Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 155.
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a dualsword, sword or blunt weapon. Increases Power upon consumption of up to 2 Momentum level(s). Consumes 3 Momentum Stones. Over-hit and critical hit are possible.
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 155.
1.9
3 s
55
0
20000
2
49
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 163.
1.9
3 s
56
0
20000
3
49
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 172.
1.9
3 s
58
0
20000
4
52
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 181.
1.9
3 s
59
0
33000
5
52
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 190.
1.9
3 s
59
0
33000
6
52
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 199.
1.9
3 s
61
0
33000
7
55
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 209.
1.9
3 s
62
0
46000
8
55
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 219.
1.9
3 s
64
0
46000
9
55
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 229.
1.9
3 s
65
0
46000
10
58
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 240.
1.9
3 s
67
0
51000
11
58
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 251.
1.9
3 s
69
0
51000
12
58
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 262.
1.9
3 s
70
0
51000
13
60
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 273.
1.9
3 s
71
0
91000
14
60
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 284.
1.9
3 s
73
0
91000
15
62
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 296.
1.9
3 s
73
0
130000
16
62
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 308.
1.9
3 s
75
0
130000
17
64
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 320.
1.9
3 s
76
0
160000
18
64
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 332.
1.9
3 s
77
0
160000
19
66
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 344.
1.9
3 s
79
0
210000
20
66
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 357.
1.9
3 s
80
0
210000
21
68
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 369.
1.9
3 s
81
0
240000
22
68
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 382.
1.9
3 s
83
0
240000
23
70
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 394.
1.9
3 s
84
0
290000
24
70
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 407.
1.9
3 s
85
0
290000
25
72
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 420.
1.9
3 s
86
0
400000
26
72
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 432.
1.9
3 s
88
0
400000
27
74
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 445.
1.9
3 s
89
0
810000
28
74
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 457.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 461.
3 s
90
0
+2 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 465.
3 s
90
0
+3 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 469.
3 s
90
0
+4 Power
Poder +5.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 474.
3 s
90
0
+5 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 478.
3 s
90
0
+6 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 482.
3 s
90
0
+7 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 486.
3 s
90
0
+8 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 490.
3 s
90
0
+9 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 494.
3 s
90
0
+10 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 498.
3 s
90
0
+11 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 502.
3 s
90
0
+12 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 506.
3 s
90
0
+13 Power
Poder +5.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 511.
3 s
90
0
+14 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 515.
3 s
90
0
+15 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 519.
3 s
90
0
+16 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 523.
3 s
90
0
+17 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 527.
3 s
90
0
+18 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 531.
3 s
90
0
+19 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 535.
3 s
90
0
+20 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 539.
3 s
90
0
+21 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 543.
3 s
90
0
+22 Power
Poder +5.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 548.
3 s
90
0
+23 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 552.
3 s
90
0
+24 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 556.
3 s
90
0
+25 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 560.
3 s
90
0
+26 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 564.
3 s
90
0
+27 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 568.
3 s
90
0
+28 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 572.
3 s
90
0
+29 Power
Poder +4.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 576.
3 s
90
0
+30 Power
Poder +5.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Poder: poder aumentado. Poder 581.
3 s
90
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
88
0
+2 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
87
0
+3 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
85
0
+4 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
84
0
+5 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
82
0
+6 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
81
0
+7 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
79
0
+8 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
78
0
+9 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
76
0
+10 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
75
0
+11 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
73
0
+12 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
72
0
+13 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
70
0
+14 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
69
0
+15 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
67
0
+16 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
66
0
+17 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
64
0
+18 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
63
0
+19 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
61
0
+20 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
60
0
+21 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
58
0
+22 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
57
0
+23 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
55
0
+24 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
54
0
+25 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
52
0
+26 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
51
0
+27 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
49
0
+28 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
48
0
+29 Cost
Consumo de MP -2.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
46
0
+30 Cost
Consumo de MP -1.
Libera una descarga de energía sónica. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas dobles. Puede hacer Overhit. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer golpe crítico. Encantamiento de Coste: reduce el consumo de MP. Poder 457.
3 s
45
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +1.
3 s
90
0
+2 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +3.
3 s
90
0
+3 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +5.
3 s
90
0
+4 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +6.
3 s
90
0
+5 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +8.
3 s
90
0
+6 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +10.
3 s
90
0
+7 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +11.
3 s
90
0
+8 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +13.
3 s
90
0
+9 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +15.
3 s
90
0
+10 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +16.
3 s
90
0
+11 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +18.
3 s
90
0
+12 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +20.
3 s
90
0
+13 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +21.
3 s
90
0
+14 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +23.
3 s
90
0
+15 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +25.
3 s
90
0
+16 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +26.
3 s
90
0
+17 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +28.
3 s
90
0
+18 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +30.
3 s
90
0
+19 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +31.
3 s
90
0
+20 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +33.
3 s
90
0
+21 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +35.
3 s
90
0
+22 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +36.
3 s
90
0
+23 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +38.
3 s
90
0
+24 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +40.
3 s
90
0
+25 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +41.
3 s
90
0
+26 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +43.
3 s
90
0
+27 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +45.
3 s
90
0
+28 Fire Attack
Daño de fuego +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +46.
3 s
90
0
+29 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +48.
3 s
90
0
+30 Fire Attack
Daño de fuego +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Fuego: daño de fuego +50.
3 s
90
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +1.
3 s
90
0
+2 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +3.
3 s
90
0
+3 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +5.
3 s
90
0
+4 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +6.
3 s
90
0
+5 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +8.
3 s
90
0
+6 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +10.
3 s
90
0
+7 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +11.
3 s
90
0
+8 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +13.
3 s
90
0
+9 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +15.
3 s
90
0
+10 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +16.
3 s
90
0
+11 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +18.
3 s
90
0
+12 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +20.
3 s
90
0
+13 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +21.
3 s
90
0
+14 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +23.
3 s
90
0
+15 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +25.
3 s
90
0
+16 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +26.
3 s
90
0
+17 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +28.
3 s
90
0
+18 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +30.
3 s
90
0
+19 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +31.
3 s
90
0
+20 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +33.
