27
0
11000
4
43
Suma 442 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
27
0
12000
5
43
Suma 469 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
28
0
12000
6
43
Suma 496 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
29
0
12000
7
46
Suma 525 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
30
0
14000
8
46
Suma 555 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
30
0
14000
9
46
Suma 586 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
31
0
14000
10
49
Suma 618 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
32
0
20000
11
49
Suma 651 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
33
0
20000
12
49
Suma 686 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
34
0
20000
13
52
Suma 722 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
35
0
33000
14
52
Suma 758 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
35
0
33000
15
52
Suma 796 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
36
0
33000
16
55
Suma 835 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
37
0
46000
17
55
Suma 875 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
38
0
46000
18
55
Suma 916 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
38
0
46000
19
58
Suma 959 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
39
0
51000
20
58
Suma 1002 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
40
0
51000
21
58
Suma 1046 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
41
0
51000
22
60
Suma 1091 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
42
0
91000
23
60
Suma 1136 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
43
0
91000
24
62
Suma 1183 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
43
0
130000
25
62
Suma 1230 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
44
0
130000
26
64
Suma 1278 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
45
0
160000
27
64
Suma 1327 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
45
0
160000
28
66
Suma 1376 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
46
0
210000
29
66
Suma 1425 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
47
0
210000
30
68
Suma 1475 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
48
0
240000
31
68
Suma 1525 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
48
0
240000
32
70
Suma 1576 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
49
0
290000
33
70
Suma 1626 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
50
0
290000
34
72
Suma 1677 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
51
0
400000
35
72
Suma 1727 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
51
0
400000
36
74
Suma 1777 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
1.9
52
0
810000
37
74
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles.
+1 Ataque de tierra (+1 Earth Attack) - Aumenta el daño de tierra en 1.
+1 Ataque de fuego (+1 Fire Attack) - Aumenta el daño de fuego en 1.
+1 Ataque de agua (+1 Water Attack) - Aumenta el daño de agua en 1.
+1 Ataque de viento (+1 Wind Attack) - Aumenta el daño de viento en 1.
+1 Duelo (+1 Duel) - Aumenta el daño infligido en PvP en 44.
+1 Poder (+1 Power) - Aumenta el poder en 16.
+1 Caza (+1 Hunting) - Aumenta el poder en PvE en 31.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Aumenta el poder en 16.
Suma 1843 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+2 Power
Aumenta el poder en 17.
Suma 1860 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+3 Power
Aumenta el poder en 16.
Suma 1876 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+4 Power
Aumenta el poder en 17.
Suma 1893 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+5 Power
Aumenta el poder en 16.
Suma 1909 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+6 Power
Aumenta el poder en 16.
Suma 1925 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+7 Power
Aumenta el poder en 17.
Suma 1942 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+8 Power
Aumenta el poder en 16.
Suma 1958 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+9 Power
Aumenta el poder en 17.
Suma 1975 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+10 Power
Aumenta el poder en 16.
Suma 1991 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+11 Power
Aumenta el poder en 17.
Suma 2008 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+12 Power
Aumenta el poder en 16.
Suma 2024 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+13 Power
Aumenta el poder en 17.
Suma 2041 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+14 Power
Aumenta el poder en 16.
Suma 2057 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+15 Power
Aumenta el poder en 17.
Suma 2074 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+16 Power
Aumenta el poder en 16.
Suma 2090 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+17 Power
Aumenta el poder en 17.
Suma 2107 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+18 Power
Aumenta el poder en 16.
Suma 2123 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+19 Power
Aumenta el poder en 16.
Suma 2139 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+20 Power
Aumenta el poder en 17.
Suma 2156 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+21 Power
Aumenta el poder en 16.
Suma 2172 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+22 Power
Aumenta el poder en 17.
Suma 2189 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+23 Power
Aumenta el poder en 16.
Suma 2205 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+24 Power
Aumenta el poder en 17.
Suma 2222 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+25 Power
Aumenta el poder en 16.
Suma 2238 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+26 Power
Aumenta el poder en 17.
Suma 2255 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+27 Power
Aumenta el poder en 16.
Suma 2271 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+28 Power
Aumenta el poder en 17.
Suma 2288 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+29 Power
Aumenta el poder en 16.
Suma 2304 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
+30 Power
Aumenta el poder en 17.
Suma 2321 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Hunting
Aumenta el poder en PvE en 31.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1858.
53
0
+2 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1890.
53
0
+3 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1922.
53
0
+4 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1954.
53
0
+5 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 1986.
53
0
+6 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2018.
53
0
+7 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2050.
53
0
+8 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2082.
53
0
+9 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2114.
53
0
+10 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2146.
53
0
+11 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2178.
53
0
+12 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2210.
53
0
+13 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2242.
53
0
+14 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2274.
53
0
+15 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2306.
53
0
+16 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2338.
53
0
+17 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2369.
53
0
+18 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2401.
53
0
+19 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2433.
53
0
+20 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2465.
53
0
+21 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2497.
53
0
+22 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2529.
53
0
+23 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2561.
53
0
+24 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2593.
53
0
+25 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2625.
53
0
+26 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2657.
53
0
+27 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2689.
53
0
+28 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2721.
53
0
+29 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2753.
53
0
+30 Hunting
Aumenta el poder en PvE en 32.