3 s
90
0
+21 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +35.
3 s
90
0
+22 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +36.
3 s
90
0
+23 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +38.
3 s
90
0
+24 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +40.
3 s
90
0
+25 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +41.
3 s
90
0
+26 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +43.
3 s
90
0
+27 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +45.
3 s
90
0
+28 Water Attack
Daño de agua +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +46.
3 s
90
0
+29 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +48.
3 s
90
0
+30 Water Attack
Daño de agua +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Agua: daño de agua +50.
3 s
90
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +1.
3 s
90
0
+2 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +3.
3 s
90
0
+3 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +5.
3 s
90
0
+4 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +6.
3 s
90
0
+5 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +8.
3 s
90
0
+6 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +10.
3 s
90
0
+7 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +11.
3 s
90
0
+8 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +13.
3 s
90
0
+9 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +15.
3 s
90
0
+10 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +16.
3 s
90
0
+11 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +18.
3 s
90
0
+12 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +20.
3 s
90
0
+13 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +21.
3 s
90
0
+14 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +23.
3 s
90
0
+15 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +25.
3 s
90
0
+16 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +26.
3 s
90
0
+17 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +28.
3 s
90
0
+18 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +30.
3 s
90
0
+19 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +31.
3 s
90
0
+20 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +33.
3 s
90
0
+21 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +35.
3 s
90
0
+22 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +36.
3 s
90
0
+23 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +38.
3 s
90
0
+24 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +40.
3 s
90
0
+25 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +41.
3 s
90
0
+26 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +43.
3 s
90
0
+27 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +45.
3 s
90
0
+28 Wind Attack
Daño de viento +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +46.
3 s
90
0
+29 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +48.
3 s
90
0
+30 Wind Attack
Daño de viento +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Viento: daño de viento +50.
3 s
90
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +1.
3 s
90
0
+2 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +3.
3 s
90
0
+3 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +5.
3 s
90
0
+4 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +6.
3 s
90
0
+5 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +8.
3 s
90
0
+6 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +10.
3 s
90
0
+7 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +11.
3 s
90
0
+8 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +13.
3 s
90
0
+9 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +15.
3 s
90
0
+10 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +16.
3 s
90
0
+11 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +18.
3 s
90
0
+12 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +20.
3 s
90
0
+13 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +21.
3 s
90
0
+14 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +23.
3 s
90
0
+15 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +25.
3 s
90
0
+16 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +26.
3 s
90
0
+17 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +28.
3 s
90
0
+18 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +30.
3 s
90
0
+19 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +31.
3 s
90
0
+20 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +33.
3 s
90
0
+21 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +35.
3 s
90
0
+22 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +36.
3 s
90
0
+23 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +38.
3 s
90
0
+24 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +40.
3 s
90
0
+25 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +41.
3 s
90
0
+26 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +43.
3 s
90
0
+27 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +45.
3 s
90
0
+28 Earth Attack
Daño de tierra +1.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +46.
3 s
90
0
+29 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +48.
3 s
90
0
+30 Earth Attack
Daño de tierra +2.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Ataque de Tierra: daño de tierra +50.
3 s
90
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 465.
3 s
90
0
+2 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 473.
3 s
90
0
+3 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 481.
3 s
90
0
+4 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 489.
3 s
90
0
+5 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 497.
3 s
90
0
+6 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 505.
3 s
90
0
+7 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 513.
3 s
90
0
+8 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 521.
3 s
90
0
+9 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 529.
3 s
90
0
+10 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 537.
3 s
90
0
+11 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 545.
3 s
90
0
+12 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 553.
3 s
90
0
+13 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 561.
3 s
90
0
+14 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 569.
3 s
90
0
+15 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 577.
3 s
90
0
+16 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 585.
3 s
90
0
+17 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 593.
3 s
90
0
+18 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 601.
3 s
90
0
+19 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 609.
3 s
90
0
+20 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 617.
3 s
90
0
+21 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 625.
3 s
90
0
+22 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 633.
3 s
90
0
+23 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 641.
3 s
90
0
+24 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 649.
3 s
90
0
+25 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 657.
3 s
90
0
+26 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 665.
3 s
90
0
+27 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 673.
3 s
90
0
+28 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 681.
3 s
90
0
+29 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 689.
3 s
90
0
+30 Duel
Daño en PvP +8.
Transforma la energía del sonido. Poder 457. Consume 3 Momentum Stones. Requiere espada, arma contundente o espadas dobles. El poder aumenta al consumir fuerza; consumo máximo: 2. Puede hacer Overhit. Puede hacer golpe crítico. Encantamiento de Duelo: poder en PvP - 696.
3 s
90
0
Suma 155 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Suma 155 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
55
0
20000
2
49
Suma 163 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
56
0
20000
3
49
Suma 172 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
58
0
20000
4
52
Suma 181 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
59
0
33000
5
52
Suma 190 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
59
0
33000
6
52
Suma 199 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
61
0
33000
7
55
Suma 209 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
62
0
46000
8
55
Suma 219 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
64
0
46000
9
55
Suma 229 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
65
0
46000
10
58
Suma 240 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
67
0
51000
11
58
Suma 251 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
69
0
51000
12
58
Suma 262 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
70
0
51000
13
60
Suma 273 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
71
0
91000
14
60
Suma 284 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
73
0
91000
15
62
Suma 296 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
73
0
130000
16
62
Suma 308 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
75
0
130000
17
64
Suma 320 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
76
0
160000
18
64
Suma 332 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
77
0
160000
19
66
Suma 344 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
79
0
210000
20
66
Suma 357 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
80
0
210000
21
68
Suma 369 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
81
0
240000
22
68
Suma 382 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
83
0
240000
23
70
Suma 394 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
84
0
290000
24
70
Suma 407 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
85
0
290000
25
72
Suma 420 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
86
0
400000
26
72
Suma 432 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
88
0
400000
27
74
Suma 445 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
1.9
89
0
810000
28
74
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles.
+1 Ataque de tierra (+1 Earth Attack) - Aumenta el daño de tierra en 1.
+1 Ataque de fuego (+1 Fire Attack) - Aumenta el daño de fuego en 1.