Lanza un impulso sónico contra el enemigo para alcanzarlo a distancia, con un golpe de poder 1827. Se usa con espada, maza o espadas dobles. Puede hacer Overhit. Requiere Sonic Focus de nivel 2. Puede hacer golpe crítico. Encantamiento de Poder: aumenta el poder. En PvE el poder aumenta hasta 2785.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 1.
53
0
+2 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 3.
53
0
+3 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 5.
53
0
+4 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 6.
53
0
+5 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 8.
53
0
+6 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 10.
53
0
+7 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 11.
53
0
+8 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 13.
53
0
+9 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 15.
53
0
+10 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 16.
53
0
+11 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 18.
53
0
+12 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 20.
53
0
+13 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 21.
53
0
+14 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 23.
53
0
+15 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 25.
53
0
+16 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 26.
53
0
+17 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 28.
53
0
+18 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 30.
53
0
+19 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 31.
53
0
+20 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 33.
53
0
+21 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 35.
53
0
+22 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 36.
53
0
+23 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 38.
53
0
+24 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 40.
53
0
+25 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 41.
53
0
+26 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 43.
53
0
+27 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 45.
53
0
+28 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 46.
53
0
+29 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 48.
53
0
+30 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 1.
53
0
+2 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 3.
53
0
+3 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 5.
53
0
+4 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 6.
53
0
+5 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 8.
53
0
+6 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 10.
53
0
+7 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 11.
53
0
+8 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 13.
53
0
+9 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 15.
53
0
+10 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 16.
53
0
+11 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 18.
53
0
+12 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 20.
53
0
+13 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 21.
53
0
+14 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 23.
53
0
+15 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 25.
53
0
+16 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 26.
53
0
+17 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 28.
53
0
+18 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 30.
53
0
+19 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 31.
53
0
+20 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 33.
53
0
+21 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 35.
53
0
+22 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 36.
53
0
+23 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 38.
53
0
+24 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 40.
53
0
+25 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 41.
53
0
+26 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 43.
53
0
+27 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 45.
53
0
+28 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 46.
53
0
+29 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 48.
53
0
+30 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 1.
53
0
+2 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 3.
53
0
+3 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 5.
53
0
+4 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 6.
53
0
+5 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 8.
53
0
+6 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 10.
53
0
+7 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 11.
53
0
+8 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 13.
53
0
+9 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 15.
53
0
+10 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 16.
53
0
+11 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 18.
53
0
+12 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 20.
53
0
+13 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 21.
53
0
+14 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 23.
53
0
+15 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 25.
53
0
+16 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 26.
53
0
+17 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 28.
53
0
+18 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 30.
53
0
+19 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 31.
53
0
+20 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 33.
53
0
+21 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 35.
53
0
+22 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 36.
53
0
+23 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 38.
53
0
+24 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 40.
53
0
+25 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 41.
53
0
+26 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 43.
53
0
+27 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 45.
53
0
+28 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 46.
53
0
+29 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 48.
53
0
+30 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 1.
53
0
+2 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 3.
53
0
+3 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 5.
53
0
+4 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 6.
53
0
+5 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 8.
53
0
+6 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 10.
53
0
+7 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 11.
53
0
+8 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 13.
53
0
+9 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 15.
53
0
+10 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 16.
53
0
+11 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 18.
53
0
+12 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 20.
53
0
+13 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 21.
53
0
+14 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 23.
53
0
+15 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 25.
53
0
+16 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 26.
53
0
+17 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 28.
53
0
+18 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 30.
53
0
+19 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 31.
53
0
+20 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 33.
53
0
+21 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 35.
53
0
+22 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 36.
53
0
+23 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 38.
53
0
+24 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 40.
53
0
+25 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 41.
53
0
+26 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 43.
53
0
+27 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 45.
53
0
+28 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 46.
53
0
+29 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 48.
53
0
+30 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Aumenta el daño infligido en PvP en 44.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 1874 de poder en PvP.
53
0
+2 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 1921 de poder en PvP.
53
0
+3 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 1969 de poder en PvP.
53
0
+4 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2016 de poder en PvP.
53
0
+5 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2064 de poder en PvP.
53
0
+6 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2111 de poder en PvP.
53
0
+7 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2158 de poder en PvP.
53
0
+8 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2206 de poder en PvP.
53
0
+9 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2253 de poder en PvP.
53
0
+10 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2301 de poder en PvP.
53
0
+11 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2348 de poder en PvP.
53
0
+12 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2395 de poder en PvP.
53
0
+13 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2443 de poder en PvP.
53
0
+14 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2490 de poder en PvP.
53
0
+15 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2538 de poder en PvP.
53
0
+16 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2585 de poder en PvP.
53
0
+17 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2632 de poder en PvP.
53
0
+18 Duel
Aumenta el daño infligido en PvP en 44.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2680 de poder en PvP.
53
0
+19 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2727 de poder en PvP.
53
0
+20 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2775 de poder en PvP.
53
0
+21 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2822 de poder en PvP.
53
0
+22 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2869 de poder en PvP.
53
0
+23 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2917 de poder en PvP.
53
0
+24 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 2964 de poder en PvP.
53
0
+25 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3012 de poder en PvP.
53
0
+26 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3059 de poder en PvP.