+1 Ataque de agua (+1 Water Attack) - Aumenta el daño de agua en 1.
+1 Ataque de viento (+1 Wind Attack) - Aumenta el daño de viento en 1.
+1 Coste (+1 Cost) - Reduce el consumo de MP en 2.
+1 Duelo (+1 Duel) - Aumenta el daño infligido en PvP en 8.
+1 Poder (+1 Power) - Aumenta el poder en 4.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Aumenta el poder en 4.
Suma 461 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+2 Power
Aumenta el poder en 4.
Suma 465 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+3 Power
Aumenta el poder en 4.
Suma 469 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+4 Power
Aumenta el poder en 5.
Suma 474 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+5 Power
Aumenta el poder en 4.
Suma 478 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+6 Power
Aumenta el poder en 4.
Suma 482 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+7 Power
Aumenta el poder en 4.
Suma 486 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+8 Power
Aumenta el poder en 4.
Suma 490 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+9 Power
Aumenta el poder en 4.
Suma 494 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+10 Power
Aumenta el poder en 4.
Suma 498 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+11 Power
Aumenta el poder en 4.
Suma 502 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+12 Power
Aumenta el poder en 4.
Suma 506 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+13 Power
Aumenta el poder en 5.
Suma 511 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+14 Power
Aumenta el poder en 4.
Suma 515 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+15 Power
Aumenta el poder en 4.
Suma 519 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+16 Power
Aumenta el poder en 4.
Suma 523 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+17 Power
Aumenta el poder en 4.
Suma 527 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+18 Power
Aumenta el poder en 4.
Suma 531 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+19 Power
Aumenta el poder en 4.
Suma 535 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+20 Power
Aumenta el poder en 4.
Suma 539 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+21 Power
Aumenta el poder en 4.
Suma 543 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+22 Power
Aumenta el poder en 5.
Suma 548 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+23 Power
Aumenta el poder en 4.
Suma 552 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+24 Power
Aumenta el poder en 4.
Suma 556 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+25 Power
Aumenta el poder en 4.
Suma 560 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+26 Power
Aumenta el poder en 4.
Suma 564 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+27 Power
Aumenta el poder en 4.
Suma 568 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+28 Power
Aumenta el poder en 4.
Suma 572 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+29 Power
Aumenta el poder en 4.
Suma 576 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
+30 Power
Aumenta el poder en 5.
Suma 581 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Power: aumenta el poder.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
88
0
+2 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
87
0
+3 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
85
0
+4 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
84
0
+5 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
82
0
+6 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
81
0
+7 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
79
0
+8 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
78
0
+9 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
76
0
+10 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
75
0
+11 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
73
0
+12 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
72
0
+13 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
70
0
+14 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
69
0
+15 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
67
0
+16 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
66
0
+17 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
64
0
+18 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
63
0
+19 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
61
0
+20 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
60
0
+21 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
58
0
+22 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
57
0
+23 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
55
0
+24 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
54
0
+25 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
52
0
+26 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
51
0
+27 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
49
0
+28 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
48
0
+29 Cost
Reduce el consumo de MP en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
46
0
+30 Cost
Reduce el consumo de MP en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Cost: reduce el consumo de MP.
45
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 1.
90
0
+2 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 3.
90
0
+3 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 5.
90
0
+4 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 6.
90
0
+5 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 8.
90
0
+6 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 10.
90
0
+7 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 11.
90
0
+8 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 13.
90
0
+9 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 15.
90
0
+10 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 16.
90
0
+11 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 18.
90
0
+12 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 20.
90
0
+13 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 21.
90
0
+14 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 23.
90
0
+15 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 25.
90
0
+16 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 26.
90
0
+17 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 28.
90
0
+18 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 30.
90
0
+19 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 31.
90
0
+20 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 33.
90
0
+21 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 35.
90
0
+22 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 36.
90
0
+23 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 38.
90
0
+24 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 40.
90
0
+25 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 41.
90
0
+26 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 43.
90
0
+27 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 45.
90
0
+28 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 46.
90
0
+29 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 48.
90
0
+30 Fire Attack
Aumenta el daño de fuego infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Fire Attack: aumenta el daño de fuego en 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 1.
90
0
+2 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 3.
90
0
+3 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 5.
90
0
+4 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 6.
90
0
+5 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 8.
90
0
+6 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 10.
90
0
+7 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 11.
90
0
+8 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 13.
90
0
+9 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 15.
90
0
+10 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 16.
90
0
+11 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 18.
90
0
+12 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 20.
90
0
+13 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 21.
90
0
+14 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 23.
90
0
+15 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 25.
90
0
+16 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 26.
90
0
+17 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 28.
90
0
+18 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 30.
90
0
+19 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 31.
90
0
+20 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 33.
90
0
+21 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 35.
90
0
+22 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 36.
90
0
+23 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 38.
90
0
+24 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 40.
90
0
+25 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 41.
90
0
+26 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 43.
90
0
+27 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 45.
90
0
+28 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 46.
90
0
+29 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 48.
90
0
+30 Water Attack
Aumenta el daño de agua infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Water Attack: aumenta el daño de agua en 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 1.
90
0
+2 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 3.
90
0
+3 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 5.
90
0
+4 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 6.
90
0
+5 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 8.
90
0
+6 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 10.
90
0
+7 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 11.
90
0
+8 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 13.
90
0
+9 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 15.
90
0
+10 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 16.
90
0
+11 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 18.
90
0
+12 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 20.
90
0
+13 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 21.
90
0
+14 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 23.
90
0
+15 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 25.
90
0
+16 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 26.
90
0
+17 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 28.
90
0
+18 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 30.
90
0
+19 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 31.
90
0
+20 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 33.
90
0
+21 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 35.
90
0
+22 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 36.
90
0
+23 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 38.
90
0
+24 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 40.
90
0
+25 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 41.
90
0
+26 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 43.
90
0
+27 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 45.
90
0
+28 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 46.
90
0
+29 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 48.
90
0
+30 Wind Attack
Aumenta el daño de viento infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Wind Attack: aumenta el daño de viento en 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 1.
90
0
+2 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 3.
90
0
+3 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 5.
90
0
+4 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 6.