53
0
+27 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3106 de poder en PvP.
53
0
+28 Duel
Aumenta el daño infligido en PvP en 48.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3154 de poder en PvP.
53
0
+29 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3201 de poder en PvP.
53
0
+30 Duel
Aumenta el daño infligido en PvP en 47.
Suma 1827 de poder al P. Atk. del usuario en una descarga mortal de fuerza desde la espada una vez recargada la energía del arma. Requiere espadas duales, una espada o un arma contundente con la etapa de energía 2 recargada. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 3248 de poder en PvP.
53
0
Supplements user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
25
0
11000
2
43
Supplements user's P. Atk. with 392 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
26
0
11000
3
43
Supplements user's P. Atk. with 417 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
27
0
11000
4
43
Supplements user's P. Atk. with 442 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
27
0
12000
5
43
Supplements user's P. Atk. with 469 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
28
0
12000
6
43
Supplements user's P. Atk. with 496 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
29
0
12000
7
46
Supplements user's P. Atk. with 525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
30
0
14000
8
46
Supplements user's P. Atk. with 555 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
30
0
14000
9
46
Supplements user's P. Atk. with 586 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
31
0
14000
10
49
Supplements user's P. Atk. with 618 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
32
0
22000
11
49
Supplements user's P. Atk. with 651 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
33
0
22000
12
49
Supplements user's P. Atk. with 686 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
34
0
22000
13
52
Supplements user's P. Atk. with 722 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
35
0
33000
14
52
Supplements user's P. Atk. with 758 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
35
0
33000
15
52
Supplements user's P. Atk. with 796 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
36
0
33000
16
55
Supplements user's P. Atk. with 835 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
37
0
44000
17
55
Supplements user's P. Atk. with 875 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
38
0
44000
18
55
Supplements user's P. Atk. with 916 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
38
0
44000
19
58
Supplements user's P. Atk. with 959 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
39
0
51000
20
58
Supplements user's P. Atk. with 1002 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
40
0
51000
21
58
Supplements user's P. Atk. with 1046 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
41
0
51000
22
60
Supplements user's P. Atk. with 1091 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
42
0
97000
23
60
Supplements user's P. Atk. with 1136 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
43
0
97000
24
62
Supplements user's P. Atk. with 1183 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
43
0
130000
25
62
Supplements user's P. Atk. with 1230 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
44
0
130000
26
64
Supplements user's P. Atk. with 1278 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
45
0
160000
27
64
Supplements user's P. Atk. with 1327 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
45
0
160000
28
66
Supplements user's P. Atk. with 1376 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
46
0
220000
29
66
Supplements user's P. Atk. with 1425 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
47
0
220000
30
68
Supplements user's P. Atk. with 1475 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
48
0
240000
31
68
Supplements user's P. Atk. with 1525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
48
0
240000
32
70
Supplements user's P. Atk. with 1576 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
49
0
310000
33
70
Supplements user's P. Atk. with 1626 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
50
0
310000
34
72
Supplements user's P. Atk. with 1677 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
51
0
400000
35
72
Supplements user's P. Atk. with 1727 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
51
0
400000
36
74
Supplements user's P. Atk. with 1777 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
52
0
810000
37
74
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements user's P. Atk. with 1843 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+2 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 1860 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+3 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1876 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+4 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 1893 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+5 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1909 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+6 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1925 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+7 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 1942 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+8 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1958 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+9 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 1975 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+10 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1991 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+11 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2008 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+12 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2024 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+13 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2041 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+14 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2057 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+15 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2074 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+16 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2090 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+17 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2107 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+18 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2123 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+19 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2139 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+20 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2156 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+21 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2172 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+22 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2189 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+23 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2205 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+24 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2222 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+25 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2238 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+26 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2255 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+27 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2271 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+28 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2288 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+29 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2304 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+30 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2321 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Hunting
Increases PvE effectiveness by 31.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1858 Power during PvE.
53
0
+2 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1890 Power during PvE.
53
0
+3 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1922 Power during PvE.
53
0
+4 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1954 Power during PvE.
53
0
+5 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1986 Power during PvE.
53
0
+6 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2018 Power during PvE.
53
0
+7 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2050 Power during PvE.
53
0
+8 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2082 Power during PvE.
53
0
+9 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2114 Power during PvE.
53
0
+10 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2146 Power during PvE.
53
0
+11 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2178 Power during PvE.
53
0
+12 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2210 Power during PvE.
53
0
+13 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2242 Power during PvE.
53
0
+14 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2274 Power during PvE.
53
0
+15 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2306 Power during PvE.
53
0
+16 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2338 Power during PvE.
53
0
+17 Hunting
Increases PvE effectiveness by 31.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2369 Power during PvE.
53
0
+18 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2401 Power during PvE.
53
0
+19 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2433 Power during PvE.
53
0
+20 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2465 Power during PvE.
53
0
+21 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2497 Power during PvE.
53
0
+22 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2529 Power during PvE.
53
0
+23 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2561 Power during PvE.
53
0
+24 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2593 Power during PvE.
53
0
+25 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2625 Power during PvE.
53
0
+26 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2657 Power during PvE.
53
0
+27 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2689 Power during PvE.
53
0
+28 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2721 Power during PvE.
53
0
+29 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2753 Power during PvE.
53
0
+30 Hunting
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2785 Power during PvE.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 1.
53
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 3.
53
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 5.
53
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 6.
53
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 8.
53
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 10.
53
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 11.
53
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 13.
53
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 15.
53
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 16.
53
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 18.
53
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 20.
53
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 21.
53
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 23.
53
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 25.
53
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 26.
53
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 28.
53
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 30.
53
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 31.
53
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 33.
53
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 35.
53
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 36.
53
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 38.
53
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 40.
53
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 41.
53
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 43.
53
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 45.
53
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 46.
53
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 48.
53
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 1.
53
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 3.
53
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 5.
53
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 6.
53
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 8.
53
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 10.
53
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 11.
53
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 13.
53
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 15.
53
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 16.
53
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 18.
53
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 20.
53
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 21.
53
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 23.
53
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 25.
53
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 26.
53
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 28.
53
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 30.
53
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 31.
53
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 33.
53
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 35.
53
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 36.
53
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 38.
53
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 40.
53
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 41.
53
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 43.
53
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 45.
53
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 46.
53
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 48.
53
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 1.
53
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 3.
53
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 5.
53
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 6.
53
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 8.
53
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 10.
53
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 11.
53
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 13.
53
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 15.
53
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 16.
53
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 18.
53
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 20.
53
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 21.
53
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 23.
53
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 25.
53
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 26.
53
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 28.
53
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 30.
53
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 31.
53
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 33.
53
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 35.
53
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 36.
53
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 38.
53
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 40.
53
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 41.
53
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 43.
53
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 45.
53
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 46.
53
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 48.
53
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 1.
53
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 3.
53
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 5.
53
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 6.
53
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 8.
53
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 10.
53
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 11.
53
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 13.
53
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 15.
53
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 16.
53
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 18.
53
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 20.
53
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 21.
53
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 23.
53
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 25.
53
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 26.
53
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 28.
53
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 30.
53
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 31.
53
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 33.
53
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 35.
53
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 36.
53
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 38.
53
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 40.
53
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 41.
53
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 43.
53
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 45.
53
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 46.
53
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 48.
53
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 44.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1874 Power during PvP.
53
0
+2 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1921 Power during PvP.
53
0
+3 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1969 Power during PvP.
53
0
+4 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2016 Power during PvP.
53
0
+5 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2064 Power during PvP.
53
0
+6 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2111 Power during PvP.
53
0
+7 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2158 Power during PvP.
53
0
+8 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2206 Power during PvP.
53
0
+9 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2253 Power during PvP.
53
0
+10 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2301 Power during PvP.
53
0
+11 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2348 Power during PvP.
53
0
+12 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2395 Power during PvP.
53
0
+13 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2443 Power during PvP.
53
0
+14 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2490 Power during PvP.
53
0
+15 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2538 Power during PvP.
53
0
+16 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2585 Power during PvP.
53
0
+17 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2632 Power during PvP.
53
0
+18 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2680 Power during PvP.
53
0
+19 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2727 Power during PvP.
53
0
+20 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2775 Power during PvP.
53
0
+21 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2822 Power during PvP.
53
0
+22 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2869 Power during PvP.
53
0
+23 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2917 Power during PvP.
53
0
+24 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2964 Power during PvP.
53
0
+25 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3012 Power during PvP.
53
0
+26 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3059 Power during PvP.
53
0
+27 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3106 Power during PvP.
53
0
+28 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3154 Power during PvP.
53
0
+29 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3201 Power during PvP.
53
0
+30 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3248 Power during PvP.
53
0
Supplements user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
25
0
11000
2
43
Supplements user's P. Atk. with 392 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
26
0
11000
3
43
Supplements user's P. Atk. with 417 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
27
0
11000
4
43
Supplements user's P. Atk. with 442 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
27
0
12000
5
43
Supplements user's P. Atk. with 469 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
28
0
12000
6
43
Supplements user's P. Atk. with 496 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
29
0
12000
7
46
Supplements user's P. Atk. with 525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
30
0
14000
8
46
Supplements user's P. Atk. with 555 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
30
0
14000
9
46
Supplements user's P. Atk. with 586 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
31
0
14000
10
49
Supplements user's P. Atk. with 618 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
32
0
22000
11
49
Supplements user's P. Atk. with 651 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
33
0
22000
12
49
Supplements user's P. Atk. with 686 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
34
0
22000
13
52
Supplements user's P. Atk. with 722 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
35
0
33000
14
52
Supplements user's P. Atk. with 758 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
35
0
33000
15
52
Supplements user's P. Atk. with 796 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
36
0
33000
16
55
Supplements user's P. Atk. with 835 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
37
0
44000
17
55
Supplements user's P. Atk. with 875 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
38
0
44000
18
55
Supplements user's P. Atk. with 916 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
38
0
44000
19
58
Supplements user's P. Atk. with 959 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
39
0
51000
20
58
Supplements user's P. Atk. with 1002 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
40
0
51000
21
58
Supplements user's P. Atk. with 1046 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
41
0
51000
22
60
Supplements user's P. Atk. with 1091 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
42
0
97000
23
60
Supplements user's P. Atk. with 1136 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
43
0
97000
24
62
Supplements user's P. Atk. with 1183 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
43
0
130000
25
62
Supplements user's P. Atk. with 1230 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
44
0
130000
26
64
Supplements user's P. Atk. with 1278 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
45
0
160000
27
64
Supplements user's P. Atk. with 1327 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
45
0
160000
28
66
Supplements user's P. Atk. with 1376 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
46
0
220000
29
66
Supplements user's P. Atk. with 1425 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
47
0
220000
30
68
Supplements user's P. Atk. with 1475 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
48
0
260000
31
68
Supplements user's P. Atk. with 1525 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
48
0
260000
32
70
Supplements user's P. Atk. with 1576 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
49
0
310000
33
70
Supplements user's P. Atk. with 1626 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
50
0
310000
34
72
Supplements user's P. Atk. with 1677 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
51
0
400000
35
72
Supplements user's P. Atk. with 1727 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
51
0
400000
36
74
Supplements user's P. Atk. with 1777 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
1.9
52
0
810000
37
74
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Supplements user's P. Atk. with 1843 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+2 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 1860 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+3 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1876 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+4 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 1893 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+5 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1909 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+6 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1925 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+7 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 1942 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+8 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1958 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+9 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 1975 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+10 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 1991 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+11 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2008 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+12 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2024 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+13 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2041 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+14 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2057 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+15 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2074 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+16 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2090 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+17 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2107 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+18 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2123 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+19 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2139 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+20 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2156 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+21 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2172 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+22 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2189 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+23 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2205 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+24 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2222 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+25 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2238 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+26 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2255 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+27 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2271 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+28 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2288 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+29 Power
Increases effectiveness by 16.