90
0
+5 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 8.
90
0
+6 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 10.
90
0
+7 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 11.
90
0
+8 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 13.
90
0
+9 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 15.
90
0
+10 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 16.
90
0
+11 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 18.
90
0
+12 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 20.
90
0
+13 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 21.
90
0
+14 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 23.
90
0
+15 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 25.
90
0
+16 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 26.
90
0
+17 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 28.
90
0
+18 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 30.
90
0
+19 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 31.
90
0
+20 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 33.
90
0
+21 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 35.
90
0
+22 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 36.
90
0
+23 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 38.
90
0
+24 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 40.
90
0
+25 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 41.
90
0
+26 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 43.
90
0
+27 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 45.
90
0
+28 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 46.
90
0
+29 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 48.
90
0
+30 Earth Attack
Aumenta el daño de tierra infligido en 2.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Earth Attack: aumenta el daño de tierra en 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 465 de poder en PvP.
90
0
+2 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 473 de poder en PvP.
90
0
+3 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 481 de poder en PvP.
90
0
+4 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 489 de poder en PvP.
90
0
+5 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 497 de poder en PvP.
90
0
+6 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 505 de poder en PvP.
90
0
+7 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 513 de poder en PvP.
90
0
+8 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 521 de poder en PvP.
90
0
+9 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 529 de poder en PvP.
90
0
+10 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 537 de poder en PvP.
90
0
+11 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 545 de poder en PvP.
90
0
+12 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 553 de poder en PvP.
90
0
+13 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 561 de poder en PvP.
90
0
+14 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 569 de poder en PvP.
90
0
+15 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 577 de poder en PvP.
90
0
+16 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 585 de poder en PvP.
90
0
+17 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 593 de poder en PvP.
90
0
+18 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 601 de poder en PvP.
90
0
+19 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 609 de poder en PvP.
90
0
+20 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 617 de poder en PvP.
90
0
+21 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 625 de poder en PvP.
90
0
+22 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 633 de poder en PvP.
90
0
+23 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 641 de poder en PvP.
90
0
+24 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 649 de poder en PvP.
90
0
+25 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 657 de poder en PvP.
90
0
+26 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 665 de poder en PvP.
90
0
+27 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 673 de poder en PvP.
90
0
+28 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 681 de poder en PvP.
90
0
+29 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 689 de poder en PvP.
90
0
+30 Duel
Aumenta el daño infligido en PvP en 8.
Suma 457 de poder al P. Atk. del usuario en una tormenta de energía mortal. Requiere una espada, un arma contundente o espadas duales con la etapa de energía 2 recargada. Consume 3 Energy Stones. Over-hit y golpe crítico posibles. Enchant Duel: ataca con 696 de poder en PvP.
90
0
Supplements user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Supplements user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
55
0
22000
2
49
Supplements user's P. Atk. with 163 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
56
0
22000
3
49
Supplements user's P. Atk. with 172 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
58
0
22000
4
52
Supplements user's P. Atk. with 181 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
59
0
33000
5
52
Supplements user's P. Atk. with 190 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
59
0
33000
6
52
Supplements user's P. Atk. with 199 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
61
0
33000
7
55
Supplements user's P. Atk. with 209 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
62
0
44000
8
55
Supplements user's P. Atk. with 219 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
64
0
44000
9
55
Supplements user's P. Atk. with 229 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
65
0
44000
10
58
Supplements user's P. Atk. with 240 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
67
0
51000
11
58
Supplements user's P. Atk. with 251 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
69
0
51000
12
58
Supplements user's P. Atk. with 262 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
70
0
51000
13
60
Supplements user's P. Atk. with 273 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
71
0
97000
14
60
Supplements user's P. Atk. with 284 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
73
0
97000
15
62
Supplements user's P. Atk. with 296 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
73
0
130000
16
62
Supplements user's P. Atk. with 308 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
75
0
130000
17
64
Supplements user's P. Atk. with 320 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
76
0
160000
18
64
Supplements user's P. Atk. with 332 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
77
0
160000
19
66
Supplements user's P. Atk. with 344 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
79
0
220000
20
66
Supplements user's P. Atk. with 357 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
80
0
220000
21
68
Supplements user's P. Atk. with 369 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
81
0
240000
22
68
Supplements user's P. Atk. with 382 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
83
0
240000
23
70
Supplements user's P. Atk. with 394 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
84
0
310000
24
70
Supplements user's P. Atk. with 407 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
85
0
310000
25
72
Supplements user's P. Atk. with 420 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
86
0
400000
26
72
Supplements user's P. Atk. with 432 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
88
0
400000
27
74
Supplements user's P. Atk. with 445 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
89
0
810000
28
74
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Supplements user's P. Atk. with 461 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+2 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 465 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+3 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 469 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+4 Power
Increases effectiveness by 5.
Supplements user's P. Atk. with 474 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+5 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 478 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+6 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 482 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+7 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 486 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+8 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 490 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+9 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 494 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+10 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 498 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+11 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 502 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+12 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 506 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+13 Power
Increases effectiveness by 5.
Supplements user's P. Atk. with 511 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+14 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 515 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+15 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 519 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+16 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 523 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+17 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 527 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+18 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 531 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+19 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 535 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+20 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 539 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+21 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 543 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+22 Power
Increases effectiveness by 5.
Supplements user's P. Atk. with 548 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+23 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 552 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+24 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 556 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+25 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 560 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+26 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 564 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+27 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 568 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+28 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 572 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+29 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 576 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+30 Power
Increases effectiveness by 5.
Supplements user's P. Atk. with 581 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
88
0
+2 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
87
0
+3 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
85
0
+4 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
84
0
+5 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
82
0
+6 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
81
0
+7 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
79
0
+8 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
78
0
+9 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
76
0
+10 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
75
0
+11 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
73
0
+12 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
72
0
+13 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
70
0
+14 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
69
0
+15 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
67
0
+16 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
66
0
+17 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
64
0
+18 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
63
0
+19 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
61
0
+20 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
60
0
+21 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
58
0
+22 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
57
0
+23 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
55
0
+24 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
54
0
+25 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
52
0
+26 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
51
0
+27 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
49
0
+28 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
48
0
+29 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
46
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
45
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 1.
90
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 3.
90
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 5.
90
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 6.
90
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 8.
90
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 10.
90
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 11.
90
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 13.
90
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 15.
90
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 16.
90
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 18.
90
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 20.
90
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 21.
90
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 23.
90
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 25.
90
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 26.
90
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 28.
90
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 30.
90
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 31.
90
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 33.
90
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 35.
90
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 36.
90
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 38.
90
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 40.
90
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 41.
90
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 43.
90
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 45.
90
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 46.
90
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 48.
90
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 1.
90
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 3.
90
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 5.
90
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 6.
90
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 8.
90
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 10.
90
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 11.
90
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 13.
90
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 15.
90
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 16.
90
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 18.
90
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 20.
90
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 21.
90
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 23.
90
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 25.
90
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 26.
90
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 28.
90
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 30.
90
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 31.
90
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 33.
90
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 35.
90
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 36.
90
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 38.
90
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 40.
90
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 41.
90
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 43.
90
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 45.
90
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 46.
90
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 48.
90
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 1.
90
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 3.
90
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 5.
90
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 6.
90
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 8.
90
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 10.
90
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 11.
90
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 13.
90
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 15.
90
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 16.
90
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 18.
90
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 20.
90
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 21.
90
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 23.
90
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 25.
90
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 26.
90
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 28.
90
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 30.
90
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 31.
90
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 33.
90
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 35.
90
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 36.
90
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 38.
90
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 40.
90
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 41.
90
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 43.
90
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 45.
90
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 46.
90
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 48.
90
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 1.
90
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 3.
90
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 5.
90
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 6.
90
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 8.
90
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 10.
90
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 11.
90
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 13.
90
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 15.
90
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 16.
90
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 18.
90
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 20.
90
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 21.
90
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 23.
90
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 25.
90
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 26.
90
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 28.
90
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 30.
90
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 31.
90
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 33.
90
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 35.
90
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 36.
90
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 38.
90
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 40.
90
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 41.
90
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 43.
90
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 45.
90
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 46.
90
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 48.
90
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 465.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 465 Power during PvP.
90
0
+2 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 473 Power during PvP.
90
0
+3 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 481 Power during PvP.
90
0
+4 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 489 Power during PvP.
90
0
+5 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 497 Power during PvP.
90
0
+6 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 505 Power during PvP.
90
0
+7 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 513 Power during PvP.
90
0
+8 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 521 Power during PvP.
90
0
+9 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 529 Power during PvP.
90
0
+10 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 537 Power during PvP.
90
0
+11 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 545 Power during PvP.
90
0
+12 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 553 Power during PvP.
90
0
+13 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 561 Power during PvP.
90
0
+14 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 569 Power during PvP.
90
0
+15 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 577 Power during PvP.
90
0
+16 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 585 Power during PvP.
90
0
+17 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 593 Power during PvP.
90
0
+18 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 601 Power during PvP.
90
0
+19 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 609 Power during PvP.
90
0
+20 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 617 Power during PvP.
90
0
+21 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 625 Power during PvP.
90
0
+22 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 633 Power during PvP.
90
0
+23 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 641 Power during PvP.
90
0
+24 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 649 Power during PvP.
90
0
+25 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 657 Power during PvP.
90
0
+26 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 665 Power during PvP.
90
0
+27 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 673 Power during PvP.
90
0
+28 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 681 Power during PvP.
90
0
+29 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 689 Power during PvP.
90
0
+30 Duel
Increases power during PvP by 7.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 696 Power during PvP.
90
0
Supplements user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Supplements user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
55
0
22000
2
49
Supplements user's P. Atk. with 163 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
56
0
22000
3
49
Supplements user's P. Atk. with 172 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
58
0
22000
4
52
Supplements user's P. Atk. with 181 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
59
0
33000
5
52
Supplements user's P. Atk. with 190 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
59
0
33000
6
52
Supplements user's P. Atk. with 199 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
61
0
33000
7
55
Supplements user's P. Atk. with 209 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
62
0
44000
8
55
Supplements user's P. Atk. with 219 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
64
0
44000
9
55
Supplements user's P. Atk. with 229 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
65
0
44000
10
58
Supplements user's P. Atk. with 240 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
67
0
51000
11
58
Supplements user's P. Atk. with 251 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
69
0
51000
12
58
Supplements user's P. Atk. with 262 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
70
0
51000
13
60
Supplements user's P. Atk. with 273 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
71
0
97000
14
60
Supplements user's P. Atk. with 284 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
73
0
97000
15
62
Supplements user's P. Atk. with 296 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
73
0
130000
16
62
Supplements user's P. Atk. with 308 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
75
0
130000
17
64
Supplements user's P. Atk. with 320 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
76
0
160000
18
64
Supplements user's P. Atk. with 332 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
77
0
160000
19
66
Supplements user's P. Atk. with 344 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
79
0
220000
20
66
Supplements user's P. Atk. with 357 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
80
0
220000
21
68
Supplements user's P. Atk. with 369 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
81
0
260000
22
68
Supplements user's P. Atk. with 382 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
83
0
260000
23
70
Supplements user's P. Atk. with 394 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
84
0
310000
24
70
Supplements user's P. Atk. with 407 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
85
0
310000
25
72
Supplements user's P. Atk. with 420 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
86
0
400000
26
72
Supplements user's P. Atk. with 432 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
88
0
400000
27
74
Supplements user's P. Atk. with 445 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
1.9
89
0
810000
28
74
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Supplements user's P. Atk. with 461 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+2 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 465 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+3 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 469 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+4 Power
Increases effectiveness by 5.
Supplements user's P. Atk. with 474 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+5 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 478 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+6 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 482 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+7 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 486 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+8 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 490 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+9 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 494 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+10 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 498 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+11 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 502 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+12 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 506 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+13 Power
Increases effectiveness by 5.
Supplements user's P. Atk. with 511 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+14 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 515 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+15 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 519 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+16 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 523 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+17 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 527 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+18 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 531 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+19 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 535 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+20 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 539 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+21 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 543 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+22 Power
Increases effectiveness by 5.