Supplements user's P. Atk. with 2304 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
+30 Power
Increases effectiveness by 17.
Supplements user's P. Atk. with 2321 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Increases PvE effectiveness by 31.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1858 Power during PvP.
53
0
+2 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1890 Power during PvP.
53
0
+3 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1922 Power during PvP.
53
0
+4 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1954 Power during PvP.
53
0
+5 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 1986 Power during PvP.
53
0
+6 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2018 Power during PvP.
53
0
+7 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2050 Power during PvP.
53
0
+8 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2082 Power during PvP.
53
0
+9 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2114 Power during PvP.
53
0
+10 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2146 Power during PvP.
53
0
+11 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2178 Power during PvP.
53
0
+12 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2210 Power during PvP.
53
0
+13 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2242 Power during PvP.
53
0
+14 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2274 Power during PvP.
53
0
+15 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2306 Power during PvP.
53
0
+16 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2338 Power during PvP.
53
0
+17 Cost
Increases PvE effectiveness by 31.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2369 Power during PvP.
53
0
+18 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2401 Power during PvP.
53
0
+19 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2433 Power during PvP.
53
0
+20 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2465 Power during PvP.
53
0
+21 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2497 Power during PvP.
53
0
+22 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2529 Power during PvP.
53
0
+23 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2561 Power during PvP.
53
0
+24 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2593 Power during PvP.
53
0
+25 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2625 Power during PvP.
53
0
+26 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2657 Power during PvP.
53
0
+27 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2689 Power during PvP.
53
0
+28 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2721 Power during PvP.
53
0
+29 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2753 Power during PvP.
53
0
+30 Cost
Increases PvE effectiveness by 32.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dualsword, sword or blunt to be equipped. Need to recharge 2nd stage of Sword Energy. Over-hit. Critical. Enchant hunting: Attacks with 2785 Power during PvP.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 1.
53
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 3.
53
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 5.
53
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 6.
53
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 8.
53
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 10.
53
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 11.
53
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 13.
53
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 15.
53
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 16.
53
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 18.
53
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 20.
53
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 21.
53
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 23.
53
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 25.
53
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 26.
53
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 28.
53
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 30.
53
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 31.
53
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 33.
53
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 35.
53
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 36.
53
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 38.
53
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 40.
53
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 41.
53
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 43.
53
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 45.
53
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 46.
53
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 48.
53
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 1.
53
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 3.
53
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 5.
53
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 6.
53
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 8.
53
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 10.
53
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 11.
53
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 13.
53
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 15.
53
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 16.
53
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 18.
53
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 20.
53
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 21.
53
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 23.
53
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 25.
53
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 26.
53
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 28.
53
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 30.
53
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 31.
53
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 33.
53
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 35.
53
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 36.
53
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 38.
53
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 40.
53
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 41.
53
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 43.
53
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 45.
53
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 46.
53
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 48.
53
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 1.
53
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 3.
53
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 5.
53
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 6.
53
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 8.
53
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 10.
53
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 11.
53
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 13.
53
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 15.
53
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 16.
53
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 18.
53
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 20.
53
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 21.
53
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 23.
53
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 25.
53
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 26.
53
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 28.
53
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 30.
53
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 31.
53
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 33.
53
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 35.
53
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 36.
53
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 38.
53
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 40.
53
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 41.
53
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 43.
53
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 45.
53
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 46.
53
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 48.
53
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 1.
53
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 3.
53
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 5.
53
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 6.
53
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 8.
53
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 10.
53
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 11.
53
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 13.
53
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 15.
53
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 16.
53
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 18.
53
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 20.
53
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 21.
53
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 23.
53
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 25.
53
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 26.
53
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 28.
53
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 30.
53
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 31.
53
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 33.
53
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 35.
53
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 36.
53
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 38.