Supplements user's P. Atk. with 548 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+23 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 552 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+24 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 556 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+25 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 560 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+26 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 564 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+27 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 568 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+28 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 572 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+29 Power
Increases effectiveness by 4.
Supplements user's P. Atk. with 576 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
+30 Power
Increases effectiveness by 5.
Supplements user's P. Atk. with 581 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Power: Increases effectiveness.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
88
0
+2 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
87
0
+3 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
85
0
+4 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
84
0
+5 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
82
0
+6 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
81
0
+7 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
79
0
+8 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
78
0
+9 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
76
0
+10 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
75
0
+11 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
73
0
+12 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
72
0
+13 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
70
0
+14 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
69
0
+15 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
67
0
+16 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
66
0
+17 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
64
0
+18 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
63
0
+19 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
61
0
+20 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
60
0
+21 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
58
0
+22 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
57
0
+23 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
55
0
+24 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
54
0
+25 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
52
0
+26 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
51
0
+27 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
49
0
+28 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
48
0
+29 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
46
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Cost: Decreases MP consumption.
45
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 1.
90
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 3.
90
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 5.
90
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 6.
90
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 8.
90
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 10.
90
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 11.
90
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 13.
90
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 15.
90
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 16.
90
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 18.
90
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 20.
90
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 21.
90
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 23.
90
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 25.
90
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 26.
90
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 28.
90
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 30.
90
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 31.
90
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 33.
90
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 35.
90
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 36.
90
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 38.
90
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 40.
90
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 41.
90
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 43.
90
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 45.
90
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 46.
90
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 48.
90
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Fire Attack: Increases fire damage by 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 1.
90
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 3.
90
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 5.
90
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 6.
90
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 8.
90
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 10.
90
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 11.
90
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 13.
90
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 15.
90
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 16.
90
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 18.
90
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 20.
90
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 21.
90
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 23.
90
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 25.
90
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 26.
90
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 28.
90
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 30.
90
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 31.
90
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 33.
90
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 35.
90
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 36.
90
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 38.
90
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 40.
90
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 41.
90
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 43.
90
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 45.
90
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 46.
90
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 48.
90
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Water Attack: Increases water damage by 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 1.
90
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 3.
90
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 5.
90
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 6.
90
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 8.
90
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 10.
90
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 11.
90
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 13.
90
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 15.
90
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 16.
90
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 18.
90
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 20.
90
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 21.
90
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 23.
90
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 25.
90
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 26.
90
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 28.
90
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 30.
90
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 31.
90
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 33.
90
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 35.
90
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 36.
90
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 38.
90
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 40.
90
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 41.
90
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 43.
90
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 45.
90
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 46.
90
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 48.
90
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Wind Attack: Increases wind damage by 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 1.
90
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 3.
90
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 5.
90
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 6.
90
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 8.
90
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 10.
90
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 11.
90
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 13.
90
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 15.
90
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 16.
90
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 18.
90
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 20.
90
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 21.
90
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 23.
90
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 25.
90
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 26.
90
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 28.
90
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 30.
90
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 31.
90
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 33.
90
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 35.
90
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 36.
90
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 38.
90
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 40.
90
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 41.
90
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 43.
90
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 45.
90
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 46.
90
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 48.
90
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Earth Attack: Increases earth damage by 50.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 465.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 465 Power during PvP.
90
0
+2 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 473 Power during PvP.
90
0
+3 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 481 Power during PvP.
90
0
+4 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 489 Power during PvP.
90
0
+5 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 497 Power during PvP.
90
0
+6 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 505 Power during PvP.
90
0
+7 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 513 Power during PvP.
90
0
+8 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 521 Power during PvP.
90
0
+9 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 529 Power during PvP.
90
0
+10 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 537 Power during PvP.
90
0
+11 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 545 Power during PvP.
90
0
+12 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 553 Power during PvP.
90
0
+13 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 561 Power during PvP.
90
0
+14 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 569 Power during PvP.
90
0
+15 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 577 Power during PvP.
90
0
+16 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 585 Power during PvP.
90
0
+17 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 593 Power during PvP.
90
0
+18 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 601 Power during PvP.
90
0
+19 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 609 Power during PvP.
90
0
+20 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 617 Power during PvP.
90
0
+21 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 625 Power during PvP.
90
0
+22 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 633 Power during PvP.
90
0
+23 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 641 Power during PvP.
90
0
+24 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 649 Power during PvP.
90
0
+25 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 657 Power during PvP.
90
0
+26 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 665 Power during PvP.
90
0
+27 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 673 Power during PvP.
90
0
+28 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 681 Power during PvP.
90
0
+29 Duel
Increases power during PvP by 8.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 689 Power during PvP.
90
0
+30 Duel
Increases power during PvP by 7.
Supplements user's P. Atk. with 457 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. Enchant Duel: Attacks with 696 Power during PvP.
90
0
Hurls Sword Energy to attack around the enemy with 155 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
Hurls Sword Energy to attack around the enemy with 155 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
55
0
22000
2
49
Hurls Sword Energy to attack around the enemy with 163 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
56
0
22000
3
49
Hurls Sword Energy to attack around the enemy with 172 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
58
0
22000
4
52
Hurls Sword Energy to attack around the enemy with 181 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
59
0
33000
5
52
Hurls Sword Energy to attack around the enemy with 190 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
59
0
33000
6
52
Hurls Sword Energy to attack around the enemy with 199 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
61
0
33000
7
55
Hurls Sword Energy to attack around the enemy with 209 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
62
0
44000
8
55
Hurls Sword Energy to attack around the enemy with 219 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
64
0
44000
9
55
Hurls Sword Energy to attack around the enemy with 229 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
65
0
44000
10
58
Hurls Sword Energy to attack around the enemy with 240 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
67
0
51000
11
58
Hurls Sword Energy to attack around the enemy with 251 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
69
0
51000
12
58
Hurls Sword Energy to attack around the enemy with 262 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
70
0
51000
13
60
Hurls Sword Energy to attack around the enemy with 273 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
71
0
97000
14
60
Hurls Sword Energy to attack around the enemy with 284 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
73
0
97000
15
62
Hurls Sword Energy to attack around the enemy with 296 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
73
0
130000
16
62
Hurls Sword Energy to attack around the enemy with 308 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
75
0
130000
17
64
Hurls Sword Energy to attack around the enemy with 320 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
76
0
160000
18
64
Hurls Sword Energy to attack around the enemy with 332 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
77
0
160000
19
66
Hurls Sword Energy to attack around the enemy with 344 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
79
0
220000
20
66
Hurls Sword Energy to attack around the enemy with 357 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
80
0
220000
21
68
Hurls Sword Energy to attack around the enemy with 369 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
81
0
240000
22
68
Hurls Sword Energy to attack around the enemy with 382 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
83
0
240000
23
70
Hurls Sword Energy to attack around the enemy with 394 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
84
0
310000
24
70
Hurls Sword Energy to attack around the enemy with 407 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
85
0
310000
25
72
Hurls Sword Energy to attack around the enemy with 420 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
86
0
400000
26
72
Hurls Sword Energy to attack around the enemy with 432 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
88
0
400000
27
74
Hurls Sword Energy to attack around the enemy with 445 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
1.9
89
0
810000
28
74
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
+1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
+1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
+1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
+1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
Hurls Sword Energy to attack around the enemy with 461 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+2 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 465 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+3 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 469 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+4 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 474 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+5 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 478 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+6 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 482 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+7 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 486 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+8 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 490 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+9 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 494 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+10 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 498 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+11 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 502 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+12 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 506 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+13 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 511 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+14 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 515 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+15 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 519 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+16 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 523 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+17 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 527 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+18 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 531 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+19 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 535 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+20 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 539 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+21 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 543 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+22 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 548 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+23 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 552 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+24 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 556 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+25 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 560 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+26 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 564 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+27 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 568 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+28 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 572 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+29 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 576 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
+30 Power
Increases effectiveness.
Hurls Sword Energy to attack around the enemy with 581 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Power: Increases effectiveness.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
89
0
+2 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
89
0
+3 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
88
0
+4 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
88
0
+5 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
87
0
+6 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
87
0
+7 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
86
0
+8 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
86
0
+9 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
85
0
+10 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
85
0
+11 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
84
0
+12 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
84
0
+13 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
83
0
+14 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
83
0
+15 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
82
0
+16 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
82
0
+17 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
81
0
+18 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
81
0
+19 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
80
0
+20 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
80
0
+21 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
79
0
+22 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
79
0
+23 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
78
0
+24 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
78
0
+25 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
77
0
+26 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
77
0
+27 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
76
0
+28 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
76
0
+29 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
75
0
+30 Cost
Decreases MP consumption.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant Cost: Decreases MP consumption.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Fire
Maximizes the skill's attribute. Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+2 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+3 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+4 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+5 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+6 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+7 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+8 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+9 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+10 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+11 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+12 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+13 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+14 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+15 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+16 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+17 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+18 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+19 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+20 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+21 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+22 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+23 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+24 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+25 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+26 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+27 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+28 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+29 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
+30 Elemental Attack Fire
Enhances by bestowing fire attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Water
Maximizes the skill's attribute. Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+2 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+3 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+4 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+5 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+6 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+7 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+8 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+9 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+10 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+11 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+12 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+13 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+14 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+15 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+16 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+17 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+18 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+19 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+20 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+21 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+22 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+23 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+24 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+25 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+26 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+27 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+28 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+29 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
+30 Elemental Attack Water
Enhances by bestowing water attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack water: Enhanced with bestowed water attribute.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Wind
Maximizes the skill's attribute. Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+2 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+3 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+4 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+5 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+6 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+7 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+8 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+9 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+10 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+11 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+12 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+13 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+14 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+15 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+16 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+17 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+18 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+19 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+20 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+21 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+22 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+23 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+24 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+25 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+26 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+27 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+28 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+29 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
+30 Elemental Attack Wind
Enhances by bestowing wind attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Earth
Maximizes the skill's attribute. Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+2 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+3 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+4 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+5 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+6 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+7 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+8 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+9 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+10 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+11 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+12 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+13 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+14 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+15 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+16 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+17 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+18 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+19 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+20 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+21 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+22 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+23 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+24 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+25 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+26 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+27 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+28 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+29 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
+30 Elemental Attack Earth
Enhances by bestowing earth attribute.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
90
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Maximizes the skill's power during PvP. Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+2 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+3 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+4 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+5 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+6 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+7 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+8 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+9 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+10 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+11 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+12 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+13 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+14 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+15 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+16 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+17 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+18 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+19 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+20 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+21 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+22 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+23 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+24 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+25 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+26 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+27 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+28 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+29 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
+30 Duel
Power increases during PvP.
Hurls Sword Energy to attack around the enemy with 457 Power added to P. Atk. Consumes 3 Energy Stones. Requires a sword, blunt weapon, or dual-sword. Need to recharge 2nd stage of Sword Energy. Over-hit is possible. Critical. Enchant duel: Power is increased during PvP.
90
0
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 155.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 155.
1.9
61
0
22000
2
49
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 163.
1.9
62
0
22000
3
49
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 172.
1.9
64
0
22000
4
52
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 181.
1.9
66
0
33000
5
52
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 190.
1.9
66
0
33000
6
52
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 199.
1.9
68
0
33000
7
55
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 209.
1.9
69
0
44000
8
55
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 219.
1.9
71
0
44000
9
55
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 229.
1.9
73
0
44000
10
58
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 240.
1.9
74
0
51000
11
58
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 251.
1.9
76
0
51000
12
58
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 262.
1.9
78
0
51000
13
60
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 273.
1.9
79
0
97000
14
60
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 284.
1.9
81
0
97000
15
62
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 296.
1.9
81
0
130000
16
62
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 308.
1.9
83
0
130000
17
64
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 320.
1.9
84
0
160000
18
64
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 332.
1.9
86
0
160000
19
66
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 344.
1.9
87
0
220000
20
66
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 357.
1.9
89
0
220000
21
68
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 369.
1.9
90
0
260000
22
68
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 382.
1.9
92
0
260000
23
70
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 394.
1.9
93
0
310000
24
70
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 407.