53
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 40.
53
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 41.
53
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 43.
53
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 45.
53
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 46.
53
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 48.
53
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 50.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 44.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1874 Power during PvP.
53
0
+2 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1921 Power during PvP.
53
0
+3 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 1969 Power during PvP.
53
0
+4 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2016 Power during PvP.
53
0
+5 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2064 Power during PvP.
53
0
+6 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2111 Power during PvP.
53
0
+7 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2158 Power during PvP.
53
0
+8 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2206 Power during PvP.
53
0
+9 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2253 Power during PvP.
53
0
+10 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2301 Power during PvP.
53
0
+11 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2348 Power during PvP.
53
0
+12 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2395 Power during PvP.
53
0
+13 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2443 Power during PvP.
53
0
+14 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2490 Power during PvP.
53
0
+15 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2538 Power during PvP.
53
0
+16 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2585 Power during PvP.
53
0
+17 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2632 Power during PvP.
53
0
+18 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2680 Power during PvP.
53
0
+19 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2727 Power during PvP.
53
0
+20 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2775 Power during PvP.
53
0
+21 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2822 Power during PvP.
53
0
+22 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2869 Power during PvP.
53
0
+23 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2917 Power during PvP.
53
0
+24 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 2964 Power during PvP.
53
0
+25 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3012 Power during PvP.
53
0
+26 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3059 Power during PvP.
53
0
+27 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3106 Power during PvP.
53
0
+28 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3154 Power during PvP.
53
0
+29 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3201 Power during PvP.
53
0
+30 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. with 1827 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. Enchant Duel: Attacks with 3248 Power during PvP.
53
0
Hurls Sword Energy to attack the enemy with 369 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
Hurls Sword Energy to attack the enemy with 369 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
25
0
11000
2
43
Hurls Sword Energy to attack the enemy with 392 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
26
0
11000
3
43
Hurls Sword Energy to attack the enemy with 417 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
27
0
11000
4
43
Hurls Sword Energy to attack the enemy with 442 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
27
0
12000
5
43
Hurls Sword Energy to attack the enemy with 469 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
28
0
12000
6
43
Hurls Sword Energy to attack the enemy with 496 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
29
0
12000
7
46
Hurls Sword Energy to attack the enemy with 525 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
30
0
14000
8
46
Hurls Sword Energy to attack the enemy with 555 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
30
0
14000
9
46
Hurls Sword Energy to attack the enemy with 586 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
31
0
14000
10
49
Hurls Sword Energy to attack the enemy with 618 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
32
0
22000
11
49
Hurls Sword Energy to attack the enemy with 651 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
33
0
22000
12
49
Hurls Sword Energy to attack the enemy with 686 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
34
0
22000
13
52
Hurls Sword Energy to attack the enemy with 722 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
35
0
33000
14
52
Hurls Sword Energy to attack the enemy with 758 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
35
0
33000
15
52
Hurls Sword Energy to attack the enemy with 796 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
36
0
33000
16
55
Hurls Sword Energy to attack the enemy with 835 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
37
0
44000
17
55
Hurls Sword Energy to attack the enemy with 875 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
38
0
44000
18
55
Hurls Sword Energy to attack the enemy with 916 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
38
0
44000
19
58
Hurls Sword Energy to attack the enemy with 959 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
39
0
51000
20
58
Hurls Sword Energy to attack the enemy with 1002 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
40
0
51000
21
58
Hurls Sword Energy to attack the enemy with 1046 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
41
0
51000
22
60
Hurls Sword Energy to attack the enemy with 1091 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
42
0
97000
23
60
Hurls Sword Energy to attack the enemy with 1136 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
43
0
97000
24
62
Hurls Sword Energy to attack the enemy with 1183 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
43
0
130000
25
62
Hurls Sword Energy to attack the enemy with 1230 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
44
0
130000
26
64
Hurls Sword Energy to attack the enemy with 1278 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
45
0
160000
27
64
Hurls Sword Energy to attack the enemy with 1327 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
45
0
160000
28
66
Hurls Sword Energy to attack the enemy with 1376 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
46
0
220000
29
66
Hurls Sword Energy to attack the enemy with 1425 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
47
0
220000
30
68
Hurls Sword Energy to attack the enemy with 1475 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
48
0
240000
31
68
Hurls Sword Energy to attack the enemy with 1525 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
48
0
240000
32
70
Hurls Sword Energy to attack the enemy with 1576 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
49
0
310000
33
70
Hurls Sword Energy to attack the enemy with 1626 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
50
0
310000
34
72
Hurls Sword Energy to attack the enemy with 1677 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
51
0
400000
35
72
Hurls Sword Energy to attack the enemy with 1727 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
51
0
400000
36
74
Hurls Sword Energy to attack the enemy with 1777 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
52
0
810000
37
74
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
+1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
+1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
+1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
+1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
Hurls Sword Energy to attack the enemy with 1843 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+2 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1860 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+3 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1876 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+4 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1893 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+5 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1909 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+6 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1925 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+7 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1942 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+8 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1958 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+9 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1975 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+10 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 1991 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+11 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2008 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+12 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2024 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+13 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2041 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+14 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2057 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+15 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2074 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+16 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2090 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+17 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2107 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+18 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2123 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+19 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2139 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+20 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2156 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+21 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2172 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+22 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2189 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+23 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2205 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+24 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2222 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+25 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2238 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+26 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2255 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+27 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2271 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+28 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2288 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+29 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2304 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
+30 Power
Increases effectiveness.
Hurls Sword Energy to attack the enemy with 2321 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
52
0
+2 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
51
0
+3 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
50
0
+4 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
49
0
+5 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
49
0
+6 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
48
0
+7 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
47
0
+8 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
46
0
+9 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
46
0
+10 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
45
0
+11 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
44
0
+12 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
43
0
+13 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
43
0
+14 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
42
0
+15 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
41
0
+16 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
40
0
+17 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
40
0
+18 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
39
0
+19 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
38
0
+20 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
37
0
+21 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
37
0
+22 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
36
0
+23 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
35
0
+24 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
34
0
+25 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
34
0
+26 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
33
0
+27 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
32
0
+28 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
31
0
+29 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
31
0
+30 Cost
Decreases MP consumption.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
30
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Fire
Maximizes the skill's attribute. Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+2 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+3 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+4 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+5 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+6 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+7 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+8 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+9 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+10 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+11 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+12 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+13 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+14 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+15 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+16 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+17 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+18 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+19 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+20 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+21 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+22 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+23 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+24 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+25 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+26 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+27 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+28 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+29 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
+30 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Water
Maximizes the skill's attribute. Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+2 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+3 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+4 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+5 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+6 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+7 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+8 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+9 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+10 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+11 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+12 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+13 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+14 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+15 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+16 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+17 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+18 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+19 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+20 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+21 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+22 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+23 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+24 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+25 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+26 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+27 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+28 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+29 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
+30 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Wind
Maximizes the skill's attribute. Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+2 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+3 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+4 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+5 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+6 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+7 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+8 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+9 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+10 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+11 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+12 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+13 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+14 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+15 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+16 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+17 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+18 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+19 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+20 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+21 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+22 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+23 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+24 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+25 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+26 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+27 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+28 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+29 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
+30 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Earth
Maximizes the skill's attribute. Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+2 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+3 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+4 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+5 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+6 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+7 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+8 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+9 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+10 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+11 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+12 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+13 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+14 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+15 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+16 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+17 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+18 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+19 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+20 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+21 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+22 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+23 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+24 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+25 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+26 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+27 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+28 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+29 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
+30 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Maximizes the skill's power during PvP. Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+2 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+3 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+4 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+5 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+6 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+7 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+8 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+9 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+10 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+11 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+12 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+13 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+14 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+15 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+16 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+17 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+18 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+19 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+20 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+21 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+22 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+23 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+24 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+25 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+26 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+27 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+28 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+29 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
+30 Duel
Power increases during PvP.
Hurls Sword Energy to attack the enemy with 1827 Power added to P. Atk. Requires a dual-sword weapon. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
53
0
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 369.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 369.
1.9
28
0
11000
2
43
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 392.
1.9
29
0
11000
3
43
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 417.
1.9
30
0
11000
4
43
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 442.
1.9
30
0
12000
5
43
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 469.
1.9
31
0
12000
6
43
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 496.
1.9
32
0
12000
7
46
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 525.
1.9
33
0
14000
8
46
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 555.
1.9
34
0
14000
9
46
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 586.
1.9
35
0
14000
10
49
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 618.
1.9
36
0
22000
11
49
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 651.
1.9
37
0
22000
12
49
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 686.
1.9
38
0
22000
13
52
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 722.
1.9
39
0
33000
14
52
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 758.
1.9
39
0
33000
15
52
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 796.
1.9
40
0
33000
16
55
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 835.
1.9
41
0
44000
17
55
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 875.
1.9
42
0
44000
18
55
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 916.
1.9
43
0
44000
19
58
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 959.
1.9
44
0
51000
20
58
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1002.
1.9
45
0
51000
21
58
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1046.
1.9
46
0
51000
22
60
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1091.
1.9
47
0
97000
23
60
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1136.
1.9
47
0
97000
24
62
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1183.
1.9
48
0
130000
25
62
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1230.
1.9
49
0
130000
26
64
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1278.
1.9
49
0
160000
27
64
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1327.
1.9
50
0
160000
28
66
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1376.
1.9
51
0
220000
29
66
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1425.
1.9
52
0
220000
30
68
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1475.
1.9
53
0
260000
31
68
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1525.
1.9
54
0
260000
32
70
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1576.
1.9
55
0
310000
33
70
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1626.
1.9
55
0
310000
34
72
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1677.
1.9
56
0
400000
35
72
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1727.
1.9
57
0
400000
36
74
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1777.
1.9
58
0
810000
37
74
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge required. A critical hit is possible. Power 1827.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1843.
58
0
+2 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1860.
58
0
+3 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1876.
58
0
+4 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1893.
58
0
+5 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1909.
58
0
+6 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1925.
58
0
+7 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1942.
58
0
+8 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1958.
58
0
+9 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1975.
58
0
+10 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1991.
58
0
+11 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2008.
58
0
+12 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2024.
58
0
+13 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2041.
58
0
+14 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2057.
58
0
+15 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2074.
58
0
+16 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2090.
58
0
+17 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2107.
58
0
+18 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2123.
58
0
+19 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2139.
58
0
+20 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2156.