1.9
95
0
310000
25
72
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 420.
1.9
96
0
400000
26
72
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 432.
1.9
97
0
400000
27
74
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 445.
1.9
99
0
810000
28
74
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Power 457.
+1 Cost - Maximizes efficiency of skill. MP consumption decreases.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 461.
100
0
+2 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 465.
100
0
+3 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 469.
100
0
+4 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 474.
100
0
+5 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 478.
100
0
+6 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 482.
100
0
+7 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 486.
100
0
+8 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 490.
100
0
+9 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 494.
100
0
+10 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 498.
100
0
+11 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 502.
100
0
+12 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 506.
100
0
+13 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 511.
100
0
+14 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 515.
100
0
+15 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 519.
100
0
+16 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 523.
100
0
+17 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 527.
100
0
+18 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 531.
100
0
+19 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 535.
100
0
+20 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 539.
100
0
+21 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 543.
100
0
+22 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 548.
100
0
+23 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 552.
100
0
+24 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 556.
100
0
+25 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 560.
100
0
+26 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 564.
100
0
+27 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 568.
100
0
+28 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 572.
100
0
+29 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 576.
100
0
+30 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 581.
100
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes efficiency of skill. MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
99
0
+2 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
99
0
+3 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
98
0
+4 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
98
0
+5 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
97
0
+6 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
97
0
+7 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
96
0
+8 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
96
0
+9 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
95
0
+10 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
95
0
+11 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
94
0
+12 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
94
0
+13 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
93
0
+14 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
93
0
+15 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
92
0
+16 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
92
0
+17 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
91
0
+18 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
91
0
+19 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
90
0
+20 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
90
0
+21 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
89
0
+22 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
89
0
+23 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
88
0
+24 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
88
0
+25 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
87
0
+26 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
87
0
+27 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
86
0
+28 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
86
0
+29 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
85
0
+30 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
85
0
By discharging sonic force, a beam is emitted to strike distant targets. Usable when equipped with a sword, a blunt weapon or dual-sword. Power 155.
+1 Cost - Maximizes efficiency of skill. MP consumption decreases.
+1 Power - Maximizes power of skill. Power Increases.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 461.
100
0
+2 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 465.
100
0
+3 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 469.
100
0
+4 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 474.
100
0
+5 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 478.
100
0
+6 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 482.
100
0
+7 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 486.
100
0
+8 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 490.
100
0
+9 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 494.
100
0
+10 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 498.
100
0
+11 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 502.
100
0
+12 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 506.
100
0
+13 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 511.
100
0
+14 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 515.
100
0
+15 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 519.
100
0
+16 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 523.
100
0
+17 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 527.
100
0
+18 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 531.
100
0
+19 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 535.
100
0
+20 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 539.
100
0
+21 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 543.
100
0
+22 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 548.
100
0
+23 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 552.
100
0
+24 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 556.
100
0
+25 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 560.
100
0
+26 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 564.
100
0
+27 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 568.
100
0
+28 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 572.
100
0
+29 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 576.
100
0
+30 Power
The power is increased.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Power: The power is increased. Power 581.
100
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes efficiency of skill. MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
99
0
+2 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
99
0
+3 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
98
0
+4 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
98
0
+5 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
97
0
+6 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
97
0
+7 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
96
0
+8 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
96
0
+9 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
95
0
+10 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
95
0
+11 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
94
0
+12 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
94
0
+13 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
93
0
+14 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
93
0
+15 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
92
0
+16 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
92
0
+17 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
91
0
+18 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
91
0
+19 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
90
0
+20 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
90
0
+21 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
89
0
+22 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
89
0
+23 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
88
0
+24 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
88
0
+25 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
87
0
+26 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
87
0
+27 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
86
0
+28 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
86
0
+29 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
85
0
+30 Cost
MP consumption decreases.
You unleash a violent mass of sonic energy emitting beams that strike distant targets. Consumes 3 Energy Stones. An equipped sword, blunt weapon or dual-sword weapon is required to use this skill. Level 2 Sonic Focus charge is required. A critical hit is possible. Enchant Cost: MP consumption is decreased. Power 457.
85
0
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 155.
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a dualsword, sword or blunt weapon. Increases Power upon consumption of up to 2 Momentum level(s). Consumes 3 Momentum Stones. Over-hit and critical hit are possible.
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 155.
1.9
3 s
55
0
20000
2
49
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 163.
1.9
3 s
56
0
20000
3
49
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 172.
1.9
3 s
58
0
20000
4
52
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 181.
1.9
3 s
59
0
33000
5
52
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 190.
1.9
3 s
59
0
33000
6
52
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 199.
1.9
3 s
61
0
33000
7
55
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 209.
1.9
3 s
62
0
46000
8
55
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 219.
1.9
3 s
64
0
46000
9
55
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 229.
1.9
3 s
65
0
46000
10
58
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 240.
1.9
3 s
67
0
51000
11
58
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 251.
1.9
3 s
69
0
51000
12
58
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 262.
1.9
3 s
70
0
51000
13
60
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 273.
1.9
3 s
71
0
91000
14
60
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 284.
1.9
3 s
73
0
91000
15
62
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 296.
1.9
3 s
73
0
130000
16
62
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 308.
1.9
3 s
75
0
130000
17
64
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 320.
1.9
3 s
76
0
160000
18
64
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 332.
1.9
3 s
77
0
160000
19
66
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 344.
1.9
3 s
79
0
210000
20
66
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 357.
1.9
3 s
80
0
210000
21
68
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 369.
1.9
3 s
81
0
240000
22
68
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 382.
1.9
3 s
83
0
240000
23
70
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 394.
1.9
3 s
84
0
290000
24
70
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 407.
1.9
3 s
85
0
290000
25
72
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 420.
1.9
3 s
86
0
400000
26
72
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 432.
1.9
3 s
88
0
400000
27
74
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 445.
1.9
3 s
89
0
810000
28
74
Libera una descarga de energía sonora. Consume 3 Momentum Stones. Se usa con espada, arma contundente o espadas duales. Over-hit posible. Al consumir fuerza, el poder aumenta. Consumo máximo: hasta 2. Crítico posible. Poder 457.