58
0
+21 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2172.
58
0
+22 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2189.
58
0
+23 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2205.
58
0
+24 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2222.
58
0
+25 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2238.
58
0
+26 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2255.
58
0
+27 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2271.
58
0
+28 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2288.
58
0
+29 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2304.
58
0
+30 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2321.
58
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
58
0
+2 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
57
0
+3 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
56
0
+4 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
55
0
+5 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
54
0
+6 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
53
0
+7 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
52
0
+8 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
52
0
+9 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
51
0
+10 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
50
0
+11 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
49
0
+12 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
48
0
+13 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
47
0
+14 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
46
0
+15 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
46
0
+16 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
45
0
+17 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
44
0
+18 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
43
0
+19 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
42
0
+20 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
41
0
+21 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
41
0
+22 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
40
0
+23 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
39
0
+24 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
38
0
+25 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
37
0
+26 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
36
0
+27 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
35
0
+28 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
35
0
+29 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
34
0
+30 Cost
MP consumption decreases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 1827.
33
0
By discharging sonic force, a beam is emitted to strike distant targets. Usable when a sword, a blunt weapon or a dual-sword is equipped. Power 369.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1843.
58
0
+2 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1860.
58
0
+3 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1876.
58
0
+4 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1893.
58
0
+5 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1909.
58
0
+6 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1925.
58
0
+7 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1942.
58
0
+8 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1958.
58
0
+9 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1975.
58
0
+10 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 1991.
58
0
+11 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2008.
58
0
+12 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2024.
58
0
+13 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2041.
58
0
+14 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2057.
58
0
+15 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2074.
58
0
+16 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2090.
58
0
+17 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2107.
58
0
+18 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2123.
58
0
+19 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2139.
58
0
+20 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2156.
58
0
+21 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2172.
58
0
+22 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2189.
58
0
+23 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2205.
58
0
+24 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2222.
58
0
+25 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2238.
58
0
+26 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2255.
58
0
+27 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2271.
58
0
+28 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2288.
58
0
+29 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2304.
58
0
+30 Power
The power is increased.
Discharges a solid beam of sonic force toward a distant target. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Your Enchant Power skill is increased. Power 2321.
58
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
58
0
+2 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
57
0
+3 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
56
0
+4 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
55
0
+5 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
54
0
+6 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
53
0
+7 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
52
0
+8 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
52
0
+9 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
51
0
+10 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
50
0
+11 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
49
0
+12 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
48
0
+13 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
47
0
+14 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
46
0
+15 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
46
0
+16 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
45
0
+17 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
44
0
+18 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
43
0
+19 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
42
0
+20 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
41
0
+21 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
41
0
+22 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
40
0
+23 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
39
0
+24 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
38
0
+25 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
37
0
+26 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
36
0
+27 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
35
0
+28 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
35
0
+29 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
34
0
+30 Cost
MP consumption decreases.
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Enchant Cost: MP consumption is decreased. Power 1827.
33
0
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 369.
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon. Increases Power upon consumption of up to 2 Momentum level(s). Over-hit and critical hit are possible.
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 369.
1.9
3 s
25
0
11000
2
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 392.
1.9
3 s
26
0
11000
3
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 417.
1.9
3 s
27
0
11000
4
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 442.
1.9
3 s
27
0
12000
5
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 469.
1.9
3 s
28
0
12000
6
43
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 496.
1.9
3 s
29
0
12000
7
46
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 525.
1.9
3 s
30
0
14000
8
46
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 555.
1.9
3 s
30
0
14000
9
46
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 586.
1.9
3 s
31
0
14000
10
49
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 618.
1.9
3 s
32
0
20000
11
49
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 651.
1.9
3 s
33
0
20000
12
49
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 686.
1.9
3 s
34
0
20000
13
52
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 722.
1.9
3 s
35
0
33000
14
52
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 758.
1.9
3 s
35
0
33000
15
52
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 796.
1.9
3 s
36
0
33000
16
55
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 835.
1.9
3 s
37
0
46000
17
55
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 875.
1.9
3 s
38
0
46000
18
55
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 916.
1.9
3 s
38
0
46000
19
58
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 959.
1.9
3 s
39
0
51000
20
58
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 002.
1.9
3 s
40
0
51000
21
58
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 046.
1.9
3 s
41
0
51000
22
60
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 091.
1.9
3 s
42
0
91000
23
60
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 136.
1.9
3 s
43
0
91000
24
62
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 183.
1.9
3 s
43
0
130000
25
62
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 230.
1.9
3 s
44
0
130000
26
64
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 278.
1.9
3 s
45
0
160000
27
64
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 327.
1.9
3 s
45
0
160000
28
66
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 376.
1.9
3 s
46
0
210000
29
66
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 425.
1.9
3 s
47
0
210000
30
68
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 475.
1.9
3 s
48
0
240000
31
68
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 525.
1.9
3 s
48
0
240000
32
70
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 576.
1.9
3 s
49
0
290000
33
70
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 626.
1.9
3 s
50
0
290000
34
72
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 677.
1.9
3 s
51
0
400000
35
72
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 727.
1.9
3 s
51
0
400000
36
74
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 777.
1.9
3 s
52
0
810000
37
74
Lanza un impulso sonoro contra el enemigo para golpearlo a distancia. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 1 827.